Public Repository for the Magicbane Shadowbane Emulator
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
import java.sql.ResultSet;
import java.sql.SQLException;
public class PowerCostEffectModifier extends AbstractEffectModifier {
public PowerCostEffectModifier(ResultSet rs) throws SQLException {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
}
@Override
public void applyBonus(AbstractCharacter ac, int trains) {
Float amount = 0f;
PlayerBonuses bonus = ac.getBonuses();
if (this.percentMod != 0f) { //Stat Percent Modifiers
if (this.useRampAdd)
amount = this.percentMod + (this.ramp * trains);
else
amount = this.percentMod * (1 + (this.ramp * trains));
amount = amount / 100;
bonus.addFloat(this, amount);
} else { //Stat Modifiers
if (this.useRampAdd)
amount = this.minMod + (this.ramp * trains);
else
amount = this.minMod * (1 + (this.ramp * trains));
bonus.addFloat(this, amount);
}
}
@Override
public void applyBonus(Item item, int trains) {
}
@Override
public void applyBonus(Building building, int trains) {
}
}