PlayerCombatStats proper delays
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@@ -5108,13 +5108,6 @@ public class PlayerCharacter extends AbstractCharacter {
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}
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if(this.isAlive() && this.isActive && this.enteredWorld) {
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if (this.combatStats == null) {
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this.combatStats = new PlayerCombatStats(this);
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}
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PlayerCombatStats cStats = this.combatStats;
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cStats.update();
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}
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} catch (Exception e) {
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Logger.error(e);
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} finally {
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@@ -14,6 +14,7 @@ import engine.gameManager.SessionManager;
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import engine.gameManager.SimulationManager;
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import engine.objects.Bane;
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import engine.objects.PlayerCharacter;
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import engine.objects.PlayerCombatStats;
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import org.pmw.tinylog.Logger;
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public class UpdateThread implements Runnable {
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@@ -32,6 +33,17 @@ public class UpdateThread implements Runnable {
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for(PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()){
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if (player != null) {
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player.doRegen();
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try {
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if (player.isAlive() && player.isActive() && player.isEnteredWorld()) {
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if (player.combatStats == null) {
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player.combatStats = new PlayerCombatStats(player);
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}
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PlayerCombatStats cStats = player.combatStats;
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cStats.update();
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}
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}catch(Exception e){
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}
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}
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}
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} catch (Exception e) {
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