PlayerCombatStats weapon speed calculations complete
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@@ -207,6 +207,8 @@ public class PlayerCombatStats {
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if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
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if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
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this.atrHandOne = 0.0f;
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}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
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this.atrHandTwo = 0.0f;
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}
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}
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} //perfect DO NOT TOUCH
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@@ -267,6 +269,8 @@ public class PlayerCombatStats {
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if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
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if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
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this.minDamageHandOne = 0;
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}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
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this.minDamageHandTwo = 0;
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}
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}
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}
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@@ -330,6 +334,8 @@ public class PlayerCombatStats {
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if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
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if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
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this.maxDamageHandOne = 0;
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}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
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this.maxDamageHandTwo = 0;
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}
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}
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}
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@@ -351,9 +357,10 @@ public class PlayerCombatStats {
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for(Effect eff : weapon.effects.values()){
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for(AbstractEffectModifier mod : eff.getEffectModifiers()){
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if(mod.modType.equals(Enum.ModType.WeaponSpeed) || mod.modType.equals(Enum.ModType.AttackDelay)){
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float percent = mod.getPercentMod() * 0.01f;
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speed *= 1 + (mod.getPercentMod() * 0.01f);
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weaponSpecificValues += (mod.getPercentMod() * 0.01f);
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float percent = mod.getPercentMod();
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int trains = eff.getTrains();
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float modValue = percent + (trains * mod.getRamp());
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weaponSpecificValues += modValue * 0.01f;
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}
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}
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}
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@@ -376,8 +383,8 @@ public class PlayerCombatStats {
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}
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float bonusValues = 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.AttackDelay,Enum.SourceType.None);//1.0f;
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bonusValues -= (stanceValue + weaponSpecificValues); // take away stance modifier from alac bonus values
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speed *= 1 + weaponSpecificValues;
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bonusValues -= stanceValue; // take away stance modifier from alac bonus values
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speed *= 1 + stanceValue; // apply stance bonus
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speed *= bonusValues; // apply alac bonuses without stance mod
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@@ -391,6 +398,8 @@ public class PlayerCombatStats {
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if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
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if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
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this.attackSpeedHandOne = 0.0f;
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}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
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this.attackSpeedHandTwo = 0.0f;
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}
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}
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}
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@@ -419,6 +428,8 @@ public class PlayerCombatStats {
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if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
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if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
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this.rangeHandOne = 0.0f;
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}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
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this.rangeHandTwo = 0.0f;
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}
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}
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}
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