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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.mobileAI.utilities;
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import engine.Enum.*;
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import engine.gameManager.ChatManager;
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import engine.gameManager.CombatManager;
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import engine.math.Vector3fImmutable;
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import engine.net.DispatchMessage;
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import engine.net.client.msg.TargetedActionMsg;
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import engine.objects.*;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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import java.util.concurrent.ThreadLocalRandom;
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import static engine.math.FastMath.sqr;
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import static java.lang.Math.pow;
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public class CombatUtilities {
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public static boolean inRangeToAttack(Mob agent, AbstractWorldObject target) {
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if (Float.isNaN(agent.getLoc().x))
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return false;
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try {
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Vector3fImmutable sl = agent.getLoc();
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Vector3fImmutable tl = target.getLoc();
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//add Hitbox's to range.
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float range = agent.getRange();
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range += CombatManager.calcHitBox(target) + CombatManager.calcHitBox(agent);
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return !(sl.distanceSquared(tl) > sqr(range));
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} catch (Exception e) {
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Logger.error(e.toString());
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return false;
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}
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}
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public static boolean inRange2D(AbstractWorldObject entity1, AbstractWorldObject entity2, double range) {
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return entity1.getLoc().distance2D(entity2.getLoc()) < range;
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}
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public static void swingIsBlock(Mob agent, AbstractWorldObject target, int animation) {
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if (!target.isAlive())
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return;
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TargetedActionMsg msg = new TargetedActionMsg(agent, animation, target, MBServerStatics.COMBAT_SEND_BLOCK);
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if (target.getObjectType() == GameObjectType.PlayerCharacter)
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DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
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else
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DispatchMessage.sendToAllInRange(agent, msg);
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}
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public static void swingIsParry(Mob agent, AbstractWorldObject target, int animation) {
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if (!target.isAlive())
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return;
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TargetedActionMsg msg = new TargetedActionMsg(agent, animation, target, MBServerStatics.COMBAT_SEND_PARRY);
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if (target.getObjectType() == GameObjectType.PlayerCharacter)
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DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
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else
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DispatchMessage.sendToAllInRange(agent, msg);
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}
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public static void swingIsDodge(Mob agent, AbstractWorldObject target, int animation) {
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if (!target.isAlive())
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return;
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TargetedActionMsg msg = new TargetedActionMsg(agent, animation, target, MBServerStatics.COMBAT_SEND_DODGE);
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if (target.getObjectType() == GameObjectType.PlayerCharacter)
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DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
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else
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DispatchMessage.sendToAllInRange(agent, msg);
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}
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public static void swingIsDamage(Mob agent, AbstractWorldObject target, float damage, int animation) {
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if (agent.isSiege() == true) {
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damage = ThreadLocalRandom.current().nextInt(1000) + 1500;
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}
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float trueDamage = damage;
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if (!target.isAlive())
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return;
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if (AbstractWorldObject.IsAbstractCharacter(target))
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trueDamage = ((AbstractCharacter) target).modifyHealth(-damage, agent, false);
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else if (target.getObjectType() == GameObjectType.Building)
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trueDamage = ((Building) target).modifyHealth(-damage, agent);
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//Don't send 0 damage kay thanx.
