Gave Wall Archers mob AI
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@@ -502,7 +502,17 @@ public class MobileFSM {
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}
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if(mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()){
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//this is a player slotted guard minion
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if(mob.isAlive() == false || mob.despawned){
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if(mob.despawned){
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if(System.currentTimeMillis() > mob.deathTime + (mob.spawnTime * 1000)){
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if(mob.getEquipmentSetID() != ((Mob)mob.npcOwner).getEquipmentSetID()){
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mob.equipmentSetID = ((Mob)mob.npcOwner).getEquipmentSetID();
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mob.runAfterLoad();
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}
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mob.respawn();
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}
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return;
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}
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if(mob.isAlive() == false){
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CheckForRespawn(mob);
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return;
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}
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@@ -663,11 +673,16 @@ public class MobileFSM {
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mobAttack(mob);
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}
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private static void CheckToSendMobHome(Mob mob) {
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if(mob.isPlayerGuard() && ZoneManager.getCityAtLocation(mob.getLoc()).equals(mob.getGuild().getOwnedCity()) == false){
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if(mob.isPlayerGuard()){
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City current = ZoneManager.getCityAtLocation(mob.getLoc());
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if(current == null || current.equals(mob.getGuild().getOwnedCity()) == false) {
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PowersBase recall = PowersManager.getPowerByToken(-1994153779);
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PowersManager.useMobPower(mob, mob, recall, 40);
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mob.setAggroTargetID(0);
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mob.setCombatTarget(null);
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}
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}
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if (mob.getLoc().distanceSquared2D(mob.getBindLoc()) > sqr(2000)) {
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PowersBase recall = PowersManager.getPowerByToken(-1994153779);
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