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								// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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								// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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								// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
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								//      Magicbane Emulator Project © 2013 - 2022
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								//                www.magicbane.com
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								package engine.net.client.handlers;
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								import engine.Enum;
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								import engine.exception.MsgSendException;
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								import engine.gameManager.SessionManager;
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								import engine.net.Dispatch;
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								import engine.net.DispatchMessage;
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								import engine.net.client.ClientConnection;
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								import engine.net.client.msg.ClientNetMsg;
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								import engine.net.client.msg.ErrorPopupMsg;
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								import engine.net.client.msg.guild.GuildControlMsg;
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								import engine.net.client.msg.guild.GuildListMsg;
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								import engine.objects.GuildStatusController;
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								import engine.objects.PlayerCharacter;
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								public class GuildControlHandler extends AbstractClientMsgHandler {
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								    public GuildControlHandler() {
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								        super(GuildControlMsg.class);
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								    }
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								    // TODO Don't think this protocolMsg (0x3235E5EA) is actually player history. so
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								    // take further look at it.
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								    @Override
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								    protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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								        GuildControlMsg msg = (GuildControlMsg) baseMsg;
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								        Dispatch dispatch;
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								        // until we know what it's for, just echo it back.
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								        msg.setUnknown05((byte) 1);
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								        //Send a GuildList msg
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								        if (msg.getUnknown01() == 1) {
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								            PlayerCharacter player = SessionManager.getPlayerCharacter(origin);
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								            //TODO figure out why GL can't be changed and IC can't be banished
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								            //Bounce back the rank options
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								            msg.setGM((byte) (GuildStatusController.isGuildLeader(player.getGuildStatus()) ? 1 : 0));
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								            dispatch = Dispatch.borrow(player, msg);
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								            DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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								            if (GuildStatusController.isInnerCouncil(player.getGuildStatus()) || GuildStatusController.isGuildLeader(player.getGuildStatus())) {
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								                dispatch = Dispatch.borrow(player, new GuildListMsg(player.getGuild()));
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								                DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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								            } else
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								                ErrorPopupMsg.sendErrorMsg(player, "Only guild leader and inner council have such authority!");
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								        } else if (msg.getUnknown01() == 2) {
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								            PlayerCharacter player = SessionManager.getPlayerCharacter(origin);
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								            //If we don't get a valid PC for whatever reason.. just ignore it.
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								            PlayerCharacter pc = PlayerCharacter.getFromCache(msg.getUnknown03());
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								            if (pc != null) {
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								                dispatch = Dispatch.borrow(player, new GuildListMsg(pc));
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								                DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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								            }
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								        }
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								        return true;
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								    }
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								}
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