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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.objects ;
import ch.claude_martin.enumbitset.EnumBitSet ;
import engine.Enum ;
import engine.Enum.* ;
import engine.gameManager.BuildingManager ;
import engine.gameManager.ChatManager ;
import engine.gameManager.DbManager ;
import engine.net.Dispatch ;
import engine.net.DispatchMessage ;
import engine.net.client.ClientConnection ;
import engine.net.client.msg.* ;
import engine.server.MBServerStatics ;
import org.joda.time.DateTime ;
import org.pmw.tinylog.Logger ;
import java.sql.ResultSet ;
import java.sql.SQLException ;
import java.util.ArrayList ;
import java.util.concurrent.ConcurrentHashMap ;
public class Warehouse extends AbstractWorldObject {
public static ItemBase goldIB = ItemBase . getItemBase ( 7 ) ;
public static ItemBase stoneIB = ItemBase . getItemBase ( 1580000 ) ;
public static ItemBase truesteelIB = ItemBase . getItemBase ( 1580001 ) ;
public static ItemBase ironIB = ItemBase . getItemBase ( 1580002 ) ;
public static ItemBase adamantIB = ItemBase . getItemBase ( 1580003 ) ;
public static ItemBase lumberIB = ItemBase . getItemBase ( 1580004 ) ;
public static ItemBase oakIB = ItemBase . getItemBase ( 1580005 ) ;
public static ItemBase bronzewoodIB = ItemBase . getItemBase ( 1580006 ) ;
public static ItemBase mandrakeIB = ItemBase . getItemBase ( 1580007 ) ;
public static ItemBase coalIB = ItemBase . getItemBase ( 1580008 ) ;
public static ItemBase agateIB = ItemBase . getItemBase ( 1580009 ) ;
public static ItemBase diamondIB = ItemBase . getItemBase ( 1580010 ) ;
public static ItemBase onyxIB = ItemBase . getItemBase ( 1580011 ) ;
public static ItemBase azothIB = ItemBase . getItemBase ( 1580012 ) ;
public static ItemBase orichalkIB = ItemBase . getItemBase ( 1580013 ) ;
public static ItemBase antimonyIB = ItemBase . getItemBase ( 1580014 ) ;
public static ItemBase sulferIB = ItemBase . getItemBase ( 1580015 ) ;
public static ItemBase quicksilverIB = ItemBase . getItemBase ( 1580016 ) ;
public static ItemBase galvorIB = ItemBase . getItemBase ( 1580017 ) ;
public static ItemBase wormwoodIB = ItemBase . getItemBase ( 1580018 ) ;
public static ItemBase obsidianIB = ItemBase . getItemBase ( 1580019 ) ;
public static ItemBase bloodstoneIB = ItemBase . getItemBase ( 1580020 ) ;
public static ItemBase mithrilIB = ItemBase . getItemBase ( 1580021 ) ;
public static ConcurrentHashMap < Integer , Integer > maxResources = new ConcurrentHashMap < > ( ) ;
public static ConcurrentHashMap < Integer , Warehouse > warehouseByBuildingUUID = new ConcurrentHashMap < > ( ) ;
public EnumBitSet < Enum . ResourceType > lockedResourceTypes ;
private int UID ;
private int buildingUID ;
private ArrayList < Transaction > transactions = new ArrayList < > ( ) ;
private ConcurrentHashMap < ItemBase , Integer > resources = new ConcurrentHashMap < > ( ) ;
/ * *
* ResultSet Constructor
* /
public Warehouse ( ResultSet rs ) throws SQLException {
super ( rs ) ;
this . UID = rs . getInt ( "UID" ) ;
this . resources . put ( stoneIB , rs . getInt ( "warehouse_stone" ) ) ;
this . resources . put ( truesteelIB , rs . getInt ( "warehouse_truesteel" ) ) ;
this . resources . put ( ironIB , rs . getInt ( "warehouse_iron" ) ) ;
this . resources . put ( adamantIB , rs . getInt ( "warehouse_adamant" ) ) ;
this . resources . put ( lumberIB , rs . getInt ( "warehouse_lumber" ) ) ;
this . resources . put ( oakIB , rs . getInt ( "warehouse_oak" ) ) ;
this . resources . put ( bronzewoodIB , rs . getInt ( "warehouse_bronzewood" ) ) ;
this . resources . put ( mandrakeIB , rs . getInt ( "warehouse_mandrake" ) ) ;
this . resources . put ( coalIB , rs . getInt ( "warehouse_coal" ) ) ;
this . resources . put ( agateIB , rs . getInt ( "warehouse_agate" ) ) ;
this . resources . put ( diamondIB , rs . getInt ( "warehouse_diamond" ) ) ;
this . resources . put ( onyxIB , rs . getInt ( "warehouse_onyx" ) ) ;
this . resources . put ( azothIB , rs . getInt ( "warehouse_azoth" ) ) ;
this . resources . put ( orichalkIB , rs . getInt ( "warehouse_orichalk" ) ) ;
this . resources . put ( antimonyIB , rs . getInt ( "warehouse_antimony" ) ) ;
this . resources . put ( sulferIB , rs . getInt ( "warehouse_sulfur" ) ) ;
this . resources . put ( quicksilverIB , rs . getInt ( "warehouse_quicksilver" ) ) ;
this . resources . put ( galvorIB , rs . getInt ( "warehouse_galvor" ) ) ;
this . resources . put ( wormwoodIB , rs . getInt ( "warehouse_wormwood" ) ) ;
this . resources . put ( obsidianIB , rs . getInt ( "warehouse_obsidian" ) ) ;
this . resources . put ( bloodstoneIB , rs . getInt ( "warehouse_bloodstone" ) ) ;
this . resources . put ( mithrilIB , rs . getInt ( "warehouse_mithril" ) ) ;
this . resources . put ( goldIB , rs . getInt ( "warehouse_gold" ) ) ;
this . lockedResourceTypes = EnumBitSet . asEnumBitSet ( rs . getLong ( "warehouse_locks" ) , Enum . ResourceType . class ) ;
this . buildingUID = rs . getInt ( "parent" ) ;
Warehouse . warehouseByBuildingUUID . put ( this . buildingUID , this ) ;
}
public static ConcurrentHashMap < Integer , Integer > getMaxResources ( ) {
if ( maxResources . size ( ) ! = 23 ) {
maxResources . put ( 7 , 100000000 ) ;
maxResources . put ( 1580000 , 10000 ) ;
