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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.devcmd.cmds;
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import engine.devcmd.AbstractDevCmd;
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import engine.gameManager.BuildingManager;
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import engine.objects.AbstractGameObject;
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import engine.objects.Building;
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import engine.objects.Mine;
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import engine.objects.PlayerCharacter;
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import engine.workthreads.HourlyJobThread;
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/**
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*
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*/
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public class MineActiveCmd extends AbstractDevCmd {
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public MineActiveCmd() {
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super("mineactive");
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}
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@Override
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protected void _doCmd(PlayerCharacter pcSender, String[] args,
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AbstractGameObject target) {
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Building mineBuilding = BuildingManager.getBuilding(target.getObjectUUID());
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if (mineBuilding == null)
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return;
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Mine mine = Mine.getMineFromTower(mineBuilding.getObjectUUID());
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if (mine == null)
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return;
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String trigger = args[0];
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switch (trigger){
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case "true":
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HourlyJobThread.handleStartMineWindow(mine);
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Mine.setLastChange(System.currentTimeMillis());
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break;
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case "false":
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HourlyJobThread.handleEndMineWindow(mine);
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Mine.setLastChange(System.currentTimeMillis());
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break;
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default:
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this.sendUsage(pcSender);
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break;
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}
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}
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@Override
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protected String _getUsageString() {
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return "' /mineactive true|false";
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}
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@Override
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protected String _getHelpString() {
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return "Temporarily add visual effects to Character";
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}
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}
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