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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.devcmd.cmds;
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import engine.ai.MobileFSMManager;
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import engine.devcmd.AbstractDevCmd;
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import engine.gameManager.SimulationManager;
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import engine.objects.AbstractGameObject;
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import engine.objects.PlayerCharacter;
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public class HeartbeatCmd extends AbstractDevCmd {
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public HeartbeatCmd() {
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super("heartbeat");
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}
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@Override
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protected void _doCmd(PlayerCharacter pc, String[] words,
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AbstractGameObject target) {
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this.throwbackInfo(pc, "Heartbeat : " + SimulationManager.executionTime.toMillis() + "ms");
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this.throwbackInfo(pc, "Heartbeat Max: " + SimulationManager.executionMax.toMillis() + "ms");
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this.throwbackInfo(pc, "FSM: " + MobileFSMManager.executionTime.toMillis() + "ms");
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this.throwbackInfo(pc, "FSM max: " + MobileFSMManager.executionMax.toMillis() + "ms");
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}
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@Override
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protected String _getHelpString() {
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return "Displays simulation metrics";
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}
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@Override
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protected String _getUsageString() {
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return "' ./heartbeat";
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}
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}
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