maxResources . put ( 1580001 , 2000 ) ;
maxResources . put ( 1580002 , 2000 ) ;
maxResources . put ( 1580003 , 1000 ) ;
maxResources . put ( 1580004 , 10000 ) ;
maxResources . put ( 1580005 , 3000 ) ;
maxResources . put ( 1580006 , 3000 ) ;
maxResources . put ( 1580007 , 1000 ) ;
maxResources . put ( 1580008 , 3000 ) ;
maxResources . put ( 1580009 , 2000 ) ;
maxResources . put ( 1580010 , 2000 ) ;
maxResources . put ( 1580011 , 1000 ) ;
maxResources . put ( 1580012 , 2000 ) ;
maxResources . put ( 1580013 , 3000 ) ;
maxResources . put ( 1580014 , 1000 ) ;
maxResources . put ( 1580015 , 1000 ) ;
maxResources . put ( 1580016 , 1000 ) ;
maxResources . put ( 1580017 , 500 ) ;
maxResources . put ( 1580018 , 500 ) ;
maxResources . put ( 1580019 , 500 ) ;
maxResources . put ( 1580020 , 500 ) ;
maxResources . put ( 1580021 , 500 ) ;
}
return maxResources ;
}
public static void warehouseDeposit ( MerchantMsg msg , PlayerCharacter player , NPC npc , ClientConnection origin ) {
Building warehouseBuilding ;
Warehouse warehouse ;
int depositAmount ;
Dispatch dispatch ;
Item resource = Item . getFromCache ( msg . getItemID ( ) ) ;
if ( resource = = null )
return ;
depositAmount = msg . getAmount ( ) ;
CharacterItemManager itemMan = player . getCharItemManager ( ) ;
if ( itemMan . doesCharOwnThisItem ( resource . getObjectUUID ( ) ) = = false )
return ;
warehouseBuilding = npc . getBuilding ( ) ;
if ( warehouseBuilding = = null )
return ;
warehouse = warehouseByBuildingUUID . get ( warehouseBuilding . getObjectUUID ( ) ) ;
if ( warehouse = = null )
return ;
ItemBase ib = resource . getItemBase ( ) ;
if ( ! warehouse . deposit ( player , resource , depositAmount , true , true ) ) {
// ChatManager.chatGuildError(player, "Failed to deposit " + ib.getName() +".");
// Logger.debug("OpenWindow", player.getName() + " Failed to deposit Item with ID " + resource.getObjectUUID() + " from Warehouse With ID = " + warehouseBuilding.getObjectUUID());
return ;
}
ViewResourcesMessage vrm = new ViewResourcesMessage ( player ) ;
vrm . setGuild ( player . getGuild ( ) ) ;
vrm . setWarehouseBuilding ( warehouseBuilding ) ;
vrm . configure ( ) ;
dispatch = Dispatch . borrow ( player , vrm ) ;
DispatchMessage . dispatchMsgDispatch ( dispatch , Enum . DispatchChannel . SECONDARY ) ;
}
public static void warehouseWithdraw ( MerchantMsg msg , PlayerCharacter player , NPC npc , ClientConnection origin ) {
int withdrawAmount ;
Building warehouseBuilding ;
Warehouse warehouse ;
Dispatch dispatch ;
withdrawAmount = msg . getAmount ( ) ;
warehouseBuilding = npc . getBuilding ( ) ;
if ( warehouseBuilding = = null )
return ;
if ( player . getGuild ( ) ! = warehouseBuilding . getGuild ( ) | | GuildStatusController . isInnerCouncil ( player . getGuildStatus ( ) ) = = false )
return ;
warehouse = warehouseByBuildingUUID . get ( warehouseBuilding . getObjectUUID ( ) ) ;
if ( warehouse = = null )
return ;
int hashID = msg . getHashID ( ) ;
int itemBaseID = ItemBase . getItemHashIDMap ( ) . get ( hashID ) ;
ItemBase ib = ItemBase . getItemBase ( itemBaseID ) ;
if ( ib = = null ) {
Logger . debug ( "Failed to find Resource ItemBaseID with Hash ID = " + hashID ) ;
return ;
}
if ( warehouse . isResourceLocked ( ib ) = = true ) {
ChatManager . chatSystemInfo ( player , "You cannot withdrawl a locked resource." ) ;
return ;
}
if ( ! warehouse . withdraw ( player , ib , withdrawAmount , true , true ) ) {
ChatManager . chatGuildError ( player , "Failed to withdrawl " + ib . getName ( ) + '.' ) ;
Logger . debug ( player . getName ( ) + " Failed to withdrawl =" + ib . getName ( ) + " from Warehouse With ID = " + warehouseBuilding . getObjectUUID ( ) ) ;
return ;
}
ViewResourcesMessage vrm = new ViewResourcesMessage ( player ) ;
vrm . setGuild ( player . getGuild ( ) ) ;
vrm . setWarehouseBuilding ( warehouseBuilding ) ;
vrm . configure ( ) ;
dispatch = Dispatch . borrow ( player , vrm ) ;
DispatchMessage . dispatchMsgDispatch ( dispatch , Enum . DispatchChannel . SECONDARY ) ;
}
public static void warehouseLock ( MerchantMsg msg , PlayerCharacter player , NPC npc , ClientConnection origin ) {
Building warehouse ;
int hashID ;
Dispatch dispatch ;
hashID = msg . getHashID ( ) ;
warehouse = npc . getBuilding ( ) ;
if ( warehouse = = null )
return ;
if ( player . getGuild ( ) ! = warehouse . getGuild ( ) | | GuildStatusController . isInnerCouncil ( player . getGuildStatus ( ) ) = = false )
return ;
Warehouse wh = warehouseByBuildingUUID . get ( warehouse . getObjectUUID ( ) ) ;
if ( wh = = null )
return ;
int itemBaseID = ItemBase . getItemHashIDMap ( ) . get ( hashID ) ;
ItemBase ib = ItemBase . getItemBase ( itemBaseID ) ;
if ( ib = = null )
return ;
if ( wh . isResourceLocked ( ib ) = = true ) {
boolean worked = false ;
EnumBitSet < ResourceType > bitSet = EnumBitSet . asEnumBitSet ( wh . lockedResourceTypes . toLong ( ) , ResourceType . class ) ;
bitSet . remove ( ResourceType . resourceLookup . get ( itemBaseID ) ) ;
worked = DbManager . WarehouseQueries . updateLocks ( wh , bitSet . toLong ( ) ) ;
if ( worked ) {
wh . lockedResourceTypes . remove ( Enum . ResourceType . resourceLookup . get ( itemBaseID ) ) ;
ViewResourcesMessage vrm = new ViewResourcesMessage ( player ) ;
vrm . setGuild ( player . getGuild ( ) ) ;
