mobs respect invisibility again
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@@ -59,7 +59,7 @@ public class MobileFSM {
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}
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}
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}
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}
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public static void AttackPlayer(Mob mob, PlayerCharacter target) {
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public static void AttackPlayer(Mob mob, PlayerCharacter target) {
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if (mob.getMobBase().getSeeInvis() < target.getHidden() || !target.isAlive()) {
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if(!mob.canSee(target)){
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mob.setCombatTarget(null);
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mob.setCombatTarget(null);
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return;
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return;
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}
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}
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@@ -221,6 +221,10 @@ public class MobileFSM {
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return false;
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return false;
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if (mob.mobPowers.isEmpty())
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if (mob.mobPowers.isEmpty())
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return false;
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return false;
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if(!mob.canSee((PlayerCharacter) mob.getCombatTarget())){
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mob.setCombatTarget(null);
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return false;
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}
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if (mob.nextCastTime == 0)
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if (mob.nextCastTime == 0)
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mob.nextCastTime = System.currentTimeMillis();
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mob.nextCastTime = System.currentTimeMillis();
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return mob.nextCastTime <= System.currentTimeMillis();
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return mob.nextCastTime <= System.currentTimeMillis();
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