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if (trueDamage == 0)
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return;
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TargetedActionMsg msg = new TargetedActionMsg(agent, target, damage, animation);
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if (target.getObjectType() == GameObjectType.PlayerCharacter)
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DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
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else
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DispatchMessage.sendToAllInRange(agent, msg);
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//check damage shields
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if (AbstractWorldObject.IsAbstractCharacter(target) && target.isAlive() && target.getObjectType() != GameObjectType.Mob)
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CombatManager.handleDamageShields(agent, (AbstractCharacter) target, damage);
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}
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public static boolean canSwing(Mob agent) {
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return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None));
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}
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public static void swingIsMiss(Mob agent, AbstractWorldObject target, int animation) {
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TargetedActionMsg msg = new TargetedActionMsg(agent, target, 0f, animation);
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if (target.getObjectType() == GameObjectType.PlayerCharacter)
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DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
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else
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DispatchMessage.sendToAllInRange(agent, msg);
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}
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public static boolean triggerDefense(Mob agent, AbstractWorldObject target) {
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int defenseScore = 0;
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int attackScore = agent.getAtrHandOne();
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switch (target.getObjectType()) {
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case PlayerCharacter:
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defenseScore = ((AbstractCharacter) target).getDefenseRating();
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break;
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case Mob:
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Mob mob = (Mob) target;
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if (mob.isSiege())
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defenseScore = attackScore;
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break;
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case Building:
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return false;
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}
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int hitChance;
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if (attackScore > defenseScore || defenseScore == 0)
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hitChance = 94;
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else if (attackScore == defenseScore && target.getObjectType() == GameObjectType.Mob)
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hitChance = 10;
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else {
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float dif = attackScore / defenseScore;
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if (dif <= 0.8f)
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hitChance = 4;
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else
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hitChance = ((int) (450 * (dif - 0.8f)) + 4);
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if (target.getObjectType() == GameObjectType.Building)
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hitChance = 100;
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}
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return ThreadLocalRandom.current().nextInt(100) > hitChance;
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}
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public static boolean triggerBlock(Mob agent, AbstractWorldObject ac) {
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return triggerPassive(agent, ac, "Block");
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}
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public static boolean triggerParry(Mob agent, AbstractWorldObject ac) {
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return triggerPassive(agent, ac, "Parry");
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}
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public static boolean triggerDodge(Mob agent, AbstractWorldObject ac) {
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return triggerPassive(agent, ac, "Dodge");
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}
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public static boolean triggerPassive(Mob agent, AbstractWorldObject ac, String type) {
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float chance = 0;
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if (AbstractWorldObject.IsAbstractCharacter(ac))
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chance = ((AbstractCharacter) ac).getPassiveChance(type, agent.getLevel(), true);
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if (chance > 75f)
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chance = 75f;
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if (agent.isSiege() && AbstractWorldObject.IsAbstractCharacter(ac))
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chance = 100;
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return ThreadLocalRandom.current().nextInt(100) < chance;
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}
