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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers;
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import engine.Enum;
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import engine.Enum.GameObjectType;
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import engine.exception.MsgSendException;
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import engine.gameManager.ChatManager;
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import engine.gameManager.DbManager;
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import engine.gameManager.SessionManager;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.ErrorPopupMsg;
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import engine.net.client.msg.guild.InviteToSubMsg;
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import engine.objects.Guild;
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import engine.objects.GuildStatusController;
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import engine.objects.PlayerCharacter;
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public class InviteToSubHandler extends AbstractClientMsgHandler {
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public InviteToSubHandler() {
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super(InviteToSubMsg.class);
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}
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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PlayerCharacter source;
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PlayerCharacter target;
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Guild sourceGuild;
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Guild targetGuild;
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InviteToSubMsg msg = (InviteToSubMsg) baseMsg;
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Dispatch dispatch;
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source = SessionManager.getPlayerCharacter(origin);
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if (source == null)
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return true;
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target = (PlayerCharacter) DbManager.getObject(GameObjectType.PlayerCharacter, msg.getTargetUUID());
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if (target == null) {
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ErrorPopupMsg.sendErrorMsg(source, "A Serious error has occured. Please post details for to ensure transaction integrity");
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return true;
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}
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//Ignore invites to sub if ignoring player
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if (target.isIgnoringPlayer(source))
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return true;
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sourceGuild = source.getGuild();
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targetGuild = target.getGuild();
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//source must be in guild
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if (sourceGuild == null) {
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sendChat(source, "You must be in a guild to invite to sub.");
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return true;
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}
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if (sourceGuild.isEmptyGuild()){
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sendChat(source, "You must be in a guild to invite to sub.");
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return true;
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}
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//source must be GL or IC
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if (GuildStatusController.isInnerCouncil(source.getGuildStatus()) == false) {
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sendChat(source, "Only guild leadership can invite to sub.");
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return true;
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}
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if (sourceGuild.getNation().isEmptyGuild())
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return true;
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//target must be in a guild
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if (targetGuild == null)
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return true;
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if (sourceGuild.equals(targetGuild))
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return true;
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//target must be GL or IC
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if (GuildStatusController.isInnerCouncil(target.getGuildStatus()) == false && GuildStatusController.isGuildLeader(target.getGuildStatus()) == false) {
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sendChat(source, "Target player is not guild leadership.");
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return true;
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}
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//Can't already be same nation or errant
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//source guild is limited to 7 subs
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//TODO this should be based on TOL rank
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if (!sourceGuild.canSubAGuild(targetGuild)) {
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sendChat(source, "This Guild can't be subbed.");
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return true;
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}
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//all tests passed, let's send invite.
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if (target.getClientConnection() != null) {
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msg.setGuildTag(sourceGuild.getGuildTag());
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msg.setGuildName(sourceGuild.getName());
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msg.setGuildUUID(sourceGuild.getObjectUUID());
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msg.setUnknown02(1);
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dispatch = Dispatch.borrow(target, msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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} else {
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sendChat(source, "Failed to send sub invite to target.");
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return true;
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}
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return true;
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}
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private static void sendChat(PlayerCharacter source, String msg) {
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ChatManager.chatGuildError(source, msg);
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}
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}
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