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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.loot;
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import engine.gameManager.LootManager;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.List;
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public class ModTableEntry {
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public int minRoll;
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public int maxRoll;
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public String action;
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public int level;
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public ModTableEntry(ResultSet rs) throws SQLException {
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this.minRoll = rs.getInt("minRoll");
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this.maxRoll = rs.getInt("maxRoll");
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this.action = rs.getString("action");
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this.level = rs.getInt("level");
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}
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public static ModTableEntry rollTable(int modTablwe, int roll) {
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ModTableEntry modTableEntry = null;
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List<ModTableEntry> itemTableEntryList;
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itemTableEntryList = LootManager._modTables.get(modTablwe);
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for (ModTableEntry iteration : itemTableEntryList)
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if (roll >= iteration.minRoll && roll <= iteration.maxRoll)
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modTableEntry = iteration;
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return modTableEntry;
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}
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}
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