vrm . setWarehouseBuilding ( warehouse ) ;
vrm . configure ( ) ;
dispatch = Dispatch . borrow ( player , vrm ) ;
DispatchMessage . dispatchMsgDispatch ( dispatch , Enum . DispatchChannel . SECONDARY ) ;
}
return ;
}
EnumBitSet < ResourceType > bitSet = EnumBitSet . asEnumBitSet ( wh . lockedResourceTypes . toLong ( ) , ResourceType . class ) ;
bitSet . add ( ResourceType . resourceLookup . get ( itemBaseID ) ) ;
if ( DbManager . WarehouseQueries . updateLocks ( wh , bitSet . toLong ( ) ) = = false )
return ;
wh . lockedResourceTypes . add ( Enum . ResourceType . resourceLookup . get ( itemBaseID ) ) ;
ViewResourcesMessage vrm = new ViewResourcesMessage ( player ) ;
vrm . setGuild ( player . getGuild ( ) ) ;
vrm . setWarehouseBuilding ( warehouse ) ;
vrm . configure ( ) ;
dispatch = Dispatch . borrow ( player , vrm ) ;
DispatchMessage . dispatchMsgDispatch ( dispatch , Enum . DispatchChannel . SECONDARY ) ;
}
public ConcurrentHashMap < ItemBase , Integer > getResources ( ) {
return resources ;
}
public int getUID ( ) {
return UID ;
}
public void setUID ( int uID ) {
UID = uID ;
}
public synchronized boolean deposit ( PlayerCharacter pc , Item resource , int amount , boolean removeFromInventory , boolean transaction ) {
ClientConnection origin = pc . getClientConnection ( ) ;
if ( origin = = null )
return false ;
if ( amount < 0 ) {
Logger . info ( pc . getFirstName ( ) + " Attempting to Dupe!!!!!!" ) ;
return false ;
}
ItemBase ib = resource . getItemBase ( ) ;
if ( ib = = null )
return false ;
if ( this . resources . get ( ib ) = = null )
return false ;
CharacterItemManager itemMan = pc . getCharItemManager ( ) ;
if ( itemMan = = null )
return false ;
if ( itemMan . getGoldTrading ( ) > 0 ) {
ErrorPopupMsg . sendErrorPopup ( pc , 195 ) ;
return false ;
}
if ( ! itemMan . doesCharOwnThisItem ( resource . getObjectUUID ( ) ) )
return false ;
if ( ! resource . validForInventory ( origin , pc , itemMan ) )
return false ;
if ( resource . getNumOfItems ( ) < amount )
return false ;
int oldAmount = resources . get ( ib ) ;
int newAmount = oldAmount + amount ;
if ( newAmount > Warehouse . getMaxResources ( ) . get ( ib . getUUID ( ) ) ) {
//ChatManager.chatSystemInfo(pc, "The Warehouse is at it's maximum for this type of resource.");
return false ;
}
if ( removeFromInventory ) {
if ( ib . getUUID ( ) = = 7 ) {
if ( itemMan . getGoldInventory ( ) . getNumOfItems ( ) - amount < 0 )
return false ;
if ( itemMan . getGoldInventory ( ) . getNumOfItems ( ) - amount > MBServerStatics . PLAYER_GOLD_LIMIT )
return false ;
if ( ! itemMan . modifyInventoryGold ( - amount ) ) {
//ChatManager.chatSystemError(pc, "You do not have this Gold.");
return false ;
}
UpdateGoldMsg ugm = new UpdateGoldMsg ( pc ) ;
ugm . configure ( ) ;
Dispatch dispatch = Dispatch . borrow ( pc , ugm ) ;
DispatchMessage . dispatchMsgDispatch ( dispatch , engine . Enum . DispatchChannel . SECONDARY ) ;
itemMan . updateInventory ( ) ;
} else {
itemMan . delete ( resource ) ;
itemMan . updateInventory ( ) ;
}
}
itemMan . updateInventory ( ) ;
int itemID = ib . getUUID ( ) ;
boolean worked = false ;
switch ( itemID ) {
case 7 :
worked = DbManager . WarehouseQueries . updateGold ( this , newAmount ) ;
break ;
case 1580000 :
worked = DbManager . WarehouseQueries . updateStone ( this , newAmount ) ;
break ;
case 1580001 :
worked = DbManager . WarehouseQueries . updateTruesteel ( this , newAmount ) ;
break ;
case 1580002 :
worked = DbManager . WarehouseQueries . updateIron ( this , newAmount ) ;
break ;
case 1580003 :
worked = DbManager . WarehouseQueries . updateAdamant ( this , newAmount ) ;
break ;
case 1580004 :
worked = DbManager . WarehouseQueries . updateLumber ( this , newAmount ) ;
break ;
case 1580005 :
worked = DbManager . WarehouseQueries . updateOak ( this , newAmount ) ;
break ;
case 1580006 :
worked = DbManager . WarehouseQueries . updateBronzewood ( this , newAmount ) ;
break ;
case 1580007 :
worked = DbManager . WarehouseQueries . updateMandrake ( this , newAmount ) ;
break ;
case 1580008 :
worked = DbManager . WarehouseQueries . updateCoal ( this , newAmount ) ;
break ;
case 1580009 :
worked = DbManager . WarehouseQueries . updateAgate ( this , newAmount ) ;
break ;
case 1580010 :
worked = DbManager . WarehouseQueries . updateDiamond ( this , newAmount ) ;
break ;
case 1580011 :
worked = DbManager . WarehouseQueries . updateOnyx ( this , newAmount ) ;
break ;
case 1580012 :
worked = DbManager . WarehouseQueries . updateAzoth ( this , newAmount ) ;
break ;
case 1580013 :
worked = DbManager . WarehouseQueries . updateOrichalk ( this , newAmount ) ;
break ;
case 1580014 :
worked = DbManager . WarehouseQueries . updateAntimony ( this , newAmount ) ;
break ;
case 1580015 :
worked = DbManager . WarehouseQueries . updateSulfur ( this , newAmount ) ;
break ;
case 1580016 :
worked = DbManager . WarehouseQueries . updateQuicksilver ( this , newAmount ) ;
break ;
case 1580017 :
worked = DbManager . WarehouseQueries . updateGalvor ( this , newAmount ) ;
break ;
case 1580018 :
worked = DbManager . WarehouseQueries . updateWormwood ( this , newAmount ) ;
break ;
case 1580019 :
worked = DbManager . WarehouseQueries . updateObsidian ( this , newAmount ) ;
break ;
case 1580020 :
