Public Repository for the Magicbane Shadowbane Emulator
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net;
import engine.Enum.DispatchChannel;
import engine.objects.ProducedItem;
import org.pmw.tinylog.Logger;
import java.util.HashSet;
import java.util.concurrent.DelayQueue;
import java.util.concurrent.atomic.LongAdder;
/**
* Thread blocks until MagicBane dispatch messages are
* enqueued then processes them in FIFO order. The collection
* is thread safe.
*
* Any large messages not time sensitive such as load object
* sent to more than a single individual should be spawned
* individually on a DispatchMessageThread.
*/
public enum ItemProductionManager implements Runnable {
ITEMPRODUCTIONMANAGER;
// Instance variables
private ItemQueue itemQueue;
private long nextFailedItemAudit;
// Class variables
@SuppressWarnings("unchecked") // Cannot have arrays of generics in java.
private static final DelayQueue<ItemQueue> producedQueue = new DelayQueue<>();
// Performance metrics
public static volatile long[] messageCount = new long[DispatchChannel.values().length];
public static LongAdder[] dispatchCount = new LongAdder[DispatchChannel.values().length];
public static volatile long[] maxRecipients = new long[DispatchChannel.values().length];
public static LongAdder dispatchPoolSize = new LongAdder();
public static HashSet<ProducedItem> FailedItems = new HashSet<>();
public Thread itemProductionThread = null;
// Thread constructor
public void startMessagePump() {
itemProductionThread = new Thread(this);
itemProductionThread.setName("ItemProductionManager");
}
public void initialize(){
itemProductionThread.start();
}
public static void send(ItemQueue item) {
// Don't queue up empty dispatches!
if (item == null)
return;
producedQueue.add(item);
}
@Override
public void run() {
while (true) {
try {
this.itemQueue = producedQueue.take();
if (this.itemQueue == null){
return;
}
if (this.itemQueue != null) {
if (this.itemQueue.item == null){
this.itemQueue.release();
return;
}
boolean created = this.itemQueue.item.finishProduction();
if (!created)
FailedItems.add(this.itemQueue.item);
this.itemQueue.release();
}
} catch (Exception e) {
Logger.error(e);
}
}
}
public static String getNetstatString() {
String outString = null;
String newLine = System.getProperty("line.separator");
outString = "[LUA_NETSTA()]" + newLine;
outString += "poolSize: " + dispatchPoolSize.longValue() + '\n';
for (DispatchChannel dispatchChannel : DispatchChannel.values()) {
outString += "Channel: " + dispatchChannel.name() + '\n';
outString += "Dispatches: " + dispatchCount[dispatchChannel.getChannelID()].longValue()+ '\n';
outString += "Messages: " + messageCount[dispatchChannel.getChannelID()] + '\n';
outString += "maxRecipients: " + maxRecipients[dispatchChannel.getChannelID()] + '\n';
}
return outString;
}
// For Debugging:
//Logger.error("MessageDispatcher", messageDispatch.msg.getOpcodeAsString() + " sent to " + messageDispatch.playerList.size() + " players");
}