Milliseconds are easier to interpret than fractions.
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@@ -26,11 +26,11 @@ public class HeartbeatCmd extends AbstractDevCmd {
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protected void _doCmd(PlayerCharacter pc, String[] words,
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AbstractGameObject target) {
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this.throwbackInfo(pc, "Heartbeat : " + SimulationManager.executionTime);
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this.throwbackInfo(pc, "Heartbeat Max: " + SimulationManager.executionMax);
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this.throwbackInfo(pc, "Heartbeat : " + SimulationManager.executionTime.toMillis() + "ms");
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this.throwbackInfo(pc, "Heartbeat Max: " + SimulationManager.executionMax.toMillis() + "ms");
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this.throwbackInfo(pc, "FSM: " + MobileFSMManager.executionTime);
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this.throwbackInfo(pc, "FSM max: " + MobileFSMManager.executionMax);
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this.throwbackInfo(pc, "FSM: " + MobileFSMManager.executionTime.toMillis() + "ms");
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this.throwbackInfo(pc, "FSM max: " + MobileFSMManager.executionMax.toMillis() + "ms");
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}
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