Public Repository for the Magicbane Shadowbane Emulator
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.msg;
import engine.Enum.DispatchChannel;
import engine.Enum.GuildHistoryType;
import engine.exception.MsgSendException;
import engine.gameManager.*;
import engine.math.Vector3fImmutable;
import engine.net.*;
import engine.net.client.ClientConnection;
import engine.net.client.Protocol;
import engine.objects.*;
import engine.server.MBServerStatics;
import java.util.ArrayList;
import java.util.concurrent.ThreadLocalRandom;
public class VendorDialogMsg extends ClientNetMsg {
public static final int MSG_TYPE_VENDOR = 0;
public static final int MSG_TYPE_TRAINER = 1;
public static int cnt = 1;
private int messageType;
private String language;
private int vendorObjectType;
private int vendorObjectID;
private int unknown01;
private int unknown02;
private int unknown03;
private int unknown04;
private String dialogType = "TrainerDialog";
private String intro = "FighterIntro";
private String introCode = " [ FighterIntro ] ";
private String merchantCode = " [ Merchant options ] ";
private int menuType = 1; // 0: close, 1: normal, 2: train, 3: untrain
private VendorDialog vd;
/**
* This is the general purpose constructor.
*/
public VendorDialogMsg(int messageType, int vendorObjectType, int vendorObjectID, String dialogType, String intro, int menuType) {
super(Protocol.VENDORDIALOG);
this.messageType = messageType;
this.vendorObjectType = vendorObjectType;
this.vendorObjectID = vendorObjectID;
this.dialogType = dialogType;
this.intro = intro;
this.introCode = " [ " + intro + " ] ";
this.menuType = menuType;
}
/**
* This constructor is used by NetMsgFactory. It attempts to deserialize the
* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
* past the limit) then this constructor Throws that Exception to the
* caller.
*/
public VendorDialogMsg(AbstractConnection origin, ByteBufferReader reader) {
super(Protocol.VENDORDIALOG, origin, reader);
}
public static void replyDialog(VendorDialogMsg msg, ClientConnection origin) throws MsgSendException {
PlayerCharacter playerCharacter = SessionManager.getPlayerCharacter(origin);
if (playerCharacter == null)
return;
if (playerCharacter.getTimeStamp("lastvendorwindow") > System.currentTimeMillis()) {
return;
}
// Get NPC that player is talking to
NPC npc = NPCManager.getFromCache(msg.vendorObjectID);
int npcClassID;
if (npc == null)
return;
// test within talking range
if (playerCharacter.getLoc().distanceSquared2D(npc.getLoc()) > MBServerStatics.NPC_TALK_RANGE * MBServerStatics.NPC_TALK_RANGE) {
ErrorPopupMsg.sendErrorPopup(playerCharacter, 14);
return;
}
// Restrict disc trainers to only characters who have
// tht disc applied.
npcClassID = npc.getContract().getClassID();
if (npc.getContract() != null &&
ApplyRuneMsg.isDiscipline(npcClassID)) {
if (playerCharacter.getRune(npcClassID) == null) {
ErrorPopupMsg.sendErrorPopup(playerCharacter, 49);
return;
}
}
playerCharacter.setLastNPCDialog(npc);
VendorDialog vd = null;
Contract contract = npc.getContract();
2 months ago
if(npc.contractUUID == 1502043){
vd = Contract.HandleArenaMaster(msg.unknown03,npc,playerCharacter);
msg.updateMessage(3, vd);
}else if(npc.contractUUID == 1502040){ //enrollment officer
//PlayerCharacter.unboxPlayer(playerCharacter);
vd = Contract.HandleEnrollmentOfficer(msg.unknown03,npc,playerCharacter);
msg.updateMessage(3, vd);
}else if(contract.getContractID() == 1502042){
vd = Contract.HandleBaneCommanderOptions(msg.unknown03, npc, playerCharacter);
msg.updateMessage(3, vd);
}else {
if (contract == null)
vd = VendorDialog.getHostileVendorDialog();
else if (npc.getBuilding() != null) {
if (npc.getBuilding() != null && BuildingManager.IsPlayerHostile(npc.getBuilding(), playerCharacter))
vd = VendorDialog.getHostileVendorDialog();
else
vd = contract.getVendorDialog();
} else
vd = contract.getVendorDialog();
if (vd == null)
vd = VendorDialog.getHostileVendorDialog();
if (msg.messageType == 1 || msg.unknown03 == vd.getObjectUUID()) {
msg.updateMessage(3, vd);
} else {
if (VendorDialogMsg.handleSpecialCase(msg, npc, playerCharacter, vd, origin))
return;
}
//vd = VendorDialog.getVendorDialog(msg.unknown03);
msg.updateMessage(3, vd);
}
