|
|
|
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
|
|
|
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
|
|
|
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
|
|
|
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
|
|
|
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
|
|
|
// Magicbane Emulator Project © 2013 - 2022
|
|
|
|
// www.magicbane.com
|
|
|
|
|
|
|
|
|
|
|
|
package engine.workthreads;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* This thread is spawned to process destruction
|
|
|
|
* of a player owned city, including subguild
|
|
|
|
* and database cleanup.
|
|
|
|
*
|
|
|
|
* The 'destroyed' city zone persists until the
|
|
|
|
* next reboot.
|
|
|
|
*/
|
|
|
|
|
|
|
|
import engine.Enum;
|
|
|
|
import engine.gameManager.BuildingManager;
|
|
|
|
import engine.gameManager.DbManager;
|
|
|
|
import engine.gameManager.GuildManager;
|
|
|
|
import engine.gameManager.ZoneManager;
|
|
|
|
import engine.math.Vector3fImmutable;
|
|
|
|
import engine.objects.Building;
|
|
|
|
import engine.objects.City;
|
|
|
|
import engine.objects.Guild;
|
|
|
|
import engine.objects.Zone;
|
|
|
|
import org.pmw.tinylog.Logger;
|
|
|
|
|
|
|
|
import java.util.ArrayList;
|
|
|
|
|
|
|
|
public class DestroyCityThread implements Runnable {
|
|
|
|
|
|
|
|
City city;
|
|
|
|
|
|
|
|
public DestroyCityThread(City city) {
|
|
|
|
|
|
|
|
this.city = city;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void run() {
|
|
|
|
|
|
|
|
// Member variable declaration
|
|
|
|
|
|
|
|
Zone cityZone;
|
|
|
|
Zone newParent;
|
|
|
|
Guild formerGuild;
|
|
|
|
Vector3fImmutable localCoords;
|
|
|
|
ArrayList<Guild> subGuildList;
|
|
|
|
|
|
|
|
// Member variable assignment
|
|
|
|
|
|
|
|
cityZone = city.getParent();
|
|
|
|
newParent = cityZone.parent;
|
|
|
|
formerGuild = city.getTOL().getGuild();
|
|
|
|
|
|
|
|
// Former guild loses it's tree!
|
|
|
|
|
|
|
|
if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) {
|
|
|
|
|
|
|
|
//Successful Update of guild
|
|
|
|
|
|
|
|
formerGuild.setGuildState(engine.Enum.GuildState.Errant);
|
|
|
|
formerGuild.setNation(null);
|
|
|
|
formerGuild.setCityUUID(0);
|
|
|
|
GuildManager.updateAllGuildTags(formerGuild);
|
|
|
|
GuildManager.updateAllGuildBinds(formerGuild, null);
|
|
|
|
}
|
|
|
|
|
|
|
|
// By losing the tree, the former owners lose all of their subguilds.
|
|
|
|
|
|
|
|
if (!formerGuild.getSubGuildList().isEmpty()) {
|
|
|
|
|
|
|
|
subGuildList = new ArrayList<>();
|
|
|
|
|
|
|
|
subGuildList.addAll(formerGuild.getSubGuildList());
|
|
|
|
|
|
|
|
for (Guild subGuild : subGuildList) {
|
|
|
|
formerGuild.removeSubGuild(subGuild);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Building tol = null;
|
|
|
|
|
|
|
|
// Build list of buildings within this parent zone
|
|
|
|
|
|
|
|
for (Building cityBuilding : cityZone.zoneBuildingSet) {
|
|
|
|
|
|
|
|
// Sanity Check in case player deletes the building
|
|
|
|
// before this thread can get to it
|
|
|
|
|
|
|
|
if (cityBuilding == null)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
// Do nothing with the banestone. It will be removed elsewhere
|
|
|
|
|
|
|
|
if (cityBuilding.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.BANESTONE))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
// TOL is processed after all other structures in the city zone
|
|
|
|
|
|
|
|
if (cityBuilding.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.TOL)) {
|
|
|
|
tol = cityBuilding;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// All buildings are moved to a location relative
|
|
|
|
// to their new parent zone
|
|
|
|
|
|
|
|
localCoords = ZoneManager.worldToLocal(cityBuilding.getLoc(), newParent);
|
|
|
|
|
|
|
|
DbManager.BuildingQueries.MOVE_BUILDING(cityBuilding.getObjectUUID(), newParent.getObjectUUID(), localCoords.x, localCoords.y, localCoords.z);
|
|
|
|
|
|
|
|
// All buildings are re-parented to a zone one node
|
|
|
|
// higher in the tree (continent) as we will be
|
|
|
|
// deleting the city zone very shortly.
|
|
|
|
|
|
|
|
if (cityBuilding.getParentZoneID() != newParent.getParentZoneID())
|
|
|
|
cityBuilding.setParentZone(newParent);
|
|
|
|
|
|
|
|
// No longer a tree, no longer any protection contract!
|
|
|
|
|
|
|
|
cityBuilding.setProtectionState(Enum.ProtectionState.NONE);
|
|
|
|
|
|
|
|
// Destroy all remaining city assets
|
|
|
|
|
|
|
|
if ((cityBuilding.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.BARRACK)
|
|
|
|
|| (cityBuilding.getBlueprint().isWallPiece())
|
|
|
|
|| (cityBuilding.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.SHRINE)
|
|
|
|
|| (cityBuilding.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.TOL)
|
|
|
|
|| (cityBuilding.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.SPIRE)
|
|
|
|
|| (cityBuilding.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.WAREHOUSE)) {
|
|
|
|
|
|
|
|
if (cityBuilding.getRank() != -1)
|
|
|
|
BuildingManager.setRank(cityBuilding, -1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Destroy the tol
|
|
|
|
|
|
|
|
if (tol != null)
|
|
|
|
BuildingManager.setRank(tol, -1);
|
|
|
|
|
|
|
|
if (city.getRealm() != null)
|
|
|
|
city.getRealm().removeCity(city.getObjectUUID());
|
|
|
|
|
|
|
|
// It's now safe to delete the city zone from the database
|
|
|
|
// which will cause a cascade delete of everything else
|
|
|
|
|
|
|
|
|
|
|
|
if (DbManager.ZoneQueries.DELETE_ZONE(cityZone) == false) {
|
|
|
|
Logger.error("DestroyCityThread", "Database error when deleting city zone: " + cityZone.getObjectUUID());
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Refresh the city for map requests
|
|
|
|
|
|
|
|
City.lastCityUpdate = System.currentTimeMillis();
|
|
|
|
|
|
|
|
// Zone and city should vanish upon next reboot
|
|
|
|
// if the codebase reaches here.
|
|
|
|
|
|
|
|
Logger.info(city.getParent().zoneName + " uuid:" + city.getObjectUUID() + "has been destroyed!");
|
|
|
|
}
|
|
|
|
}
|