print new skill calculations to client
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@@ -742,8 +742,6 @@ public class PlayerCombatStats {
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}
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}
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statMod = (float) (Math.pow(statMod, 1.5f) * 15f);
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statMod = (float) (Math.pow(statMod, 1.5f) * 15f);
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if (statMod < 1)
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statMod = 1f;
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return Math.round(statMod + skill.calculateAmountAfterTrains());
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return Math.round(statMod + skill.calculateAmountAfterTrains());
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}else {
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}else {
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