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					@ -15,9 +15,11 @@ import engine.Enum.GameObjectType;
				@@ -15,9 +15,11 @@ import engine.Enum.GameObjectType;
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					import engine.Enum.TargetColor; | 
				
			
			
		
	
		
			
				
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					import engine.devcmd.AbstractDevCmd; | 
				
			
			
		
	
		
			
				
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					import engine.gameManager.BuildingManager; | 
				
			
			
		
	
		
			
				
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					import engine.gameManager.PowersManager; | 
				
			
			
		
	
		
			
				
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					import engine.gameManager.SessionManager; | 
				
			
			
		
	
		
			
				
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					import engine.math.Vector3fImmutable; | 
				
			
			
		
	
		
			
				
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					import engine.objects.*; | 
				
			
			
		
	
		
			
				
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					import engine.powers.PowersBase; | 
				
			
			
		
	
		
			
				
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					import engine.server.MBServerStatics; | 
				
			
			
		
	
		
			
				
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					import engine.util.StringUtils; | 
				
			
			
		
	
		
			
				
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					@ -499,8 +501,13 @@ public class InfoCmd extends AbstractDevCmd {
				@@ -499,8 +501,13 @@ public class InfoCmd extends AbstractDevCmd {
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					                    max = 321; | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					                int min = (int)(4.469 * targetMob.level - 3.469); | 
				
			
			
		
	
		
			
				
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					                output += "Min Loot Roll = " + min; | 
				
			
			
		
	
		
			
				
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					                output += "Max Loot Roll = " + max; | 
				
			
			
		
	
		
			
				
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					                output += "Min Loot Roll = " + min + newline; | 
				
			
			
		
	
		
			
				
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					                output += "Max Loot Roll = " + max + newline; | 
				
			
			
		
	
		
			
				
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					                output += "Effects:" + newline; | 
				
			
			
		
	
		
			
				
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					                for(MobBaseEffects mbe : targetMob.mobBase.mobbaseEffects){ | 
				
			
			
		
	
		
			
				
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					                    PowersBase pb = PowersManager.getPowerByToken(mbe.getToken()); | 
				
			
			
		
	
		
			
				
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					                    output += pb.name + newline; | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					                break; | 
				
			
			
		
	
		
			
				
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					            case Item:  //intentional passthrough
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					            case MobLoot: | 
				
			
			
		
	
	
		
			
				
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