Dispatch dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
}
// protected void serializeMerchantMenu(ByteBufferWriter writer) {
// writer.putInt(2);
// writer.putInt(14);
// writer.putInt(0);
// writer.putInt(0);
// writer.put((byte) 0);
// writer.put((byte) 1);
// writer.putString(" [ Merchant options ] ");
// for (int i = 0; i < 4; i++)
// writer.putInt(0);
// writer.putInt(10);
// writer.putInt(0);
// writer.putInt(0);
// writer.put((byte) 0);
// writer.put((byte) 1);
// writer.putString("Done");
// for (int i = 0; i < 8; i++)
// writer.putInt(0);
// }
// protected void serializeForTrain(ByteBufferWriter writer, boolean train) {
// writer.putInt(0);
// writer.putInt(0x364AF0D0); // 0x325695C0
// writer.putInt(this.unknown03);
// writer.putInt(1);
// writer.put((byte) 0);
// writer.putInt(this.unknown03);
// writer.put((byte) 0);
// writer.putInt(0);
// writer.putInt(0);
// writer.putInt(2); // 2
// if (train)
// writer.putInt(3); // 3=buy/sell/trade, 4=untrain, 5 closes
// else
// writer.putInt(4); //refine
// writer.putInt(10); // 10
// writer.putInt(0);
// writer.putInt(0);
// writer.putInt(0);
// }
// protected void serializeClose(ByteBufferWriter writer) {
// writer.putInt(0);
// writer.putInt(0x364AF0D0); // 0x325695C0
// writer.putInt(this.unknown03);
// writer.putInt(1);
// writer.put((byte) 0);
// writer.putInt(this.unknown03);
// writer.put((byte) 0);
// writer.putInt(0);
// writer.putInt(0);
// writer.putInt(2); // 2
// writer.putInt(5); // 3=buy/sell/trade, 4=untrain, 5 closes
// writer.putInt(10); // 10
// writer.putInt(0);
// writer.putInt(0);
// writer.putInt(0);
// }
// Handles special case menu selections, such as promote, train, ect.
private static boolean handleSpecialCase(VendorDialogMsg msg, NPC npc, PlayerCharacter playerCharacter, VendorDialog vd, ClientConnection origin)
throws MsgSendException {
Dispatch dispatch;
int menuID = msg.unknown03; // aka menuoptions.optionID
Vector3fImmutable loc;
switch (menuID) {
case 0: // Close Dialog
msg.updateMessage(4, 0);
dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
return true;
case 180: // Promote to class
VendorDialogMsg.promote(playerCharacter, npc);
msg.updateMessage(4, 0); // <-0 closes dialog
dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
return true;
case 1000: // TrainSkill skills and powers
msg.updateMessage(4, 2); // <-2 sends trainer screen
dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
return true;
case 1001: // Open Bank
getBank(playerCharacter, npc, origin);
msg.updateMessage(4, 0);
dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
return true;
case 1002: // Open Vault
getVault(playerCharacter, npc, origin);
msg.updateMessage(4, 0);
dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
return true;
case 1003: //Refine
msg.updateMessage(4, 3); // <-3 sends refine screen
dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
return true;
// Mainland Teleports
case 100011: // teleport me to Aeldreth
City city = City.getCity(25);
if (city != null)
handleTeleport(playerCharacter, city.getLoc(), 10, 75, false);
msg.updateMessage(4, 0);
dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
return true;
case 100012: // teleport me to SDR
city = City.getCity(24);
if (city != null)
handleTeleport(playerCharacter, city.getLoc(), 10, 75, true);
msg.updateMessage(4, 0);
dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
return true;
case 100013: // teleport me to Erkeng Hold
city = City.getCity(26);
if (city != null)
handleTeleport(playerCharacter, city.getLoc(), 10, 75, true);
msg.updateMessage(4, 0);
dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
return true;
case 100014: // teleport me to Khan
city = City.getCity(36);
if (city != null)
handleTeleport(playerCharacter, city.getLoc(), 1, 75, true);
msg.updateMessage(4, 0);
dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
return true;
case 100015: // teleport me to Maelstrom
loc = new Vector3fImmutable(105100f, 40f, -25650f);
handleTeleport(playerCharacter, loc, 10, 75, false);
msg.updateMessage(4, 0);
dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
return true;
case 100016: // teleport me to Oblivion
loc = new Vector3fImmutable(108921f, 167f, -51590f);
handleTeleport(playerCharacter, loc, 10, 75, false);
