player update handled in new thread
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@@ -26,7 +26,6 @@ import engine.job.JobScheduler;
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import engine.jobs.DeferredPowerJob;
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import engine.jobs.FinishSpireEffectJob;
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import engine.jobs.NoTimeJob;
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import engine.jobs.RefreshGroupJob;
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import engine.math.Bounds;
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import engine.math.FastMath;
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import engine.math.Vector3fImmutable;
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@@ -2102,7 +2101,7 @@ public class PlayerCharacter extends AbstractCharacter {
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this.lastUpdateTime = System.currentTimeMillis();
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this.lastStamUpdateTime = System.currentTimeMillis();
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this.update();
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this.update(false);
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PowersManager.applyPower(this, this, Vector3fImmutable.ZERO, -1661758934, 40, false);
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@@ -2923,7 +2922,7 @@ public class PlayerCharacter extends AbstractCharacter {
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public synchronized void grantXP(int xp) {
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if(this.promotionClass == null && this.level == 10){
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this.setOverFlowEXP(0);
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this.update();
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this.update(false);
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this.incVer();
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this.recalculate();
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this.calculateMaxHealthManaStamina();
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@@ -3084,7 +3083,7 @@ public class PlayerCharacter extends AbstractCharacter {
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}
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if (charReloadRequired) {
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this.update();
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this.update(false);
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this.incVer();
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this.recalculate();
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this.calculateMaxHealthManaStamina();
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@@ -3157,7 +3156,7 @@ public class PlayerCharacter extends AbstractCharacter {
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bonus += this.bonuses.getFloatPercentNullZero(ModType.Speed, SourceType.None);
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// TODO get equip bonus
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this.update();
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this.update(false);
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this.speedMod = bonus;
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}
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@@ -4839,7 +4838,10 @@ public class PlayerCharacter extends AbstractCharacter {
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}
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@Override
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public void update() {
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public void update(Boolean newSystem) {
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if(!newSystem)
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return;
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if (this.updateLock.writeLock().tryLock()) {
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try {
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@@ -5547,7 +5549,7 @@ public class PlayerCharacter extends AbstractCharacter {
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@Override
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public final void setIsCasting(final boolean isCasting) {
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if (this.isCasting != isCasting)
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this.update();
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this.update(false);
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this.isCasting = isCasting;
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}
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