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public static void combatCycle(Mob agent, AbstractWorldObject target, boolean mainHand, ItemBase wb) {
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if (!agent.isAlive() || !target.isAlive())
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return;
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if (target.getObjectType() == GameObjectType.PlayerCharacter)
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if (!((PlayerCharacter) target).isActive())
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return;
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int anim = 75;
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float speed;
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if (mainHand)
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speed = agent.getSpeedHandOne();
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else
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speed = agent.getSpeedHandTwo();
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DamageType dt = DamageType.Crush;
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if (agent.isSiege())
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dt = DamageType.Siege;
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if (wb != null) {
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anim = CombatManager.getSwingAnimation(wb, null, mainHand);
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dt = wb.getDamageType();
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} else if (!mainHand)
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return;
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Resists res = null;
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PlayerBonuses bonus = null;
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switch (target.getObjectType()) {
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case Building:
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res = ((Building) target).getResists();
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break;
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case PlayerCharacter:
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res = ((PlayerCharacter) target).getResists();
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bonus = ((PlayerCharacter) target).getBonuses();
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break;
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case Mob:
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Mob mob = (Mob) target;
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res = mob.getResists();
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bonus = ((Mob) target).getBonuses();
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break;
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}
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//must not be immune to all or immune to attack
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if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.ImmuneToAttack))
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if (res != null && (res.immuneToAll() || res.immuneToAttacks() || res.immuneTo(dt)))
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return;
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int passiveAnim = CombatManager.getSwingAnimation(wb, null, mainHand);
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if (canSwing(agent)) {
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if (triggerDefense(agent, target)) {
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swingIsMiss(agent, target, passiveAnim);
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return;
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} else if (triggerDodge(agent, target)) {
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swingIsDodge(agent, target, passiveAnim);
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return;
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} else if (triggerParry(agent, target)) {
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swingIsParry(agent, target, passiveAnim);
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return;
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} else if (triggerBlock(agent, target)) {
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swingIsBlock(agent, target, passiveAnim);
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return;
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}
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if (agent.getEquip().get(1) != null && agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false) {
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//mob is duel wielding and should conduct an attack for each hand
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ItemBase weapon1 = agent.getEquip().get(1).getItemBase();
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double range1 = getMaxDmg(weapon1.getMinDamage(), agent, weapon1) - getMinDmg(weapon1.getMinDamage(), agent, weapon1);
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double damage1 = getMinDmg(weapon1.getMinDamage(), agent, weapon1) + ((ThreadLocalRandom.current().nextFloat() * range1) + (ThreadLocalRandom.current().nextFloat() * range1)) / 2;
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swingIsDamage(agent, target, (float) damage1, CombatManager.getSwingAnimation(weapon1, null, true));
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ItemBase weapon2 = agent.getEquip().get(2).getItemBase();
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double range2 = getMaxDmg(weapon2.getMinDamage(), agent, weapon2) - getMinDmg(weapon2.getMinDamage(), agent, weapon2);
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double damage2 = getMinDmg(weapon2.getMinDamage(), agent, weapon2) + ((ThreadLocalRandom.current().nextFloat() * range2) + (ThreadLocalRandom.current().nextFloat() * range2)) / 2;
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swingIsDamage(agent, target, (float) damage2, CombatManager.getSwingAnimation(weapon1, null, false));
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} else {
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swingIsDamage(agent, target, determineDamage(agent), anim);
