|  |  |  | @ -201,6 +201,8 @@ public class CombatUtilities {@@ -201,6 +201,8 @@ public class CombatUtilities { | 
			
		
	
		
			
				
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					|  |  |  |  |     public static void combatCycle(Mob agent, AbstractWorldObject target, boolean mainHand, ItemBase wb) { | 
			
		
	
		
			
				
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					|  |  |  |  |         ItemTemplate template = ItemTemplate.templates.get(wb.getUUID()); | 
			
		
	
		
			
				
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					|  |  |  |  |         if (!agent.isAlive() || !target.isAlive()) | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
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					|  |  |  | @ -221,7 +223,7 @@ public class CombatUtilities {@@ -221,7 +223,7 @@ public class CombatUtilities { | 
			
		
	
		
			
				
					|  |  |  |  |         if (agent.isSiege()) | 
			
		
	
		
			
				
					|  |  |  |  |             dt = SourceType.SIEGE; | 
			
		
	
		
			
				
					|  |  |  |  |         if (wb != null) { | 
			
		
	
		
			
				
					|  |  |  |  |             anim = CombatManager.getSwingAnimation(wb, null, mainHand); | 
			
		
	
		
			
				
					|  |  |  |  |             anim = CombatManager.getSwingAnimation(template, null, mainHand); | 
			
		
	
		
			
				
					|  |  |  |  |             dt = wb.getDamageType(); | 
			
		
	
		
			
				
					|  |  |  |  |         } else if (!mainHand) | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
	
		
			
				
					|  |  |  | @ -250,7 +252,8 @@ public class CombatUtilities {@@ -250,7 +252,8 @@ public class CombatUtilities { | 
			
		
	
		
			
				
					|  |  |  |  |             if (res != null && (res.immuneToAll() || res.immuneToAttacks() || res.immuneTo(dt))) | 
			
		
	
		
			
				
					|  |  |  |  |                 return; | 
			
		
	
		
			
				
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					|  |  |  |  |         int passiveAnim = CombatManager.getSwingAnimation(wb, null, mainHand); | 
			
		
	
		
			
				
					|  |  |  |  |         int passiveAnim = CombatManager.getSwingAnimation(template, null, mainHand); | 
			
		
	
		
			
				
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					|  |  |  |  |         if (canSwing(agent)) { | 
			
		
	
		
			
				
					|  |  |  |  |             if (triggerDefense(agent, target)) { | 
			
		
	
		
			
				
					|  |  |  |  |                 swingIsMiss(agent, target, passiveAnim); | 
			
		
	
	
		
			
				
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