Last vestige of FidalityID garbage and raw cache files removed.

This commit is contained in:
2023-03-31 10:05:13 -04:00
parent 4e1455be7f
commit 045840ec54
3 changed files with 1 additions and 15 deletions
@@ -79,7 +79,7 @@ public enum MaintenanceManager {
Building building = (Building) gameObject;
// No Maintenance on fidelity structures
// No maintenance on NPC owned buildings (Cache loaded)
if (building.getProtectionState() == Enum.ProtectionState.NPC)
continue;