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}
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if (agent.getWeaponPower() != null)
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agent.getWeaponPower().attack(target, MBServerStatics.ONE_MINUTE);
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}
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if (target.getObjectType().equals(GameObjectType.PlayerCharacter)) {
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PlayerCharacter player = (PlayerCharacter) target;
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if (player.getDebug(64))
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ChatManager.chatSayInfo(player, "Debug Combat: Mob UUID " + agent.getObjectUUID() + " || Building ID = " + agent.getBuildingID() + " || Floor = " + agent.getInFloorID() + " || Level = " + agent.getInBuilding());//combat debug
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}
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//SIEGE MONSTERS DO NOT ATTACK GUARDSs
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if (target.getObjectType() == GameObjectType.Mob)
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if (((Mob) target).isSiege())
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return;
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//handle the retaliate
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if (AbstractWorldObject.IsAbstractCharacter(target))
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CombatManager.handleRetaliate((AbstractCharacter) target, agent);
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if (target.getObjectType() == GameObjectType.Mob) {
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Mob targetMob = (Mob) target;
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if (targetMob.isSiege())
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return;
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}
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}
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public static float determineDamage(Mob agent) {
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//early exit for null
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if (agent == null)
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return 0;
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AbstractWorldObject target = agent.getCombatTarget();
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if (target == null)
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return 0;
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float damage = 0;
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DamageType dt = getDamageType(agent);
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if ((agent.agentType.equals(AIAgentType.PET)) == true || agent.isPet() == true || agent.isNecroPet() == true) {
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damage = calculatePetDamage(agent);
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} else if (agent.isPlayerGuard() == true) {
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//damage = calculateGuardDamage(agent);
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damage = calculateMobDamage(agent);
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} else if (agent.getLevel() > 80) {
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damage = calculateEpicDamage(agent);
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} else {
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damage = calculateMobDamage(agent);
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}
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if (AbstractWorldObject.IsAbstractCharacter(target)) {
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if (((AbstractCharacter) target).isSit()) {
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damage *= 2.5f; //increase damage if sitting
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}
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return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0));
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}
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if (target.getObjectType() == GameObjectType.Building) {
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Building building = (Building) target;
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Resists resists = building.getResists();
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return (int) ((damage * (1 - (resists.getResist(dt, 0) / 100))));
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}
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return damage;
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}
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public static DamageType getDamageType(Mob agent) {
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DamageType dt = DamageType.Crush;
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if (agent.getEquip().get(1) != null) {
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return agent.getEquip().get(1).getItemBase().getDamageType();
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|
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}
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if (agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false) {
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|
return agent.getEquip().get(2).getItemBase().getDamageType();
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|
|
|
}
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|
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|
return dt;
|
|
|
|
}
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|
|
|
|
public static int calculatePetDamage(Mob agent) {
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//damage calc for pet
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|
|
float range;
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|
float damage;
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float min = 40;
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|
float max = 60;
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|