msg.updateMessage(4, 0);
dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
return true;
case 100017: // teleport me to Vander's Doom
loc = new Vector3fImmutable(42033f, 46f, -54471f);
handleTeleport(playerCharacter, loc, 10, 75, false);
msg.updateMessage(4, 0);
dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
return true;
case 100018: // teleport me to The Sinking Isle
loc = new Vector3fImmutable(67177f, 36f, -31940f);
handleTeleport(playerCharacter, loc, 10, 75, false);
msg.updateMessage(4, 0);
dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
return true;
// MainLand Repledges
case 100030: // repledge me to Aeldreth
city = City.getCity(25);
if (city != null)
handleRepledge(playerCharacter, city, 10, 55, false);
msg.updateMessage(4, 0);
dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
return true;
case 100031: // repledge me to Sea Dog's Rest
city = City.getCity(24);
if (city != null)
handleRepledge(playerCharacter, city, 10, 75, true);
msg.updateMessage(4, 0);
dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
return true;
case 100032: // repledge me to Erkeng Hold
city = City.getCity(26);
if (city != null)
handleRepledge(playerCharacter, city, 10, 55, false);
msg.updateMessage(4, 0);
dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
return true;
case 100033: // repledge me to Khan\'Of Srekel
city = City.getCity(36);
if (city != null)
handleRepledge(playerCharacter, city, 1, 75, true);
msg.updateMessage(4, 0);
dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
return true;
case 100035: // repledge me to Starkholm
city = City.getCity(27);
if (city != null)
handleRepledge(playerCharacter, city, 1, 20, false);
msg.updateMessage(4, 0);
dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
return true;
// Noob Isle Teleports
case 100040: // teleport me to Starkholm
city = City.getCity(27);
if (city != null)
handleTeleport(playerCharacter, city.getLoc(), 1, 20, true);
msg.updateMessage(4, 0);
dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
return true;
case 100041: // teleport me to All-Father's Rest
city = City.getCity(28);
if (city != null)
handleTeleport(playerCharacter, city.getLoc(), 1, 20, true);
msg.updateMessage(4, 0);
dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
return true;
case 100042: // teleport me to Hengest
city = City.getCity(33);
if (city != null)
handleTeleport(playerCharacter, city.getLoc(), 1, 20, true);
msg.updateMessage(4, 0);
dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
return true;
case 100043: // teleport me to Hrimdal
city = City.getCity(30);
if (city != null)
handleTeleport(playerCharacter, city.getLoc(), 1, 20, true);
msg.updateMessage(4, 0);
dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
return true;
case 100044: // teleport me to Hothor's Doom
city = City.getCity(29);
if (city != null)
handleTeleport(playerCharacter, city.getLoc(), 1, 20, true);
dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
return true;
case 100045: // teleport me to Scraefahl
city = City.getCity(32);
if (city != null)
handleTeleport(playerCharacter, city.getLoc(), 1, 20, false);
msg.updateMessage(4, 0);
dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
return true;
case 100046: // teleport me to Valkirch
city = City.getCity(31);
if (city != null)
handleTeleport(playerCharacter, city.getLoc(), 1, 20, true);
msg.updateMessage(4, 0);
dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
return true;
default:
}
return false;
}
private static boolean finishMessage(VendorDialogMsg msg, ClientConnection origin) throws MsgSendException {
msg.updateMessage(4, 0);
Dispatch dispatch = Dispatch.borrow(origin.getPlayerCharacter(), msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
return true;
}
private static void handleTeleport(PlayerCharacter pc, Vector3fImmutable loc, int minLevel, int maxLevel, boolean useSquare) {
if (pc == null)
return;
int level = pc.getLevel();
if (level >= minLevel && level <= maxLevel) {
if (useSquare)
loc = getSquare(loc);
PlayerManager.teleport(pc, loc);
pc.setSafeMode();
// PowersManager.applyPower(pc, pc, new Vector3f(0f,
// 0f, 0f), -1661758934, 40, false);
} else {
if (level < minLevel)
ErrorPopupMsg.sendErrorPopup(pc, 74);
else
ErrorPopupMsg.sendErrorPopup(pc, 139);
