hit chance
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@@ -1503,9 +1503,9 @@ public enum CombatManager {
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((AbstractCharacter) awo).getCharItemManager().damageRandomArmor(1);
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((AbstractCharacter) awo).getCharItemManager().damageRandomArmor(1);
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}
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}
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public static boolean LandHit(int C5, int D5){
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public static boolean LandHit(int ATR, int DEF){
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float chance = (C5-((C5+D5) * 0.315f)) / ((D5-((C5+D5) * 0.315f)) + (C5-((C5+D5) * 0.315f)));
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float chance = (ATR-((ATR+DEF) * 0.315f)) / ((DEF-((ATR+DEF) * 0.315f)) + (ATR-((ATR+DEF) * 0.315f)));
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float convertedChance = chance * 100;
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float convertedChance = chance * 100;
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int roll = ThreadLocalRandom.current().nextInt(101);
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int roll = ThreadLocalRandom.current().nextInt(101);
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