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
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|
double minDmg = getMinDmg(min, agent, null);
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double maxDmg = getMaxDmg(max, agent, null);
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dmgMultiplier += agent.getLevel() * 0.1f;
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|
range = (float) (maxDmg - minDmg);
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|
|
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
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return (int) (damage * dmgMultiplier);
|
|
|
|
}
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|
|
|
|
|
|
public static int calculateGuardDamage(Mob agent) {
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|
|
//damage calc for guard
|
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|
|
ItemBase weapon = agent.getEquip().get(1).getItemBase();
|
|
|
|
AbstractWorldObject target = agent.getCombatTarget();
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|
|
|
|
|
|
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
|
|
|
|
|
|
|
double minDmg = weapon.getMinDamage();
|
|
|
|
double maxDmg = weapon.getMaxDamage();
|
|
|
|
double min = getMinDmg(minDmg, agent, weapon);
|
|
|
|
double max = getMaxDmg(maxDmg, agent, weapon);
|
|
|
|
|
|
|
|
DamageType dt = weapon.getDamageType();
|
|
|
|
|
|
|
|
double range = max - min;
|
|
|
|
double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
|
|
|
|
|
|
|
if (AbstractWorldObject.IsAbstractCharacter(target))
|
|
|
|
if (((AbstractCharacter) target).isSit())
|
|
|
|
damage *= 2.5f; //increase damage if sitting
|
|
|
|
if (AbstractWorldObject.IsAbstractCharacter(target))
|
|
|
|
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static int calculateEpicDamage(Mob agent) {
|
|
|
|
//handle r8 mob damage
|
|
|
|
DamageType dt = DamageType.Crush;
|
|
|
|
AbstractWorldObject target = agent.getCombatTarget();
|
|
|
|
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
|
|
|
double min = agent.getMinDamageHandOne();
|
|
|
|
double max = agent.getMaxDamageHandOne();
|
|
|
|
if (agent.getEquip().get(1) != null) {
|
|
|
|
if (agent.getEquip().get(1).getItemBase() != null) {
|
|
|
|
dt = agent.getEquip().get(1).getItemBase().getDamageType();
|
|
|
|
min = agent.getMinDamageHandOne();
|
|
|
|
max = agent.getMaxDamageHandOne();
|
|
|
|
} else if (agent.getEquip().get(2).getItemBase() != null && agent.getEquip().get(2).getItemBase().isShield() == false) {
|
|
|
|
dt = agent.getEquip().get(2).getItemBase().getDamageType();
|
|
|
|
min = agent.getMinDamageHandTwo();
|
|
|
|
max = agent.getMaxDamageHandTwo();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
double range = max - min;
|
|
|
|
double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
|
|
|
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static int calculateMobDamage(Mob agent) {
|
|
|
|
ItemBase weapon = null;
|
|
|
|
double minDmg;
|
|
|
|
double maxDmg;
|
|
|
|
DamageType dt;
|
|
|
|
|
|
|
|
//main hand or offhand damage
|
|
|
|
|
|
|
|
if (agent.getEquip().get(1) != null)
|
|
|
|
weapon = agent.getEquip().get(1).getItemBase();
|
|
|
|
else if (agent.getEquip().get(2) != null)
|
|
|
|
weapon = agent.getEquip().get(2).getItemBase();
|
|
|
|
|
|
|
|
if (weapon != null) {
|
|
|
|
minDmg = getMinDmg(weapon.getMinDamage(), agent, weapon);
|
|
|
|
maxDmg = getMaxDmg(weapon.getMaxDamage(), agent, weapon);
|
|
|
|
dt = weapon.getDamageType();
|
|
|
|
} else {
|
|
|
|
minDmg = agent.getMobBase().getDamageMin();
|
|
|
|
maxDmg = agent.getMobBase().getDamageMax();
|
|
|
|
dt = DamageType.Crush;
|
|
|
|
}
|
|
|
|
|
|
|
|
AbstractWorldObject target = agent.getCombatTarget();
|
|
|
|
|
|
|
|
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
|
|
|
double range = maxDmg - minDmg;
|
|
|
|
double damage = minDmg + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
|
|
|
|
|
|
|
if (AbstractWorldObject.IsAbstractCharacter(target))
|
|
|
|
if (((AbstractCharacter) target).isSit())
|
|
|
|
damage *= 2.5f; //increase damage if sitting
|
|
|
|
if (AbstractWorldObject.IsAbstractCharacter(target))
|
|
|
|
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static double getMinDmg(double min, Mob agent, ItemBase weapon) {
|
|
|
|
|
|
|
|
int primary = agent.getStatStrCurrent();
|
|
|
|
int secondary = agent.getStatDexCurrent();
|
|
|
|
int focusLevel = 0;
|
|
|
|
int masteryLevel = 0;
|
|
|
|
|
|
|
|
if (weapon != null) {
|
|
|
|
if (weapon.isStrBased() == true) {
|
|
|
|
primary = agent.getStatStrCurrent();
|
|
|
|
secondary = agent.getStatDexCurrent();
|
|
|
|
} else {
|
|
|
|
primary = agent.getStatDexCurrent();
|
|
|
|
secondary = agent.getStatStrCurrent();
|
|
|
|
if (agent.getSkills().containsKey(weapon.getSkillRequired())) {
|
|
|
|
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount();
|
|
|
|
}
|
|
|
|
if (agent.getSkills().containsKey(weapon.getMastery())) {
|
|
|
|
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return min * (pow(0.0048 * primary + .049 * (primary - 0.75), 0.5) + pow(0.0066 * secondary + 0.064 * (secondary - 0.75), 0.5) + +0.01 * (focusLevel + masteryLevel));
|
|
|
|
}
|
|
|
|
|
|
|
|
public static double getMaxDmg(double max, Mob agent, ItemBase weapon) {
|
|
|
|
|
|
|
|
int primary = agent.getStatStrCurrent();
|
|
|
|
int secondary = agent.getStatDexCurrent();
|
|
|
|
int focusLevel = 0;
|
|
|
|
int masteryLevel = 0;
|
|
|
|
|
|
|
|
if (weapon != null) {
|
|
|
|
|
|
|
|
if (weapon.isStrBased() == true) {
|
|
|
|
primary = agent.getStatStrCurrent();
|
|
|
|
secondary = agent.getStatDexCurrent();
|
|
|
|
} else {
|
|
|
|
primary = agent.getStatDexCurrent();
|
|
|
|
secondary = agent.getStatStrCurrent();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (agent.getSkills().containsKey(weapon.getSkillRequired()))
|
|
|
|
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount();
|
|
|
|
|
|
|
|
if (agent.getSkills().containsKey(weapon.getSkillRequired()))
|
|
|
|
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount();
|
|
|
|
|
|
|
|
}
|
|
|
|
return max * (pow(0.0124 * primary + 0.118 * (primary - 0.75), 0.5) + pow(0.0022 * secondary + 0.028 * (secondary - 0.75), 0.5) + 0.0075 * (focusLevel + masteryLevel));
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|