Last vestige of FidalityID garbage and raw cache files removed.

This commit is contained in:
2023-03-31 10:05:13 -04:00
parent 4e1455be7f
commit 045840ec54
3 changed files with 1 additions and 15 deletions
@@ -79,7 +79,7 @@ public enum MaintenanceManager {
Building building = (Building) gameObject;
// No Maintenance on fidelity structures
// No maintenance on NPC owned buildings (Cache loaded)
if (building.getProtectionState() == Enum.ProtectionState.NPC)
continue;
-1
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@@ -1277,7 +1277,6 @@ public class Mob extends AbstractIntelligenceAgent {
if (chance <= me.getDropChance()) {
MobLoot ml = new MobLoot(this, me.getItemBase(), false);
ml.setFidelityEquipID(me.getObjectUUID());
this.charItemManager.addItemToInventory(ml);
}
}
-13
View File
@@ -34,9 +34,6 @@ public final class MobLoot extends Item {
private String prefix = "";
private String suffix = "";
private int fidelityEquipID = 0;
/**
* Create a new MobLoot.
* Do not use this to create Gold.
@@ -395,14 +392,4 @@ public final class MobLoot extends Item {
this.suffix = suffix;
}
public int getFidelityEquipID() {
return fidelityEquipID;
}
public void setFidelityEquipID(int fidelityEquipID) {
this.fidelityEquipID = fidelityEquipID;
}
}