NPC and mob regions
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@@ -102,6 +102,22 @@ public class LoadCharacterMsg extends ClientNetMsg {
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writer.putInt(region.getRoom());
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}
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}
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else if (absChar.getObjectType().equals(GameObjectType.Mob)){
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Regions Mobregion = absChar.getRegion();
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if (region == null){
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writer.putInt(-1);
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writer.putInt(-1);
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}else{
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Building regionBuilding = Regions.GetBuildingForRegion(Mobregion);
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if (regionBuilding == null){
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writer.putInt(-1);
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writer.putInt(-1);
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}else{
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writer.putInt(region.getLevel());
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writer.putInt(region.getRoom());
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}
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}
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//TODO below is Mob Region Serialization, not implemented. default to -1, which is ground.
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}else {
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