}
}
private static void handleRepledge(PlayerCharacter pc, City city, int minLevel, int maxLevel, boolean useSquare) {
if (pc == null || city == null)
return;
Vector3fImmutable loc = city.getLoc();
int level = pc.getLevel();
if (level >= minLevel && level <= maxLevel) {
// set guild
Guild guild = city.getGuild();
if (guild != null) {
// teleport player
if (useSquare)
loc = getSquare(loc);
PlayerManager.teleport(pc, loc);
pc.setSafeMode();
// PowersManager.applyPower(pc, pc, new
// Vector3f(0f, 0f, 0f), -1661758934, 40, false);
// join guild
GuildManager.joinGuild(pc, guild, GuildHistoryType.JOIN);
PlayerManager.resetGuildStatuses(pc);
if (guild.isNPCGuild())
PlayerManager.setFullMember(pc, true);
if (useSquare)
loc = loc.add(30, 0, 0);
pc.setBindLoc(loc);
} else {
// guild not found, just teleport
if (useSquare)
loc = getSquare(loc);
PlayerManager.teleport(pc, loc);
pc.setSafeMode();
// PowersManager.applyPower(pc, pc, new
// Vector3f(0f, 0f, 0f), -1661758934, 50, false);
}
} else {
if (level < minLevel)
ErrorPopupMsg.sendErrorPopup(pc, 74);
else
ErrorPopupMsg.sendErrorPopup(pc, 139);
}
}
// randomly place around a tol using a square (+- 30 units in x and z
// direction)
public static Vector3fImmutable getSquare(Vector3fImmutable cityLoc) {
Vector3fImmutable loc = cityLoc;
// get direction
int roll = ThreadLocalRandom.current().nextInt(4);
if (roll == 0) { // north
loc = loc.add((ThreadLocalRandom.current().nextInt(60) - 30), 0, -30);
} else if (roll == 1) { // south
loc = loc.add((ThreadLocalRandom.current().nextInt(60) - 30), 0, 30);
} else if (roll == 2) { // east
loc = loc.add(30, 0, (ThreadLocalRandom.current().nextInt(60) - 30));
} else { // west
loc = loc.add(-30, 0, (ThreadLocalRandom.current().nextInt(60) - 30));
}
// Make sure no one gets stuck in the tree.
if (loc.distanceSquared2D(cityLoc) < 250) {
loc = cityLoc;
loc = loc.add(30, 0, 0);
}
return loc;
}
// Handle promotion
private static void promote(PlayerCharacter pc, NPC npc) {
if (npc == null || pc == null)
return;
// test level 10
if (pc.getLevel() < 10) {
// TODO send client promotion error
while (pc.getLevel() > 65)
pc.setLevel((short) 65);
return;
}
// verify player not already promoted
if (pc.getPromotionClass() != null) {
// TODO send client promotion error
return;
}
// Get promotion class for npc
Contract contract = npc.getContract();
if (contract == null)
return;
int promoID = contract.getPromotionClass();
if (promoID == 0)
return;
PromotionClass promo = DbManager.PromotionQueries.GET_PROMOTION_CLASS(promoID);
if (promo == null) {
// TODO log error here
return;
}
// verify race valid for profession
Race race = pc.getRace();
if(race.getRaceRuneID() == 1999) {
boolean valid = false;
switch(promoID){
case 2504:
case 2505:
case 2506:
case 2507:
case 2510:
case 2511:
case 2512:
case 2514:
case 2515:
case 2517:
case 2518:
case 2519:
case 2520:
case 2521:
2 months ago
case 2523:
valid = true;
break;
}
if(!valid)
return;
}
else {
if (race == null || !promo.isAllowedRune(race.getToken())) {
// TODO send client promotion error
return;
}
}
// verify baseclass valid for profession
BaseClass bc = pc.getBaseClass();
6 months ago
if (bc == null) {
// TODO send client promotion error
return;
}
6 months ago
if(!promo.isAllowedRune(bc.getToken())){
if(!bc.getName().equals("Rogue") && !promo.getName().equals("Druid"))
return;
}
if(race.getRaceRuneID() != 1999) {
// verify gender
if (promoID == 2511 && pc.isMale()) // Fury
return;
if (promoID == 2512 && pc.isMale()) // Huntress
return;
if (promoID == 2517 && !pc.isMale()) // Warlock
return;
}
// Everything valid. Let's promote
pc.setPromotionClass(promo.getObjectUUID());
//pc.setLevel((short) 65);
promo = pc.getPromotionClass();
if (promo == null) {
// TODO log error here
return;
}
// recalculate all bonuses/formulas/skills/powers
pc.recalculate();
// send the rune application to the clients
ApplyRuneMsg arm = new ApplyRuneMsg(pc.getObjectType().ordinal(), pc.getObjectUUID(), promo.getObjectUUID(), promo.getObjectType().ordinal(), promo
.getObjectUUID(), true);
DispatchMessage.dispatchMsgToInterestArea(pc, arm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
}
/**
* Load and send vault to player. This is public only so a DevCmd can hook
* into it.