worked = DbManager . WarehouseQueries . updateBloodstone ( this , newAmount ) ;
break ;
case 1580021 :
worked = DbManager . WarehouseQueries . updateMithril ( this , newAmount ) ;
break ;
}
if ( ! worked )
return false ;
resources . put ( ib , newAmount ) ;
Resource resourceType ;
if ( resource . getItemBase ( ) . getType ( ) . equals ( engine . Enum . ItemType . GOLD ) )
resourceType = Resource . GOLD ;
else
resourceType = Resource . valueOf ( resource . getItemBase ( ) . getName ( ) . toUpperCase ( ) ) ;
if ( transaction )
this . AddTransactionToWarehouse ( pc . getObjectType ( ) , pc . getObjectUUID ( ) , TransactionType . DEPOSIT , resourceType , amount ) ;
return true ;
}
//for mine deposit
public synchronized boolean depositFromMine ( Mine mine , ItemBase resource , int amount ) {
if ( resource = = null )
return false ;
if ( this . resources . get ( resource ) = = null )
return false ;
int oldAmount = resources . get ( resource ) ;
int newAmount = oldAmount + amount ;
if ( newAmount > Warehouse . getMaxResources ( ) . get ( resource . getUUID ( ) ) )
return false ;
int itemID = resource . getUUID ( ) ;
boolean worked = false ;
switch ( itemID ) {
case 7 :
worked = DbManager . WarehouseQueries . updateGold ( this , newAmount ) ;
break ;
case 1580000 :
worked = DbManager . WarehouseQueries . updateStone ( this , newAmount ) ;
break ;
case 1580001 :
worked = DbManager . WarehouseQueries . updateTruesteel ( this , newAmount ) ;
break ;
case 1580002 :
worked = DbManager . WarehouseQueries . updateIron ( this , newAmount ) ;
break ;
case 1580003 :
worked = DbManager . WarehouseQueries . updateAdamant ( this , newAmount ) ;
break ;
case 1580004 :
worked = DbManager . WarehouseQueries . updateLumber ( this , newAmount ) ;
break ;
case 1580005 :
worked = DbManager . WarehouseQueries . updateOak ( this , newAmount ) ;
break ;
case 1580006 :
worked = DbManager . WarehouseQueries . updateBronzewood ( this , newAmount ) ;
break ;
case 1580007 :
worked = DbManager . WarehouseQueries . updateMandrake ( this , newAmount ) ;
break ;
case 1580008 :
worked = DbManager . WarehouseQueries . updateCoal ( this , newAmount ) ;
break ;
case 1580009 :
worked = DbManager . WarehouseQueries . updateAgate ( this , newAmount ) ;
break ;
case 1580010 :
worked = DbManager . WarehouseQueries . updateDiamond ( this , newAmount ) ;
break ;
case 1580011 :
worked = DbManager . WarehouseQueries . updateOnyx ( this , newAmount ) ;
break ;
case 1580012 :
worked = DbManager . WarehouseQueries . updateAzoth ( this , newAmount ) ;
break ;
case 1580013 :
worked = DbManager . WarehouseQueries . updateOrichalk ( this , newAmount ) ;
break ;
case 1580014 :
worked = DbManager . WarehouseQueries . updateAntimony ( this , newAmount ) ;
break ;
case 1580015 :
worked = DbManager . WarehouseQueries . updateSulfur ( this , newAmount ) ;
break ;
case 1580016 :
worked = DbManager . WarehouseQueries . updateQuicksilver ( this , newAmount ) ;
break ;
case 1580017 :
worked = DbManager . WarehouseQueries . updateGalvor ( this , newAmount ) ;
break ;
case 1580018 :
worked = DbManager . WarehouseQueries . updateWormwood ( this , newAmount ) ;
break ;
case 1580019 :
worked = DbManager . WarehouseQueries . updateObsidian ( this , newAmount ) ;
break ;
case 1580020 :
worked = DbManager . WarehouseQueries . updateBloodstone ( this , newAmount ) ;
break ;
case 1580021 :
worked = DbManager . WarehouseQueries . updateMithril ( this , newAmount ) ;
break ;
}
if ( ! worked )
return false ;
this . resources . put ( resource , newAmount ) ;
Resource resourceType ;
if ( resource . getUUID ( ) = = 7 )
resourceType = Resource . GOLD ;
else
resourceType = Resource . valueOf ( resource . getName ( ) . toUpperCase ( ) ) ;
if ( mine ! = null )
this . AddTransactionToWarehouse ( GameObjectType . Building , mine . getBuildingID ( ) , TransactionType . MINE , resourceType , amount ) ;
return true ;
}
public synchronized boolean depositRealmTaxes ( PlayerCharacter taxer , ItemBase ib , int amount ) {
if ( ib = = null )
return false ;
if ( this . resources . get ( ib ) = = null )
return false ;
int oldAmount = resources . get ( ib ) ;
int newAmount = oldAmount + amount ;
if ( newAmount > Warehouse . getMaxResources ( ) . get ( ib . getUUID ( ) ) )
return false ;
int itemID = ib . getUUID ( ) ;
boolean worked = false ;
switch ( itemID ) {
case 7 :
worked = DbManager . WarehouseQueries . updateGold ( this , newAmount ) ;
break ;
case 1580000 :
worked = DbManager . WarehouseQueries . updateStone ( this , newAmount ) ;
break ;
case 1580001 :
worked = DbManager . WarehouseQueries . updateTruesteel ( this , newAmount ) ;
break ;
case 1580002 :
worked = DbManager . WarehouseQueries . updateIron ( this , newAmount ) ;
break ;
case 1580003 :
worked = DbManager . WarehouseQueries . updateAdamant ( this , newAmount ) ;
break ;
case 1580004 :
worked = DbManager . WarehouseQueries . updateLumber ( this , newAmount ) ;
break ;
case 1580005 :
worked = DbManager . WarehouseQueries . updateOak ( this , newAmount ) ;
break ;
case 1580006 :
worked = DbManager . WarehouseQueries . updateBronzewood ( this , newAmount ) ;
break ;
case 1580007 :
worked = DbManager . WarehouseQueries . updateMandrake ( this , newAmount ) ;
break ;
case 1580008 :
worked = DbManager . WarehouseQueries . updateCoal ( this , newAmount ) ;
