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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.objects;
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import engine.Enum;
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import engine.Enum.ModType;
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import engine.Enum.SourceType;
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import engine.gameManager.ChatManager;
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import engine.gameManager.ConfigManager;
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import engine.gameManager.PowersManager;
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import engine.powers.DamageShield;
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import engine.powers.EffectsBase;
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import engine.powers.effectmodifiers.AbstractEffectModifier;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.concurrent.ConcurrentHashMap;
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public class PlayerBonuses {
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//First bonus set
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private ConcurrentHashMap<AbstractEffectModifier, Float> bonusFloats = new ConcurrentHashMap<>();
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private ConcurrentHashMap<AbstractEffectModifier, DamageShield> bonusDamageShields = new ConcurrentHashMap<>();
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private ConcurrentHashMap<AbstractEffectModifier, String> bonusStrings = new ConcurrentHashMap<>();
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private ConcurrentHashMap<ModType, HashSet<SourceType>> bonusLists = new ConcurrentHashMap<>();
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private ConcurrentHashMap<ModType, HashMap<SourceType, Boolean>> bonusBools = new ConcurrentHashMap<>();
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private ConcurrentHashMap<SourceType, Float> skillBonuses = new ConcurrentHashMap<>();
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private ConcurrentHashMap<ModType, Float> regens = new ConcurrentHashMap<>();
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//If active == 0 then all gets come from the A list and all puts go to the B list
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//If active == 1 then all gets come from the B list and all puts go to the A list
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//They alternate each time bonuses are calculated so the one being updated isn't read from.
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/**
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* Generic Constructor
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*/
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public PlayerBonuses(PlayerCharacter pc) {
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}
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public PlayerBonuses(Mob mob) {
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clearRuneBaseEffects();
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}
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public static void InitializeBonuses(PlayerCharacter player) {
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if (player.bonuses == null)
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return;
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if (ConfigManager.serverType.equals(Enum.ServerType.LOGINSERVER))
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return;
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player.bonuses.calculateRuneBaseEffects(player);
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}
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public static PlayerBonuses grantBonuses(AbstractCharacter ac) {
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if (ac.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
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return new PlayerBonuses((PlayerCharacter) ac);
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else if (ac.getObjectType().equals(Enum.GameObjectType.Mob))
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return new PlayerBonuses((Mob) ac);
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else
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return null;
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}
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public void clearRuneBaseEffects() {
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this.bonusBools.clear();
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this.bonusFloats.clear();
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this.bonusStrings.clear();
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this.bonusDamageShields.clear();
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this.bonusLists.clear();
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this.skillBonuses.clear();
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this.regens.put(ModType.HealthRecoverRate, (float) 1);
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this.regens.put(ModType.ManaRecoverRate, (float) 1);
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this.regens.put(ModType.StaminaRecoverRate, (float) 1);
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}
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public void calculateRuneBaseEffects(PlayerCharacter pc) {
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//Clear everything
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clearRuneBaseEffects();
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//recalculate race
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if (pc.getRace() != null) {
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if (pc.getRace().getEffectsList() != null)
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for (MobBaseEffects raceEffect : pc.getRace().getEffectsList()) {
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EffectsBase eb = PowersManager.getEffectByToken(raceEffect.getToken());
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if (eb == null)
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continue;
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if (pc.getLevel() < raceEffect.getReqLvl())
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continue;
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for (AbstractEffectModifier modifier : eb.getModifiers()) {
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modifier.applyBonus(pc, raceEffect.getRank());
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}
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}
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if (SkillsBase.runeSkillsCache.containsKey(pc.getRaceID())) {
