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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.objects;
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import engine.Enum;
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import engine.Enum.ItemType;
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import engine.Enum.OwnerType;
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import engine.gameManager.DbManager;
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import engine.gameManager.PowersManager;
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import engine.powers.poweractions.AbstractPowerAction;
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import org.pmw.tinylog.Logger;
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import java.util.concurrent.atomic.AtomicInteger;
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/**
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* An immutable, non-persistant implementation of Item
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*
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* @author Burfo
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*/
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public final class MobLoot extends Item {
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private static final AtomicInteger LastUsedId = new AtomicInteger(0);
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private boolean isDeleted = false;
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private boolean noSteal;
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private String prefix = "";
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private String suffix = "";
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/**
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* Create a new MobLoot.
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* Do not use this to create Gold.
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*
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* @param mob Mob that owns this item
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* @param ib ItemBase
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*/
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public MobLoot(AbstractCharacter mob, ItemBase ib, boolean noSteal) {
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this(mob, ib, 0, noSteal);
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}
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/**
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* Create a new MobLoot item to hold Gold for the Mob.
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*
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* @param mob Mob that owns this item
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* @param qtyOfGold Quantity of gold
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*/
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public MobLoot(AbstractCharacter mob, int qtyOfGold) {
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this(mob, ItemBase.getGoldItemBase(), qtyOfGold, false);
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}
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/**
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* Create a new MobLoot.
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* Primarily used for stackable items that have a quantity.
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*
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* @param mob Mob that owns this item
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* @param ib ItemBase
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* @param quantity Quantity of the item
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*/
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public MobLoot(AbstractCharacter mob, ItemBase ib, int quantity, boolean noSteal) {
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super(ib.getUUID());
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this.ownerType = OwnerType.Mob;
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this.ownerID = mob.getObjectUUID();
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this.objectUUID = generateId();
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if (quantity == 0 && ib.getType() == ItemType.RESOURCE)
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quantity = 1;
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if (quantity > 0)
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this.setNumOfItems(quantity);
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this.noSteal = noSteal;
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this.setIsID(this.getItemBase().isAutoID());
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// Class is 'final'; passing 'this' should be okay at the end of the constructor
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DbManager.addToCache(this);
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}
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/**
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* Get the MobLoot object from its Id number
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*
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* @param id Id Number
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* @return MobLoot object
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*/
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public static MobLoot getFromCache(int id) {
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return (MobLoot) DbManager.getFromCache(Enum.GameObjectType.MobLoot, id);
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}
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/**
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* Get the next available Id number.
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*
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* @return Id number
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*/
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private static int generateId() {
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int id = LastUsedId.decrementAndGet();
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//TODO Add a way to reclaim disposed IDs if this becomes a problem
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if (id == (-10000))
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Logger.warn("Only 10,000 Id numbers remain useable. Server restart suggested.");
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else if (id < Integer.MIN_VALUE + 1000)
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Logger.warn("Only " + (Integer.MIN_VALUE + id)
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+ " Id numbers remain useable! Server restart suggested.");
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else if (id == Integer.MIN_VALUE)
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throw new UnsupportedOperationException("MobLoot has no remaining Id numbers! Restart server immediately!");
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else if ((id % 10000) == 0)
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Logger.info(id + " of " + Integer.MIN_VALUE + " Id numbers consumed.");
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return id;
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}
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/**
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* Converts this MotLoot to a persistable Item. Used when a MotLoot is
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* looted
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* from a Mob to a Player. Do not call for a Gold item.
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*
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* @return An orphaned Item, ready to be moved to the Player's inventory.