break ;
case 1580009 :
worked = DbManager . WarehouseQueries . updateAgate ( this , newAmount ) ;
break ;
case 1580010 :
worked = DbManager . WarehouseQueries . updateDiamond ( this , newAmount ) ;
break ;
case 1580011 :
worked = DbManager . WarehouseQueries . updateOnyx ( this , newAmount ) ;
break ;
case 1580012 :
worked = DbManager . WarehouseQueries . updateAzoth ( this , newAmount ) ;
break ;
case 1580013 :
worked = DbManager . WarehouseQueries . updateOrichalk ( this , newAmount ) ;
break ;
case 1580014 :
worked = DbManager . WarehouseQueries . updateAntimony ( this , newAmount ) ;
break ;
case 1580015 :
worked = DbManager . WarehouseQueries . updateSulfur ( this , newAmount ) ;
break ;
case 1580016 :
worked = DbManager . WarehouseQueries . updateQuicksilver ( this , newAmount ) ;
break ;
case 1580017 :
worked = DbManager . WarehouseQueries . updateGalvor ( this , newAmount ) ;
break ;
case 1580018 :
worked = DbManager . WarehouseQueries . updateWormwood ( this , newAmount ) ;
break ;
case 1580019 :
worked = DbManager . WarehouseQueries . updateObsidian ( this , newAmount ) ;
break ;
case 1580020 :
worked = DbManager . WarehouseQueries . updateBloodstone ( this , newAmount ) ;
break ;
case 1580021 :
worked = DbManager . WarehouseQueries . updateMithril ( this , newAmount ) ;
break ;
}
if ( ! worked )
return false ;
this . resources . put ( ib , newAmount ) ;
Resource resourceType ;
if ( ib . getUUID ( ) = = 7 )
resourceType = Resource . GOLD ;
else
resourceType = Resource . valueOf ( ib . getName ( ) . toUpperCase ( ) ) ;
this . AddTransactionToWarehouse ( taxer . getObjectType ( ) , taxer . getObjectUUID ( ) , TransactionType . TAXRESOURCEDEPOSIT , resourceType , amount ) ;
return true ;
}
public synchronized boolean depositProfitTax ( ItemBase ib , int amount , Building building ) {
if ( ib = = null )
return false ;
if ( this . resources . get ( ib ) = = null )
return false ;
int oldAmount = resources . get ( ib ) ;
int newAmount = oldAmount + amount ;
if ( newAmount > Warehouse . getMaxResources ( ) . get ( ib . getUUID ( ) ) )
return false ;
int itemID = ib . getUUID ( ) ;
boolean worked = false ;
switch ( itemID ) {
case 7 :
worked = DbManager . WarehouseQueries . updateGold ( this , newAmount ) ;
break ;
case 1580000 :
worked = DbManager . WarehouseQueries . updateStone ( this , newAmount ) ;
break ;
case 1580001 :
worked = DbManager . WarehouseQueries . updateTruesteel ( this , newAmount ) ;
break ;
case 1580002 :
worked = DbManager . WarehouseQueries . updateIron ( this , newAmount ) ;
break ;
case 1580003 :
worked = DbManager . WarehouseQueries . updateAdamant ( this , newAmount ) ;
break ;
case 1580004 :
worked = DbManager . WarehouseQueries . updateLumber ( this , newAmount ) ;
break ;
case 1580005 :
worked = DbManager . WarehouseQueries . updateOak ( this , newAmount ) ;
break ;
case 1580006 :
worked = DbManager . WarehouseQueries . updateBronzewood ( this , newAmount ) ;
break ;
case 1580007 :
worked = DbManager . WarehouseQueries . updateMandrake ( this , newAmount ) ;
break ;
case 1580008 :
worked = DbManager . WarehouseQueries . updateCoal ( this , newAmount ) ;
break ;
case 1580009 :
worked = DbManager . WarehouseQueries . updateAgate ( this , newAmount ) ;
break ;
case 1580010 :
worked = DbManager . WarehouseQueries . updateDiamond ( this , newAmount ) ;
break ;
case 1580011 :
worked = DbManager . WarehouseQueries . updateOnyx ( this , newAmount ) ;
break ;
case 1580012 :
worked = DbManager . WarehouseQueries . updateAzoth ( this , newAmount ) ;
break ;
case 1580013 :
worked = DbManager . WarehouseQueries . updateOrichalk ( this , newAmount ) ;
break ;
case 1580014 :
worked = DbManager . WarehouseQueries . updateAntimony ( this , newAmount ) ;
break ;
case 1580015 :
worked = DbManager . WarehouseQueries . updateSulfur ( this , newAmount ) ;
break ;
case 1580016 :
worked = DbManager . WarehouseQueries . updateQuicksilver ( this , newAmount ) ;
break ;
case 1580017 :
worked = DbManager . WarehouseQueries . updateGalvor ( this , newAmount ) ;
break ;
case 1580018 :
worked = DbManager . WarehouseQueries . updateWormwood ( this , newAmount ) ;
break ;
case 1580019 :
worked = DbManager . WarehouseQueries . updateObsidian ( this , newAmount ) ;
break ;
case 1580020 :
worked = DbManager . WarehouseQueries . updateBloodstone ( this , newAmount ) ;
break ;
case 1580021 :
worked = DbManager . WarehouseQueries . updateMithril ( this , newAmount ) ;
break ;
}
if ( ! worked )
return false ;
this . resources . put ( ib , newAmount ) ;
Resource resourceType ;
if ( ib . getUUID ( ) = = 7 )
resourceType = Resource . GOLD ;
else
resourceType = Resource . valueOf ( ib . getName ( ) . toUpperCase ( ) ) ;
if ( building ! = null )
this . AddTransactionToWarehouse ( GameObjectType . Building , building . getObjectUUID ( ) , TransactionType . DEPOSIT , resourceType , amount ) ;
return true ;
}
public synchronized boolean withdraw ( PlayerCharacter pc , ItemBase ib , int amount , boolean addToInventory , boolean transaction ) {
if ( pc = = null )
return false ;
if ( ib = = null )
return false ;
if ( this . resources . get ( ib ) = = null )
return false ;
if ( amount < = 0 )
return false ;
CharacterItemManager itemMan = pc . getCharItemManager ( ) ;