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for (int skillToken : SkillsBase.runeSkillsCache.get(pc.getRaceID()).keySet()) {
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float amount = SkillsBase.runeSkillsCache.get(pc.getRaceID()).get(skillToken);
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SkillsBase sb = SkillsBase.tokenCache.get(skillToken);
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if (sb == null)
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continue;
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if (this.skillBonuses.containsKey(sb.sourceType) == false)
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this.skillBonuses.put(sb.sourceType, amount);
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else
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this.skillBonuses.put(sb.sourceType, this.skillBonuses.get(sb.sourceType) + amount);
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}
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}
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}
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//calculate baseclass effects
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if (pc.getBaseClass() != null) {
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if (pc.getBaseClass().getEffectsList() != null)
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for (MobBaseEffects classEffect : pc.getBaseClass().getEffectsList()) {
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EffectsBase eb = PowersManager.getEffectByToken(classEffect.getToken());
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if (eb == null)
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continue;
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if (pc.getLevel() < classEffect.getReqLvl())
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continue;
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for (AbstractEffectModifier modifier : eb.getModifiers()) {
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modifier.applyBonus(pc, classEffect.getRank());
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}
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}
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if (SkillsBase.runeSkillsCache.containsKey(pc.getBaseClassID())) {
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for (int skillToken : SkillsBase.runeSkillsCache.get(pc.getBaseClassID()).keySet()) {
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float amount = SkillsBase.runeSkillsCache.get(pc.getBaseClassID()).get(skillToken);
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SkillsBase sb = SkillsBase.tokenCache.get(skillToken);
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if (sb == null)
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continue;
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if (this.skillBonuses.containsKey(sb.sourceType) == false)
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this.skillBonuses.put(sb.sourceType, amount);
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else
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this.skillBonuses.put(sb.sourceType, this.skillBonuses.get(sb.sourceType) + amount);
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}
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}
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}
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//calculate promotionClass Effects
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if (pc.getPromotionClass() != null) {
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if (pc.getPromotionClass().getEffectsList() != null)
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for (MobBaseEffects promoEffect : pc.getPromotionClass().getEffectsList()) {
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EffectsBase eb = PowersManager.getEffectByToken(promoEffect.getToken());
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if (eb == null)
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continue;
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if (pc.getLevel() < promoEffect.getReqLvl())
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continue;
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for (AbstractEffectModifier modifier : eb.getModifiers()) {
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modifier.applyBonus(pc, promoEffect.getRank());
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}
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}
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if (SkillsBase.runeSkillsCache.containsKey(pc.getPromotionClassID())) {
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for (int skillToken : SkillsBase.runeSkillsCache.get(pc.getPromotionClassID()).keySet()) {
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float amount = SkillsBase.runeSkillsCache.get(pc.getPromotionClassID()).get(skillToken);
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SkillsBase sb = SkillsBase.tokenCache.get(skillToken);
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if (sb == null)
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continue;
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if (this.skillBonuses.containsKey(sb.sourceType) == false)
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this.skillBonuses.put(sb.sourceType, amount);
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else
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this.skillBonuses.put(sb.sourceType, this.skillBonuses.get(sb.sourceType) + amount);
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}
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}
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}
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for (CharacterRune runes : pc.getRunes()) {
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RuneBase characterRune = RuneBase.getRuneBase(runes.getRuneBaseID());
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if (characterRune.getEffectsList() != null)
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for (MobBaseEffects runeEffect : characterRune.getEffectsList()) {
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EffectsBase eb = PowersManager.getEffectByToken(runeEffect.getToken());
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if (eb == null)
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continue;
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if (pc.getLevel() < runeEffect.getReqLvl())
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continue;
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for (AbstractEffectModifier modifier : eb.getModifiers()) {
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modifier.applyBonus(pc, runeEffect.getRank());
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}
