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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers;
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import engine.Enum;
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import engine.exception.MsgSendException;
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import engine.gameManager.SessionManager;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.ErrorPopupMsg;
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import engine.net.client.msg.guild.GuildControlMsg;
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import engine.net.client.msg.guild.GuildListMsg;
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import engine.objects.GuildStatusController;
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import engine.objects.PlayerCharacter;
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public class GuildControlHandler extends AbstractClientMsgHandler {
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public GuildControlHandler() {
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super(GuildControlMsg.class);
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}
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// TODO Don't think this protocolMsg (0x3235E5EA) is actually player history. so
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// take further look at it.
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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GuildControlMsg msg = (GuildControlMsg) baseMsg;
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Dispatch dispatch;
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// until we know what it's for, just echo it back.
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msg.setUnknown05((byte) 1);
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//Send a GuildList msg
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if (msg.getUnknown01() == 1) {
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PlayerCharacter player = SessionManager.getPlayerCharacter(origin);
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//TODO figure out why GL can't be changed and IC can't be banished
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//Bounce back the rank options
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msg.setGM((byte) (GuildStatusController.isGuildLeader(player.getGuildStatus()) ? 1 : 0));
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dispatch = Dispatch.borrow(player, msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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if (GuildStatusController.isInnerCouncil(player.getGuildStatus()) || GuildStatusController.isGuildLeader(player.getGuildStatus())) {
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dispatch = Dispatch.borrow(player, new GuildListMsg(player.getGuild()));
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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} else
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ErrorPopupMsg.sendErrorMsg(player, "Only guild leader and inner council have such authority!");
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} else if (msg.getUnknown01() == 2) {
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PlayerCharacter player = SessionManager.getPlayerCharacter(origin);
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//If we don't get a valid PC for whatever reason.. just ignore it.
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PlayerCharacter pc = PlayerCharacter.getFromCache(msg.getUnknown03());
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if (pc != null) {
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dispatch = Dispatch.borrow(player, new GuildListMsg(pc));
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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}
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}
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return true;
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}
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}
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