if ( itemMan = = null )
return false ;
if ( addToInventory )
if ( ! itemMan . hasRoomInventory ( ib . getWeight ( ) ) ) {
ChatManager . chatSystemInfo ( pc , "You can not carry any more of that item." ) ;
return false ;
}
if ( addToInventory & & ib . getUUID ( ) = = ItemBase . GOLD_BASE_ID ) {
if ( pc . getCharItemManager ( ) . getGoldInventory ( ) . getNumOfItems ( ) + amount > MBServerStatics . PLAYER_GOLD_LIMIT ) {
return false ;
}
if ( pc . getCharItemManager ( ) . getGoldInventory ( ) . getNumOfItems ( ) + amount < 0 )
return false ;
}
int oldAmount = this . resources . get ( ib ) ;
if ( oldAmount < amount )
return false ;
int hashID = ib . getHashID ( ) ;
int newAmount = oldAmount - amount ;
boolean worked = false ;
switch ( hashID ) {
case 2308551 :
worked = DbManager . WarehouseQueries . updateGold ( this , newAmount ) ;
break ;
case 74856115 :
worked = DbManager . WarehouseQueries . updateStone ( this , newAmount ) ;
break ;
case - 317484979 :
worked = DbManager . WarehouseQueries . updateTruesteel ( this , newAmount ) ;
break ;
case 2504297 :
worked = DbManager . WarehouseQueries . updateIron ( this , newAmount ) ;
break ;
case - 1741189964 :
worked = DbManager . WarehouseQueries . updateAdamant ( this , newAmount ) ;
break ;
case - 1603256692 :
worked = DbManager . WarehouseQueries . updateLumber ( this , newAmount ) ;
break ;
case 74767 :
worked = DbManager . WarehouseQueries . updateOak ( this , newAmount ) ;
break ;
case 1334770447 :
worked = DbManager . WarehouseQueries . updateBronzewood ( this , newAmount ) ;
break ;
case 1191391799 :
worked = DbManager . WarehouseQueries . updateMandrake ( this , newAmount ) ;
break ;
case 2559427 :
worked = DbManager . WarehouseQueries . updateCoal ( this , newAmount ) ;
break ;
case 75173057 :
worked = DbManager . WarehouseQueries . updateAgate ( this , newAmount ) ;
break ;
case - 1730704107 :
worked = DbManager . WarehouseQueries . updateDiamond ( this , newAmount ) ;
break ;
case 2977263 :
worked = DbManager . WarehouseQueries . updateOnyx ( this , newAmount ) ;
break ;
case 78329697 :
worked = DbManager . WarehouseQueries . updateAzoth ( this , newAmount ) ;
break ;
case - 2036290524 :
worked = DbManager . WarehouseQueries . updateOrichalk ( this , newAmount ) ;
break ;
case 452320058 :
worked = DbManager . WarehouseQueries . updateAntimony ( this , newAmount ) ;
break ;
case - 1586349421 :
worked = DbManager . WarehouseQueries . updateSulfur ( this , newAmount ) ;
break ;
case - 472884509 :
worked = DbManager . WarehouseQueries . updateQuicksilver ( this , newAmount ) ;
break ;
case - 1596311545 :
worked = DbManager . WarehouseQueries . updateGalvor ( this , newAmount ) ;
break ;
case 1532478436 :
worked = DbManager . WarehouseQueries . updateWormwood ( this , newAmount ) ;
break ;
case - 697973233 :
worked = DbManager . WarehouseQueries . updateObsidian ( this , newAmount ) ;
break ;
case - 1569826353 :
worked = DbManager . WarehouseQueries . updateBloodstone ( this , newAmount ) ;
break ;
case - 1761257186 :
worked = DbManager . WarehouseQueries . updateMithril ( this , newAmount ) ;
break ;
}
if ( ! worked )
return false ;
this . resources . put ( ib , newAmount ) ;
if ( addToInventory ) {
if ( ib . getUUID ( ) = = 7 ) {
itemMan . addGoldToInventory ( amount , false ) ;
UpdateGoldMsg ugm = new UpdateGoldMsg ( pc ) ;
ugm . configure ( ) ;
Dispatch dispatch = Dispatch . borrow ( pc , ugm ) ;
DispatchMessage . dispatchMsgDispatch ( dispatch , Enum . DispatchChannel . SECONDARY ) ;
itemMan . updateInventory ( ) ;
} else {
boolean itemWorked = false ;
Item item = new Item ( ib , pc . getObjectUUID ( ) , OwnerType . PlayerCharacter , ( byte ) 0 , ( byte ) 0 ,
( short ) 1 , ( short ) 1 , true , false , ItemContainerType . INVENTORY , ( byte ) 0 ,
new ArrayList < > ( ) , "" ) ;
item . setNumOfItems ( amount ) ;
item . containerType = Enum . ItemContainerType . INVENTORY ;
try {
item = DbManager . ItemQueries . ADD_ITEM ( item ) ;
itemWorked = true ;
} catch ( Exception e ) {
Logger . error ( e ) ;
}
if ( itemWorked ) {
itemMan . addItemToInventory ( item ) ;
itemMan . updateInventory ( ) ;
}
}
}
Resource resourceType ;
if ( ib . getUUID ( ) = = 7 )
resourceType = Resource . GOLD ;
else
resourceType = Resource . valueOf ( ib . getName ( ) . toUpperCase ( ) ) ;
if ( transaction )
this . AddTransactionToWarehouse ( pc . getObjectType ( ) , pc . getObjectUUID ( ) , TransactionType . WITHDRAWL , resourceType , amount ) ;
return true ;
}
public synchronized boolean withdraw ( NPC npc , ItemBase ib , int amount , boolean addToInventory , boolean transaction ) {
if ( npc = = null )
return false ;
if ( ib = = null )
return false ;
if ( this . resources . get ( ib ) = = null )
return false ;
if ( amount < = 0 )
return false ;
int oldAmount = this . resources . get ( ib ) ;
if ( oldAmount < amount )
return false ;
int hashID = ib . getHashID ( ) ;
int newAmount = oldAmount - amount ;
boolean worked = false ;
switch ( hashID ) {
case 2308551 :
worked = DbManager . WarehouseQueries . updateGold ( this , newAmount ) ;
break ;
case 74856115 :
worked = DbManager . WarehouseQueries . updateStone ( this , newAmount ) ;
break ;
case - 317484979 :
worked = DbManager . WarehouseQueries . updateTruesteel ( this , newAmount ) ;