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}
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if (SkillsBase.runeSkillsCache.containsKey(runes.getRuneBaseID())) {
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for (int skillToken : SkillsBase.runeSkillsCache.get(runes.getRuneBaseID()).keySet()) {
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float amount = SkillsBase.runeSkillsCache.get(runes.getRuneBaseID()).get(skillToken);
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SkillsBase sb = SkillsBase.tokenCache.get(skillToken);
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if (sb == null)
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continue;
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if (this.skillBonuses.containsKey(sb.sourceType) == false)
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this.skillBonuses.put(sb.sourceType, amount);
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else
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this.skillBonuses.put(sb.sourceType, this.skillBonuses.get(sb.sourceType) + amount);
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}
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}
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}
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//Update seeInvis if needed
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float seeInvis = this.getFloat(ModType.SeeInvisible, SourceType.None);
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if (pc.getSeeInvis() < seeInvis)
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pc.setSeeInvis((short) seeInvis);
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}
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public void grantEffect(RuneBaseEffect rbe) {
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}
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public void setFloat(AbstractEffectModifier mod, float val) {
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if (val != 0)
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this.bonusFloats.put(mod, val);
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else
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this.bonusFloats.remove(mod);
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}
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public void setString(AbstractEffectModifier mod, String val) {
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if (!val.isEmpty())
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this.bonusStrings.put(mod, val);
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else
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this.bonusStrings.remove(mod);
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}
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public void setList(ModType mod, HashSet<SourceType> val) {
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if (!val.equals(null))
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this.bonusLists.put(mod, val);
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else
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this.bonusLists.remove(mod);
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}
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public void addFloat(AbstractEffectModifier mod, Float val) {
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if (this.bonusFloats.containsKey(mod) == false)
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this.bonusFloats.put(mod, val);
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else
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this.bonusFloats.put(mod, this.bonusFloats.get(mod) + val);
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}
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public void multFloat(AbstractEffectModifier mod, Float val) {
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if (this.bonusFloats.containsKey(mod) == false)
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this.bonusFloats.put(mod, val);
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else
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this.bonusFloats.put(mod, this.bonusFloats.get(mod) + (val * (this.bonusFloats.get(mod) + val)));
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}
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public void multRegen(ModType mod, Float val) {
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this.regens.put(mod, this.regens.get(mod) + (this.regens.get(mod) * val));
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}
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public boolean getBool(ModType modType, SourceType sourceType) {
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if (this.bonusBools.containsKey(modType) == false)
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return false;
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if (this.bonusBools.get(modType).containsKey(sourceType) == false)
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return false;
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return this.bonusBools.get(modType).get(sourceType);
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}
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public float getSkillBonus(SourceType sourceType) {
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if (this.skillBonuses.containsKey(sourceType) == false)
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return 0;
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return this.skillBonuses.get(sourceType);
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}
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public float getFloat(ModType modType, SourceType sourceType) {
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float amount = 0;
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for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
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if (mod.getPercentMod() != 0)
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continue;
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if (mod.modType.equals(modType) == false || mod.sourceType.equals(sourceType) == false)
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continue;
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if (this.bonusFloats.get(mod) == null)
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continue;
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amount += this.bonusFloats.get(mod);
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}
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return amount;
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}
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public float getFloatPercentPositive(ModType modType, SourceType sourceType) {
