rune application require/restrict actually use values
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@@ -78,11 +78,12 @@ public class ApplyRuneMsg extends ClientNetMsg {
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return false;
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}
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boolean valid = true;
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//Check race is met
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ConcurrentHashMap<Integer, Boolean> races = rb.getRace();
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if (races.size() > 0) {
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int raceID = playerCharacter.getRaceID();
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boolean valid = false;
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for (int validID : races.keySet()) {
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if (validID == raceID) {
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valid = rb.getRace().get(raceID);
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@@ -98,7 +99,6 @@ public class ApplyRuneMsg extends ClientNetMsg {
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ConcurrentHashMap<Integer, Boolean> baseClasses = rb.getBaseClass();
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if (baseClasses.size() > 0) {
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int baseClassID = playerCharacter.getBaseClassID();
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boolean valid = false;
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for (int validID : baseClasses.keySet()) {
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if (validID == baseClassID) {
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valid = baseClasses.get(baseClassID);
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@@ -114,7 +114,6 @@ public class ApplyRuneMsg extends ClientNetMsg {
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ConcurrentHashMap<Integer, Boolean> promotionClasses = rb.getPromotionClass();
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if (promotionClasses.size() > 0) {
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int promotionClassID = playerCharacter.getPromotionClassID();
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boolean valid = false;
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for (int validID : promotionClasses.keySet()) {
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if (validID == promotionClassID) {
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valid = rb.getPromotionClass().get(promotionClassID);
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