make wall archers great again
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@@ -352,6 +352,16 @@ public class MobileFSM {
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if (mob == null) {
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return;
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}
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if(mob.despawned == true && mob.getMobBase().getLoadID() == 13171){
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//trebuchet spawn handler
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CheckForRespawn(mob);
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return;
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}
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if(mob.despawned == true && mob.isPlayerGuard == true){
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//override for guards
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CheckForRespawn(mob);
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return;
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}
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if (mob.isAlive() == false) {
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//no need to continue if mob is dead, check for respawn and move on
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CheckForRespawn(mob);
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@@ -362,6 +372,7 @@ public class MobileFSM {
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return;
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}
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CheckToSendMobHome(mob);
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mob.updateLocation();
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switch(mob.BehaviourType){
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case GuardCaptain:
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GuardCaptainLogic(mob);
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@@ -484,6 +495,16 @@ public class MobileFSM {
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if (mob.isAlive() == false){
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return;
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}
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if(MovementUtilities.inRangeDropAggro(mob,(PlayerCharacter)mob.getCombatTarget()) == false){
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mob.setCombatTarget(null);
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if (mob.isCombat()) {
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mob.setCombat(false);
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UpdateStateMsg rwss = new UpdateStateMsg();
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rwss.setPlayer(mob);
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DispatchMessage.sendToAllInRange(mob, rwss);
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}
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return;
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}
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if (!mob.isCombat()) {
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mob.setCombat(true);
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UpdateStateMsg rwss = new UpdateStateMsg();
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@@ -580,6 +601,7 @@ public class MobileFSM {
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if(mob.getCombatTarget() != null && mob.getCombatTarget().isAlive() == false){
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mob.setCombatTarget(null);
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}
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if(MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam){
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CheckMobMovement(mob);
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}
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@@ -477,7 +477,8 @@ public enum BuildingManager {
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mob.setRank(rank);
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mob.setPlayerGuard(true);
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mob.setParentZone(zone);
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mob.BehaviourType = Enum.MobBehaviourType.GuardWallArcher;
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MovementManager.translocate(mob,mob.getBindLoc(),mob.getRegion());
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return true;
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}
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if (NPC.ISGuardCaptain(contractID.getContractID())) {
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+15
-49
@@ -501,51 +501,6 @@ public class Mob extends AbstractIntelligenceAgent {
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writer.putInt(objectType);
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writer.putInt(mob.currentID);
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}
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/**
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* Generate a random quantity of gold for this mob.
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*
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* @return Quantity of gold
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*/
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public static int randomGoldAmount(Mob mob) {
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// percentage chance to drop gold
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//R8 mobs have 100% gold drop.
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if (mob.getLevel() < 80)
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if ((ThreadLocalRandom.current().nextDouble() * 100d) > MBServerStatics.GOLD_DROP_PERCENTAGE_CHANCE)
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return 0;
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int level = mob.getLevel();
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level = Math.max(level, 0);
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level = Math.min(level, 50);
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double minGold;
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double maxGold;
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if (mob.mobBase != null) {
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minGold = mob.mobBase.getMinGold();
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maxGold = mob.mobBase.getMaxGold();
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} else {
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minGold = MBServerStatics.GOLD_DROP_MINIMUM_PER_MOB_LEVEL[level];
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maxGold = MBServerStatics.GOLD_DROP_MAXIMUM_PER_MOB_LEVEL[level];
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}
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double gold = (ThreadLocalRandom.current().nextDouble() * (maxGold - minGold) + minGold);
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//server specific gold multiplier
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gold *= Float.parseFloat(ConfigManager.MB_NORMAL_DROP_RATE.getValue());
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//modify for hotzone
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if (ZoneManager.inHotZone(mob.getLoc()))
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gold *= Float.parseFloat(ConfigManager.MB_HOTZONE_DROP_RATE.getValue());
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return (int) gold;
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}
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public static Mob createMob(int loadID, Vector3fImmutable spawn, Guild guild, boolean isMob, Zone parent, Building building, int contractID) {
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Mob mobWithoutID = new Mob("", "", (short) 0, (short) 0, (short) 0, (short) 0, (short) 0, (short) 1, 0, false, false, false, spawn, spawn, Vector3fImmutable.ZERO, (short) 1, (short) 1, (short) 1, guild, (byte) 0, loadID, isMob, parent, building, contractID);
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@@ -561,10 +516,19 @@ public class Mob extends AbstractIntelligenceAgent {
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mob.setObjectTypeMask(MBServerStatics.MASK_MOB | mob.getTypeMasks());
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mob.setMob();
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mob.setParentZone(parent);
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mob.setInBuildingLoc(building, mob);
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Vector3fImmutable buildingWorldLoc = ZoneManager.convertLocalToWorld(building, mob.inBuildingLoc);
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mob.setBindLoc(buildingWorldLoc);
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mob.setLoc(buildingWorldLoc);
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mob.region = AbstractWorldObject.GetRegionByWorldObject(mob);
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MovementManager.translocate(mob,buildingWorldLoc,mob.region);
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mob.nameOverride = NPC.getPirateName(mob.getMobBaseID()) + " the " + mob.getContract().getName();
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mob.runAfterLoad();
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} catch (Exception e) {
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Logger.error("SQLException:" + e.getMessage());
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mob = null;
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}
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return mob;
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}
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@@ -853,7 +817,7 @@ public class Mob extends AbstractIntelligenceAgent {
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this.endLoc = buildingWorldLoc;
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this.stopMovement(endLoc);
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if (this.building.getBlueprintUUID() != 0 && this.building.getBlueprint().isWallPiece())
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if (this.building.getBlueprintUUID() != 0 && this.building.getBlueprint().isWallPiece() && this.contract == null)
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MovementManager.translocate(this, new Vector3fImmutable(this.building.getLoc().x, this.npcOwner.getLoc().y, this.building.getLoc().z), this.region);
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return;
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@@ -1646,9 +1610,11 @@ public class Mob extends AbstractIntelligenceAgent {
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if (npc != null) {
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if (npc.getSiegeMinionMap().containsKey(this)) putSlot = npc.getSiegeMinionMap().get(this);
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} else if (mob != null)
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if (mob.getSiegeMinionMap().containsKey(this)) putSlot = mob.getSiegeMinionMap().get(this);
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} else if (mob != null) {
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//if (mob.getSiegeMinionMap().containsKey(this)) putSlot = mob.getSiegeMinionMap().get(this);
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int hirelings = mob.building.getHirelings().size();
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putSlot = hirelings;
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}
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int count = 0;
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for (BuildingLocation slotLoc : buildingModel.getLocations())
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