break ;
case 2504297 :
worked = DbManager . WarehouseQueries . updateIron ( this , newAmount ) ;
break ;
case - 1741189964 :
worked = DbManager . WarehouseQueries . updateAdamant ( this , newAmount ) ;
break ;
case - 1603256692 :
worked = DbManager . WarehouseQueries . updateLumber ( this , newAmount ) ;
break ;
case 74767 :
worked = DbManager . WarehouseQueries . updateOak ( this , newAmount ) ;
break ;
case 1334770447 :
worked = DbManager . WarehouseQueries . updateBronzewood ( this , newAmount ) ;
break ;
case 1191391799 :
worked = DbManager . WarehouseQueries . updateMandrake ( this , newAmount ) ;
break ;
case 2559427 :
worked = DbManager . WarehouseQueries . updateCoal ( this , newAmount ) ;
break ;
case 75173057 :
worked = DbManager . WarehouseQueries . updateAgate ( this , newAmount ) ;
break ;
case - 1730704107 :
worked = DbManager . WarehouseQueries . updateDiamond ( this , newAmount ) ;
break ;
case 2977263 :
worked = DbManager . WarehouseQueries . updateOnyx ( this , newAmount ) ;
break ;
case 78329697 :
worked = DbManager . WarehouseQueries . updateAzoth ( this , newAmount ) ;
break ;
case - 2036290524 :
worked = DbManager . WarehouseQueries . updateOrichalk ( this , newAmount ) ;
break ;
case 452320058 :
worked = DbManager . WarehouseQueries . updateAntimony ( this , newAmount ) ;
break ;
case - 1586349421 :
worked = DbManager . WarehouseQueries . updateSulfur ( this , newAmount ) ;
break ;
case - 472884509 :
worked = DbManager . WarehouseQueries . updateQuicksilver ( this , newAmount ) ;
break ;
case - 1596311545 :
worked = DbManager . WarehouseQueries . updateGalvor ( this , newAmount ) ;
break ;
case 1532478436 :
worked = DbManager . WarehouseQueries . updateWormwood ( this , newAmount ) ;
break ;
case - 697973233 :
worked = DbManager . WarehouseQueries . updateObsidian ( this , newAmount ) ;
break ;
case - 1569826353 :
worked = DbManager . WarehouseQueries . updateBloodstone ( this , newAmount ) ;
break ;
case - 1761257186 :
worked = DbManager . WarehouseQueries . updateMithril ( this , newAmount ) ;
break ;
}
if ( ! worked )
return false ;
this . resources . put ( ib , newAmount ) ;
Resource resourceType ;
if ( ib . getUUID ( ) = = 7 )
resourceType = Resource . GOLD ;
else
resourceType = Resource . valueOf ( ib . getName ( ) . toUpperCase ( ) ) ;
if ( transaction )
this . AddTransactionToWarehouse ( npc . getObjectType ( ) , npc . getObjectUUID ( ) , TransactionType . WITHDRAWL , resourceType , amount ) ;
return true ;
}
public synchronized boolean transferResources ( PlayerCharacter taxer , TaxResourcesMsg msg , ArrayList < Integer > realmResources , float taxPercent , Warehouse toWarehouse ) {
for ( int ibID : realmResources ) {
ItemBase ib = ItemBase . getItemBase ( ibID ) ;
if ( ib = = null )
return false ;
if ( this . resources . get ( ib ) = = null )
return false ;
int amount = ( int ) ( this . resources . get ( ib ) * taxPercent ) ;
if ( amount < = 0 ) {
msg . getResources ( ) . put ( ib . getHashID ( ) , 0 ) ;
continue ;
}
int oldAmount = this . resources . get ( ib ) ;
if ( oldAmount < amount )
amount = oldAmount ;
int hashID = ib . getHashID ( ) ;
int newAmount = oldAmount - amount ;
if ( newAmount < amount )
continue ;
boolean worked = false ;
switch ( hashID ) {
case 2308551 :
worked = DbManager . WarehouseQueries . updateGold ( this , newAmount ) ;
break ;
case 74856115 :
worked = DbManager . WarehouseQueries . updateStone ( this , newAmount ) ;
break ;
case - 317484979 :
worked = DbManager . WarehouseQueries . updateTruesteel ( this , newAmount ) ;
break ;
case 2504297 :
worked = DbManager . WarehouseQueries . updateIron ( this , newAmount ) ;
break ;
case - 1741189964 :
worked = DbManager . WarehouseQueries . updateAdamant ( this , newAmount ) ;
break ;
case - 1603256692 :
worked = DbManager . WarehouseQueries . updateLumber ( this , newAmount ) ;
break ;
case 74767 :
worked = DbManager . WarehouseQueries . updateOak ( this , newAmount ) ;
break ;
case 1334770447 :
worked = DbManager . WarehouseQueries . updateBronzewood ( this , newAmount ) ;
break ;
case 1191391799 :
worked = DbManager . WarehouseQueries . updateMandrake ( this , newAmount ) ;
break ;
case 2559427 :
worked = DbManager . WarehouseQueries . updateCoal ( this , newAmount ) ;
break ;
case 75173057 :
worked = DbManager . WarehouseQueries . updateAgate ( this , newAmount ) ;
break ;
case - 1730704107 :
worked = DbManager . WarehouseQueries . updateDiamond ( this , newAmount ) ;
break ;
case 2977263 :
worked = DbManager . WarehouseQueries . updateOnyx ( this , newAmount ) ;
break ;
case 78329697 :
worked = DbManager . WarehouseQueries . updateAzoth ( this , newAmount ) ;
break ;
case - 2036290524 :
worked = DbManager . WarehouseQueries . updateOrichalk ( this , newAmount ) ;
break ;
case 452320058 :
worked = DbManager . WarehouseQueries . updateAntimony ( this , newAmount ) ;
break ;
case - 1586349421 :
worked = DbManager . WarehouseQueries . updateSulfur ( this , newAmount ) ;
break ;
case - 472884509 :
worked = DbManager . WarehouseQueries . updateQuicksilver ( this , newAmount ) ;
break ;
case - 1596311545 :
worked = DbManager . WarehouseQueries . updateGalvor ( this , newAmount ) ;
break ;
case 1532478436 :