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*/
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public synchronized Item promoteToItem(PlayerCharacter looter) {
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if (looter == null)
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return null;
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if (isDeleted)
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return null;
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if (this.getItemBase().getType().equals(ItemType.GOLD))
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return null;
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Item item = (Item) this;
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item.setOwner(looter);
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//item.setIsID(false);
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item.containerType = Enum.ItemContainerType.INVENTORY;
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item.setValue(0);
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item.setName(this.getCustomName());
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item.setIsID(this.isID());
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if (this.getNumOfItems() > 1)
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item.setNumOfItems(this.getNumOfItems());
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try {
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item = DbManager.ItemQueries.PERSIST(item);
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} catch (Exception e) {
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Logger.error("e");
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return null;
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}
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// for (String effectName : this.effectNames)
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// item.addPermanentEnchantment(effectName, 0);
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//transfer enchantments to item
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if (this.prefix.length() != 0)
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item.addPermanentEnchantment(this.prefix, 0);
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if (this.suffix.length() != 0)
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item.addPermanentEnchantment(this.suffix, 0);
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this.junk();
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return item;
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}
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public synchronized void recycle(NPC vendor) {
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//remove from production list for npc in db
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DbManager.NPCQueries.REMOVE_FROM_PRODUCTION_LIST(this.getObjectUUID(), vendor.getObjectUUID());
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this.removeFromCache();
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isDeleted = true;
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}
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/**
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* Junks the item and marks it as deleted
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*/
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@Override
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protected synchronized void junk() {
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this.removeFromCache();
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isDeleted = true;
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}
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/**
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* Determines if this object has been marked as deleted.
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*
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* @return True if deleted.
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*/
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public boolean isDeleted() {
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return this.isDeleted;
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}
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public boolean noSteal() {
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return this.noSteal;
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}
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public void addPermanentEnchantment(String enchantID, int rank, int value, boolean prefix) {
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AbstractPowerAction apa = PowersManager.getPowerActionByIDString(enchantID);
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if (apa == null)
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return;
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apa.applyEffectForItem(this, rank);
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//limit to 2 effects
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// if (this.effectNames.size() < 2)
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// this.effectNames.add(enchantID);
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if (prefix)
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this.prefix = enchantID;
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else
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this.suffix = enchantID;
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this.getEffectNames().add(enchantID);
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}
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/* *****
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* All of the following methods are overridden from
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* the superclass and intentionally not implemented.
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* *****
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*/
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/**
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* Not implemented
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*/
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@Override
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@Deprecated
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public void setOwnerID(int id) {
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}
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/**
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* Not implemented
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*/
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@Override
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@Deprecated
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public synchronized void decrementChargesRemaining() {
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}
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/**
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* Not implemented
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*/
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@Override
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@Deprecated
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protected boolean equipItem(NPC npc, byte slot) {
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return false;
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}
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/**
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* Not implemented
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*/
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@Override
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@Deprecated
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protected boolean equipItem(PlayerCharacter pc, byte slot) {
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return false;
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}
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/**
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* Not implemented
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*/
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@Override
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@Deprecated
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protected boolean moveItemToBank(NPC npc) {
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return false;
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}
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/**
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* Not implemented
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*/
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@Override
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@Deprecated
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protected boolean moveItemToBank(PlayerCharacter pc) {
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return false;
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}
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/**
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* Not implemented
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*/
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@Override
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@Deprecated
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protected boolean moveItemToInventory(Corpse corpse) {
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return false;
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}
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/**
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* Not implemented
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*/
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@Override
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@Deprecated
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protected boolean moveItemToInventory(NPC npc) {
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return false;
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}
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/**
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* Not implemented
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*/
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@Override
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@Deprecated
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protected boolean moveItemToInventory(PlayerCharacter pc) {
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return false;
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}
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/**
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* Not implemented
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*/
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@Override
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@Deprecated
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protected boolean moveItemToVault(Account a) {
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return false;
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}
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/**
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* Not implemented
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*/
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@Deprecated
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public void setLastOwner(AbstractWorldObject value) {
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}
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/**
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* Not implemented
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*/
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@Override
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@Deprecated
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public void updateDatabase() {
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}
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/**
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* Not implemented
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*/
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@Override
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@Deprecated
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protected void validateItemContainer() {
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}
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public String getPrefix() {
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return prefix;
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}
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public void setPrefix(String prefix) {
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this.prefix = prefix;
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}
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public String getSuffix() {
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return suffix;
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}
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public void setSuffix(String suffix) {
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this.suffix = suffix;
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}
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}
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