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@ -16,10 +16,10 @@ import engine.math.Vector3f; |
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import engine.math.Vector3fImmutable; |
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import engine.math.Vector3fImmutable; |
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import engine.objects.*; |
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import engine.objects.*; |
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import engine.powers.EffectsBase; |
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import engine.powers.EffectsBase; |
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import engine.wpak.data.ActionEntry; |
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import engine.wpak.data.Effect; |
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import engine.wpak.data.Effect; |
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import engine.wpak.data.ModifierEntry; |
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import engine.wpak.data.ModifierEntry; |
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import engine.wpak.data.Power; |
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import engine.wpak.data.Power; |
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import engine.wpak.data.PowerAction; |
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import engine.wpakpowers.Behaviour; |
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import engine.wpakpowers.Behaviour; |
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import org.pmw.tinylog.Logger; |
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import org.pmw.tinylog.Logger; |
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@ -1339,125 +1339,125 @@ public class mbEnums { |
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Behavior { |
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Behavior { |
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@Override |
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@Override |
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public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
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public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
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Behaviour.Behaviour(); |
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Behaviour.Behaviour(); |
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} |
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} |
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}, |
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}, |
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Flag { |
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Flag { |
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@Override |
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@Override |
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public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
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public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
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Behaviour.Flag(); |
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Behaviour.Flag(); |
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} |
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} |
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}, |
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}, |
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MapIntToInts { |
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MapIntToInts { |
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@Override |
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@Override |
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public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
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public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
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Behaviour.MapIntToInts(); |
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Behaviour.MapIntToInts(); |
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} |
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} |
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}, |
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}, |
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Standard { |
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Standard { |
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@Override |
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@Override |
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public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
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public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
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Behaviour.Standard(); |
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Behaviour.Standard(); |
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} |
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} |
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}, |
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}, |
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FPSubTypeAttr { |
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FPSubTypeAttr { |
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@Override |
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@Override |
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public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
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public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
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Behaviour.FPSubTypeAttr(); |
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Behaviour.FPSubTypeAttr(); |
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} |
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} |
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}, |
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}, |
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SubTypeSourceType { |
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SubTypeSourceType { |
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@Override |
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@Override |
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public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
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public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
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Behaviour.SubTypeSourceType(); |
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Behaviour.SubTypeSourceType(); |
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} |
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} |
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}, |
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}, |
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SubTypePowerType { |
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SubTypePowerType { |
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@Override |
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@Override |
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public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
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public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
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Behaviour.SubTypePowerType(); |
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Behaviour.SubTypePowerType(); |
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} |
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} |
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}, |
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}, |
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SubTypeSkill { |
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SubTypeSkill { |
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@Override |
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@Override |
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public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
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public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
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Behaviour.SubTypeSkill(); |
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Behaviour.SubTypeSkill(); |
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} |
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} |
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}, |
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}, |
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FPSubTypeDmg { |
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FPSubTypeDmg { |
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@Override |
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@Override |
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public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
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public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
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Behaviour.FPSubTypeDmg(); |
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Behaviour.FPSubTypeDmg(); |
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} |
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} |
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}, |
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}, |
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DD { |
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DD { |
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@Override |
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@Override |
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public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
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public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
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Behaviour.DD(); |
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Behaviour.DD(); |
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} |
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} |
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}, |
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}, |
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String { |
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String { |
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@Override |
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@Override |
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public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
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public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
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Behaviour.StringBehaviour(); |
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Behaviour.StringBehaviour(); |
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} |
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} |
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}, |
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}, |
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SubTypeMod { |
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SubTypeMod { |
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@Override |
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@Override |
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public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
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public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
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Behaviour.SubTypeMod(); |
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Behaviour.SubTypeMod(); |
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} |
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} |
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}, |
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}, |
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SubTypePower { |
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SubTypePower { |
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@Override |
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@Override |
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public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
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public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
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Behaviour.SubTypePower(); |
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Behaviour.SubTypePower(); |
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} |
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} |
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}, |
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}, |
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SubTypeDmg { |
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SubTypeDmg { |
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@Override |
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@Override |
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public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
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public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
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Behaviour.SubTypeDmg(); |
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Behaviour.SubTypeDmg(); |
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} |
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} |
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}, |
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}, |
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FPSubTypeSkill { |
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FPSubTypeSkill { |
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@Override |
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@Override |
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public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
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public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
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Behaviour.FPSubTypeSkill(); |
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Behaviour.FPSubTypeSkill(); |
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} |
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} |
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}, |
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}, |
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FPSubTypeMonster { |
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FPSubTypeMonster { |
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@Override |
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@Override |
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public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
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public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
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Behaviour.FPSubTypeMonster(); |
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Behaviour.FPSubTypeMonster(); |
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} |
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} |
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}, |
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}, |
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ProcInfo { |
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ProcInfo { |
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@Override |
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@Override |
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public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
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public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
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Behaviour.ProcInfo(); |
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Behaviour.ProcInfo(); |
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} |
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} |
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}; |
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}; |
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public abstract void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
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public abstract void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank); |
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank); |
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} |
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} |
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public enum MovementState { |
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public enum MovementState { |
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