*
* @param playerCharacter - Player Character requesting vault
* @param target - NPC vaultkeeper
* @param cc - Client Connection
*/
public static void getVault(PlayerCharacter playerCharacter, NPC target, ClientConnection cc) {
if (playerCharacter == null || cc == null || target == null)
return;
Account ac = playerCharacter.getAccount();
if (ac == null)
return;
CharacterItemManager itemManager = playerCharacter.getCharItemManager();
if (itemManager == null)
return;
// TODO uncomment this block after we determine when we
// setBankOpen(false)
/*
* // cannot have bank and vault open at the same time if
* (itemManager.isBankOpen()) return;
*/
if (itemManager.getTradingWith() != null) {
return;
// TODO close trade window here - simple once this is moved to WS
}
itemManager.setVaultOpen(true);
// TODO for public test - remove this afterwards
// DevCmd.fillVault(pc, itemManager);
// TODO When do we setVaultOpen(false)? I don't think the client sends a
// "CloseVault" message.
OpenVaultMsg openVaultMsg = new OpenVaultMsg(playerCharacter, target);
Dispatch dispatch = Dispatch.borrow(playerCharacter, openVaultMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
ShowVaultInventoryMsg showVaultInventoryMsg = new ShowVaultInventoryMsg(playerCharacter, ac, target); // 37??
dispatch = Dispatch.borrow(playerCharacter, showVaultInventoryMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
// All recordings have "open - show - open."
// Seems to work fine with just "show - open" as well.
}
/**
* Load and send Bank to player. This is public only so a DevCmd can hook
* into it.
*
* @param playerCharacter - Player Character requesting vault
* @param target - NPC vaultkeeper
* @param cc - Client Connection
*/
public static void getBank(PlayerCharacter playerCharacter, NPC target, ClientConnection cc) {
if (playerCharacter == null)
return;
if (cc == null)
return;
CharacterItemManager itemManager = playerCharacter.getCharItemManager();
if (itemManager == null)
return;
// TODO uncomment this block after we determine when we
// setVaultOpen(false)
/*
* // cannot have bank and vault open at the same time if
* (itemManager.isVaultOpen()) return;
*/
if (itemManager.getTradingWith() != null) {
return;
// TODO close trade window here - simple once this is moved to WS
}
itemManager.setBankOpen(true);
// TODO When do we setBankOpen(false)? I don't think the client sends a
// "CloseBank" message.
AckBankWindowOpenedMsg ackBankWindowOpenedMsg = new AckBankWindowOpenedMsg(playerCharacter, 0L, 0L);
Dispatch dispatch = Dispatch.borrow(playerCharacter, ackBankWindowOpenedMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
ReqBankInventoryMsg reqBankInventoryMsg = new ReqBankInventoryMsg(playerCharacter, 0L);
dispatch = Dispatch.borrow(playerCharacter, reqBankInventoryMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
ShowBankInventoryMsg showBankInventoryMsg = new ShowBankInventoryMsg(playerCharacter, 0L);
dispatch = Dispatch.borrow(playerCharacter, showBankInventoryMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
}
/**
* Serializes the subclass specific items to the supplied ByteBufferWriter.
