PlayerCombatStats proper delays
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@@ -5108,13 +5108,6 @@ public class PlayerCharacter extends AbstractCharacter {
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}
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if(this.isAlive() && this.isActive && this.enteredWorld) {
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if (this.combatStats == null) {
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this.combatStats = new PlayerCombatStats(this);
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}
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PlayerCombatStats cStats = this.combatStats;
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cStats.update();
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}
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} catch (Exception e) {
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Logger.error(e);
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} finally {
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