Gold drop rate display fix.
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@@ -119,7 +119,10 @@ public class SimulateBootyCmd extends AbstractDevCmd {
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for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.getMobBase().bootySet)) {
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output += "NORMAL TABLE [" + entry.bootyType + "] " + entry.lootTable + ": " + entry.dropChance * dropRate + newline;
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if (entry.bootyType.equals("GOLD"))
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output += "NORMAL TABLE [" + entry.bootyType + "] " + entry.lootTable + ": " + entry.dropChance + newline;
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else
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output += "NORMAL TABLE [" + entry.bootyType + "] " + entry.lootTable + ": " + entry.dropChance * dropRate + newline;
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if (hotZoneRan == false && ZoneManager.inHotZone(mob.getLoc()) && LootManager.generalItemTables.containsKey(entry.lootTable + 1)) {
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output += "HOTZONE TABLE [" + entry.bootyType + "] " + (entry.lootTable + 1) + ": " + entry.dropChance * dropRate + newline;
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