rune application require/restrict actually use values

This commit is contained in:
2024-06-25 19:31:05 -05:00
parent 9995cc01b7
commit 023f933d0b
+2 -3
View File
@@ -78,11 +78,12 @@ public class ApplyRuneMsg extends ClientNetMsg {
return false;
}
boolean valid = true;
//Check race is met
ConcurrentHashMap<Integer, Boolean> races = rb.getRace();
if (races.size() > 0) {
int raceID = playerCharacter.getRaceID();
boolean valid = false;
for (int validID : races.keySet()) {
if (validID == raceID) {
valid = rb.getRace().get(raceID);
@@ -98,7 +99,6 @@ public class ApplyRuneMsg extends ClientNetMsg {
ConcurrentHashMap<Integer, Boolean> baseClasses = rb.getBaseClass();
if (baseClasses.size() > 0) {
int baseClassID = playerCharacter.getBaseClassID();
boolean valid = false;
for (int validID : baseClasses.keySet()) {
if (validID == baseClassID) {
valid = baseClasses.get(baseClassID);
@@ -114,7 +114,6 @@ public class ApplyRuneMsg extends ClientNetMsg {
ConcurrentHashMap<Integer, Boolean> promotionClasses = rb.getPromotionClass();
if (promotionClasses.size() > 0) {
int promotionClassID = playerCharacter.getPromotionClassID();
boolean valid = false;
for (int validID : promotionClasses.keySet()) {
if (validID == promotionClassID) {
valid = rb.getPromotionClass().get(promotionClassID);