new mob patrolling system
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@@ -106,7 +106,7 @@ public class LootManager {
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break;
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case "ITEM":
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MobLoot disc = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true);
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if (disc != null || fromDeath)
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if (disc != null && !fromDeath)
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mob.getCharItemManager().addItemToInventory(disc);
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break;
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