worked = DbManager . WarehouseQueries . updateWormwood ( this , newAmount ) ;
break ;
case - 697973233 :
worked = DbManager . WarehouseQueries . updateObsidian ( this , newAmount ) ;
break ;
case - 1569826353 :
worked = DbManager . WarehouseQueries . updateBloodstone ( this , newAmount ) ;
break ;
case - 1761257186 :
worked = DbManager . WarehouseQueries . updateMithril ( this , newAmount ) ;
break ;
}
if ( ! worked ) {
msg . getResources ( ) . put ( ib . getHashID ( ) , 0 ) ;
continue ;
}
msg . getResources ( ) . put ( ib . getHashID ( ) , amount ) ;
this . resources . put ( ib , newAmount ) ;
toWarehouse . depositRealmTaxes ( taxer , ib , amount ) ;
Resource resourceType ;
if ( ib . getUUID ( ) = = 7 )
resourceType = Resource . GOLD ;
else
resourceType = Resource . valueOf ( ib . getName ( ) . toUpperCase ( ) ) ;
this . AddTransactionToWarehouse ( taxer . getObjectType ( ) , taxer . getObjectUUID ( ) , TransactionType . TAXRESOURCE , resourceType , amount ) ;
}
return true ;
}
public synchronized boolean loot ( PlayerCharacter pc , ItemBase ib , int amount , boolean addToInventory ) {
if ( pc = = null )
return false ;
if ( ib = = null )
return false ;
if ( this . resources . get ( ib ) = = null )
return false ;
if ( amount < = 0 )
return false ;
CharacterItemManager itemMan = pc . getCharItemManager ( ) ;
if ( itemMan = = null )
return false ;
if ( ! itemMan . hasRoomInventory ( ib . getWeight ( ) ) ) {
ChatManager . chatSystemInfo ( pc , "You can not carry any more of that item." ) ;
return false ;
}
int oldAmount = this . resources . get ( ib ) ;
if ( oldAmount < amount )
return false ;
int newAmount = oldAmount - amount ;
this . resources . put ( ib , newAmount ) ;
if ( addToInventory ) {
if ( ib . getUUID ( ) = = 7 ) {
itemMan . addGoldToInventory ( amount , false ) ;
UpdateGoldMsg ugm = new UpdateGoldMsg ( pc ) ;
ugm . configure ( ) ;
Dispatch dispatch = Dispatch . borrow ( pc , ugm ) ;
DispatchMessage . dispatchMsgDispatch ( dispatch , Enum . DispatchChannel . SECONDARY ) ;
itemMan . updateInventory ( ) ;
} else {
boolean itemWorked = false ;
Item item = new Item ( ib , pc . getObjectUUID ( ) , OwnerType . PlayerCharacter , ( byte ) 0 , ( byte ) 0 ,
( short ) 1 , ( short ) 1 , true , false , ItemContainerType . INVENTORY , ( byte ) 0 ,
new ArrayList < > ( ) , "" ) ;
item . setNumOfItems ( amount ) ;
item . containerType = Enum . ItemContainerType . INVENTORY ;
try {
item = DbManager . ItemQueries . ADD_ITEM ( item ) ;
itemWorked = true ;
} catch ( Exception e ) {
Logger . error ( e ) ;
}
if ( itemWorked ) {
itemMan . addItemToInventory ( item ) ;
itemMan . updateInventory ( ) ;
}
}
}
return true ;
}
@Override
public void updateDatabase ( ) {
// TODO Auto-generated method stub
}
@Override
public void runAfterLoad ( ) {
try {
Building warehouseBuilding = BuildingManager . getBuilding ( this . buildingUID ) ;
Logger . info ( "configuring warehouse " + UID + " for city " + warehouseBuilding . getCity ( ) . getCityName ( ) + " structure UUID " + this . buildingUID ) ;
//Building is gone, but Warehouse still in DB?? Should never happen, sanity check anyway.
if ( warehouseBuilding = = null ) {
Logger . error ( "Failed to load Building for Warehouse" ) ;
return ;
}
Zone cityZone = warehouseBuilding . getParentZone ( ) ;
if ( cityZone = = null ) {
Logger . error ( "Failed to load Zone for Warehouse with UUID " + this . getObjectUUID ( ) ) ;
return ;
}
City city = City . getCity ( cityZone . playerCityUUID ) ;
if ( city = = null ) {
Logger . error ( "Failed to load City for Warehouse with UUID " + this . getObjectUUID ( ) ) ;
return ;
}
warehouseByBuildingUUID . put ( this . buildingUID , this ) ;
city . setWarehouseBuildingID ( this . buildingUID ) ;
} catch ( Exception E ) {
Logger . info ( this . getObjectUUID ( ) + " failed" ) ;
}
}
public boolean isEmpty ( ) {
int amount = 0 ;
for ( ItemBase ib : ItemBase . getResourceList ( ) ) {
if ( amount > 0 )
return false ;
amount + = resources . get ( ib ) ;
}
return true ;
}
public int getBuildingUID ( ) {
return buildingUID ;
}
public void loadAllTransactions ( ) {
this . transactions = DbManager . WarehouseQueries . GET_TRANSACTIONS_FOR_WAREHOUSE ( this . buildingUID ) ;
}
public boolean AddTransactionToWarehouse ( GameObjectType targetType , int targetUUID , TransactionType transactionType , Resource resource , int amount ) {
if ( ! DbManager . WarehouseQueries . CREATE_TRANSACTION ( this . buildingUID , targetType , targetUUID , transactionType , resource , amount , DateTime . now ( ) ) )
return false ;
Transaction transaction = new Transaction ( this . buildingUID , targetType , targetUUID , transactionType , resource , amount , DateTime . now ( ) ) ;
this . transactions . add ( transaction ) ;
return true ;
}
public ArrayList < Transaction > getTransactions ( ) {
return transactions ;
}
public boolean isAboveCap ( ItemBase ib , int deposit ) {
int newAmount = this . resources . get ( ib ) + deposit ;
return newAmount > Warehouse . getMaxResources ( ) . get ( ib . getUUID ( ) ) ;
}
public boolean isResourceLocked ( ItemBase itemBase ) {
Enum . ResourceType resourceType ;
resourceType = Enum . ResourceType . resourceLookup . get ( itemBase . getUUID ( ) ) ;
return resourceType . elementOf ( this . lockedResourceTypes ) ;
}
}