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float amount = 0;
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for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
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if (mod.getPercentMod() == 0 && !modType.equals(ModType.AdjustAboveDmgCap))
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continue;
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if (mod.modType.equals(modType) == false || mod.sourceType.equals(sourceType) == false)
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continue;
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if (this.bonusFloats.get(mod) == null)
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continue;
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if (this.bonusFloats.get(mod) < 0)
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continue;
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amount += this.bonusFloats.get(mod);
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}
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return amount;
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}
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public float getFloatPercentAll(ModType modType, SourceType sourceType) {
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float amount = 0;
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for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
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if (mod.getPercentMod() == 0 && !modType.equals(ModType.AdjustAboveDmgCap))
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continue;
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if (mod.modType.equals(modType) == false || mod.sourceType.equals(sourceType) == false)
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continue;
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if (this.bonusFloats.get(mod) == null)
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continue;
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amount += this.bonusFloats.get(mod);
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}
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return amount;
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}
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public float getRegen(ModType modType) {
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return this.regens.get(modType);
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}
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|
|
|
|
|
|
|
|
|
|
|
public float getFloatPercentNullZero(ModType modType, SourceType sourceType) {
|
|
|
|
float amount = 0;
|
|
|
|
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
|
|
|
|
|
|
|
|
if (mod.getPercentMod() == 0)
|
|
|
|
continue;
|
|
|
|
if (mod.modType.equals(modType) == false || mod.sourceType.equals(sourceType) == false)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (this.bonusFloats.get(mod) == null)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
amount += this.bonusFloats.get(mod);
|
|
|
|
}
|
|
|
|
return amount;
|
|
|
|
}
|
|
|
|
|
|
|
|
public float getFloatPercentNegative(ModType modType, SourceType sourceType) {
|
|
|
|
float amount = 0;
|
|
|
|
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
|
|
|
|
|
|
|
|
if (mod.getPercentMod() == 0)
|
|
|
|
continue;
|
|
|
|
if (mod.modType.equals(modType) == false || mod.sourceType.equals(sourceType) == false)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (this.bonusFloats.get(mod) == null)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (this.bonusFloats.get(mod) > 0)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
|
|
amount += this.bonusFloats.get(mod);
|
|
|
|
}
|
|
|
|
return amount;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public HashSet<SourceType> getList(ModType modType) {
|
|
|
|
if (this.bonusLists.containsKey(modType))
|
|
|
|
return this.bonusLists.get(modType);
|
|
|
|
else
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
public ConcurrentHashMap<AbstractEffectModifier, DamageShield> getDamageShields() {
|
|
|
|
return this.bonusDamageShields;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void addDamageShield(AbstractEffectModifier mod, DamageShield ds) {
|
|
|
|
this.bonusDamageShields.put(mod, ds);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public void updateIfHigher(AbstractEffectModifier mod, Float val) {
|
|
|
|
|
|
|
|
if (this.bonusFloats.containsKey(mod) == false) {
|
|
|
|
this.bonusFloats.put(mod, val);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
float oldVal = this.getFloat(mod.modType, mod.sourceType);
|
|
|
|
|
|
|
|
if (oldVal > val)
|
|
|
|
return;
|
|
|
|
|
|
|
|
this.bonusFloats.put(mod, val);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//Read maps
|
|
|
|
|
|
|
|
public void printBonusesToClient(PlayerCharacter pc) {
|
|
|
|
|
|
|
|
|
|
|
|
for (ModType modType : this.bonusBools.keySet()) {
|
|
|
|
for (SourceType sourceType : this.bonusBools.get(modType).keySet()) {
|
|
|
|
ChatManager.chatSystemInfo(pc, modType.name() + "-" + sourceType.name() + " = " + this.bonusBools.get(modType).get(sourceType));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (ModType modType : ModType.values()) {
|
|
|
|
|
|
|
|
if (modType.equals(ModType.StaminaRecoverRate) || modType.equals(ModType.HealthRecoverRate) || modType.equals(ModType.ManaRecoverRate))
|
|
|
|
ChatManager.chatSystemInfo(pc, modType.name() + " = " + this.getRegen(modType));
|
|
|
|
else
|
|
|
|
for (SourceType sourceType : SourceType.values()) {
|
|
|
|
float amount = this.getFloat(modType, sourceType);
|
|
|
|
float percentAmount = this.getFloatPercentPositive(modType, sourceType);
|
|
|
|
float percentAmountNegative = this.getFloatPercentNegative(modType, sourceType);
|
|
|
|
|
|
|
|
if (amount != 0)
|
|
|
|
ChatManager.chatSystemInfo(pc, modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + amount);
|
|
|
|
|
|
|
|
if (percentAmount != 0)
|
|
|
|
ChatManager.chatSystemInfo(pc, "Percent : " + modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + percentAmount);
|
|
|
|
|
|
|
|
if (percentAmountNegative != 0)
|
|
|
|
ChatManager.chatSystemInfo(pc, "Negative Percent : " + modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + percentAmountNegative);
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public void setBool(ModType modType, SourceType sourceType, boolean val) {
|
|
|
|
if (val == true) {
|
|
|
|
|
|
|
|
if (this.bonusBools.get(modType) == null) {
|
|
|
|
HashMap<SourceType, Boolean> sourceMap = new HashMap<>();
|
|
|
|
this.bonusBools.put(modType, sourceMap);
|
|
|
|
}
|
|
|
|
|
|
|
|
this.bonusBools.get(modType).put(sourceType, val);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.bonusBools.containsKey(modType))
|
|
|
|
this.bonusBools.get(modType).remove(sourceType);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|