Last vestige of FidalityID garbage and raw cache files removed.
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@@ -79,7 +79,7 @@ public enum MaintenanceManager {
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Building building = (Building) gameObject;
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// No Maintenance on fidelity structures
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// No maintenance on NPC owned buildings (Cache loaded)
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if (building.getProtectionState() == Enum.ProtectionState.NPC)
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continue;
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