Game uses hikaricp for all connection pooling. Connection count set dynamically.

This commit is contained in:
2023-05-20 09:39:23 -04:00
parent 3c5ffed352
commit 0e4490576a
16 changed files with 136 additions and 184 deletions
@@ -10,7 +10,6 @@ package engine.gameManager;
import engine.Enum;
import engine.Enum.GameObjectType;
import engine.db.archive.DataWarehouse;
import engine.objects.AbstractGameObject;
import engine.objects.City;
import engine.objects.PlayerCharacter;
@@ -58,7 +57,7 @@ public enum SimulationManager {
String popString = "";
try (Connection connection = DataWarehouse.connectionPool.getConnection();
try (Connection connection = DbManager.getConnection();
PreparedStatement getPopString = connection.prepareStatement("CALL GET_POPULATION_STRING()");) {
ResultSet rs = getPopString.executeQuery();