hotfix mob roll finalized
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@@ -95,10 +95,11 @@ public class LootManager {
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}
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for (BootySetEntry bse : entries) {
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int roll;
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float dropChance = bse.dropChance * multiplier;
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switch (bse.bootyType) {
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case "GOLD":
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roll = ThreadLocalRandom.current().nextInt(101);
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if (roll > (bse.dropChance * multiplier)) {
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if (roll > dropChance) {
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//early exit, failed to hit minimum chance roll OR booty was generated from mob's death
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break;
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}
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@@ -111,8 +112,7 @@ public class LootManager {
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break;
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case "LOOT":
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roll = ThreadLocalRandom.current().nextInt(101);
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float dropChance = bse.dropChance * multiplier;
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if (roll > (bse.dropChance * multiplier)) {
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if (roll > dropChance) {
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//early exit, failed to hit minimum chance roll
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break;
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}
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