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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.jobs;
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import engine.job.AbstractScheduleJob;
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import engine.math.Vector3fImmutable;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ErrorPopupMsg;
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import engine.objects.NPC;
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import engine.objects.PlayerCharacter;
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import engine.server.MBServerStatics;
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public class TeleportJob extends AbstractScheduleJob {
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private final ClientConnection origin;
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private final NPC npc;
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private final PlayerCharacter pc;
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private final Vector3fImmutable loc;
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private final boolean setSafeMode;
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private int oldLiveCounter;
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public TeleportJob(PlayerCharacter pc, NPC npc, Vector3fImmutable loc, ClientConnection origin, boolean setSafeMode) {
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super();
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this.pc = pc;
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this.npc = npc;
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this.loc = loc;
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this.origin = origin;
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this.setSafeMode = setSafeMode;
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if (pc != null) {
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this.oldLiveCounter = pc.getLiveCounter();
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}
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}
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@Override
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protected void doJob() {
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if (this.pc == null || this.npc == null || this.origin == null)
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return;
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if (!pc.isAlive() || this.oldLiveCounter != pc.getLiveCounter())
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return;
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if (pc.getLoc().distanceSquared2D(npc.getLoc()) > MBServerStatics.NPC_TALK_RANGE * MBServerStatics.NPC_TALK_RANGE) {
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ErrorPopupMsg.sendErrorPopup(pc, 114);
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return;
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}
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pc.teleport(loc);
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if (this.setSafeMode)
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pc.setSafeMode();
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}
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@Override
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protected void _cancelJob() {
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}
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}
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