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87 lines
2.0 KiB
87 lines
2.0 KiB
3 years ago
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package engine.devcmd.cmds;
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import engine.devcmd.AbstractDevCmd;
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import engine.objects.AbstractGameObject;
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import engine.objects.PlayerCharacter;
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import engine.server.MBServerStatics;
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/**
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* @author
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* Summary: Devcmd to toggle logging of application protocol messages
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*
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*/
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public class NetDebugCmd extends AbstractDevCmd {
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// Instance variables
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public NetDebugCmd() {
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super("netdebug");
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}
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// AbstractDevCmd Overridden methods
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@Override
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protected void _doCmd(PlayerCharacter pc, String[] args,
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AbstractGameObject target) {
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Boolean debugState = false;
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if(validateUserInput(args) == false) {
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this.sendUsage(pc);
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return;
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}
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// Arguments have been validated use argument to set debug state
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switch (args[0]) {
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case "on":
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debugState = true;
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break;
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case "off":
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debugState = false;
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break;
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default:
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break;
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}
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MBServerStatics.DEBUG_PROTOCOL = debugState;
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// Send results to user
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throwbackInfo(pc, "Network debug state: " + debugState.toString());
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}
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@Override
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protected String _getHelpString() {
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return "Toggles sending network messages to log";
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}
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@Override
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protected String _getUsageString() {
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return "/netdebug on|off";
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}
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// Class methods
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private static boolean validateUserInput(String[] userInput) {
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int stringIndex;
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String commandSet = "onoff";
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// incorrect number of arguments test
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if (userInput.length != 1)
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return false;
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// Validate arguments
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stringIndex = commandSet.indexOf(userInput[0].toLowerCase());
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return stringIndex != -1;
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}
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}
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