*/
@Override
protected void _serialize(ByteBufferWriter writer) {
writer.putInt(this.messageType);
for (int i = 0; i < 3; i++)
writer.putInt(0);
if (messageType == 1)
writer.putString(this.language);
else
writer.putString("");
writer.putInt(this.vendorObjectType);
writer.putInt(this.vendorObjectID);
for (int i = 0; i < 3; i++)
writer.putInt(0);
writer.put((byte) 0);
writer.put((byte) 0);
if (this.messageType == 1) {
writer.putInt(this.unknown01);
writer.putInt(this.unknown02);
} else if (this.messageType == 4) {
writer.putInt(0);
writer.putInt(0x364AF0D0); // 0x325695C0
if (this.vd != null)
writer.putInt(vd.getObjectUUID());
else
writer.putInt(this.unknown03);
writer.putInt(1);
writer.put((byte) 0);
writer.putInt(this.unknown03);
writer.put((byte) 0);
writer.putInt(0);
writer.putInt(0);
writer.putInt(2); // 2
if (menuType == 2)
writer.putInt(3);
else if (menuType == 3)
writer.putInt(4);
else
writer.putInt(5);
// writer.putInt(3); // 3=buy/sell/trade, 4=untrain, 5 closes
writer.putInt(10); // 10
writer.putInt(0);
writer.putInt(0);
writer.putInt(0);
return;
}
writer.putInt(15);
writer.putInt(5);
if (this.vd != null)
writer.putInt(vd.getObjectUUID());
else
writer.putInt(this.unknown03);
//filename datablock
writer.putInt(1);
writer.put((byte) 1);
writer.putInt(this.unknown03);
writer.put((byte) 1);
writer.putString(vd.getDialogType());
writer.putInt(0);
writer.putInt(1);
writer.putInt(4);
writer.putInt(0);
writer.put((byte) 1);
//vendor dialog datablock
writer.putString(vd.getDialogType());
writer.putString(vd.getIntro());
writer.put((byte) 0);
//menu options datablock
writer.putInt(1);
writer.putString(" [ " + vd.getIntro() + " ] ");
ArrayList<MenuOption> options = vd.getOptions();
writer.putInt((options.size() + 1));
for (MenuOption option : options) {
if (option.getMessage().equals(" [ Merchant options ] ")) {
writer.putInt(16);
} else {
writer.putInt(14);
}
writer.put((byte) 0);
writer.putInt(0);
writer.put((byte) 0);
writer.putInt(1);
writer.putString(option.getMessage());
writer.putInt(option.getOptionID());
for (int i = 0; i < 3; i++)
writer.putInt(0);
}
writer.putInt(10);
writer.put((byte) 0);
writer.putInt(0);
writer.put((byte) 0);
writer.putInt(1);
writer.putString("Done");
for (int i = 0; i < 4; i++)
writer.putInt(0);
// writer.putInt(1);
// writer.putInt(2);
for (int i = 0; i < 4; i++)
writer.putInt(0);
}
/**
* Deserializes the subclass specific items from the supplied
* ByteBufferReader.
*/
@Override
protected void _deserialize(ByteBufferReader reader) {
this.messageType = reader.getInt();
for (int i = 0; i < 3; i++)
reader.getInt();
this.language = reader.getString();
this.vendorObjectType = reader.getInt();
this.vendorObjectID = reader.getInt();
for (int i = 0; i < 3; i++)
reader.getInt();
reader.get();
reader.get();
this.unknown01 = reader.getInt();
this.unknown02 = reader.getInt();
this.unknown03 = reader.getInt();
reader.getInt();
// if (this.messageType == 1) {
reader.get();
reader.getInt();
reader.get();
reader.getInt();
reader.getShort();
// return;
// }
// reader.get();
// this.unknown04 = reader.getInt();
// reader.get();
// TODO more message to go here
}
public int getMessageType() {
return this.messageType;
}
public void setMessageType(int value) {
this.messageType = value;
}
public int getVendorObjectType() {
return this.vendorObjectType;
}
public int getVendorObjectID() {
return this.vendorObjectID;
}
public int getUnknown01() {
return this.unknown01;
}
public int getUnknown02() {
return this.unknown02;
}
public int getUnknown03() {
return this.unknown03;
}
public void setUnknown03(int value) {
this.unknown03 = value;
}
public void setLanguage(String value) {
this.language = value;
}
public void updateMessage(int messageType, int menuType) {
this.messageType = messageType;
this.menuType = menuType;
}
public void updateMessage(int messageType, String dialogType, String intro, int menuType) {
this.messageType = messageType;
this.dialogType = dialogType;
this.intro = intro;
this.introCode = " [ " + this.intro + " ] ";
this.menuType = menuType;
}
public void updateMessage(int messageType, VendorDialog vd) {
this.messageType = messageType;
this.vd = vd;
}
}