limit spamming messages ot client for stat sync
This commit is contained in:
@@ -5475,11 +5475,12 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
return;
|
||||
}
|
||||
this.updateMovementState();
|
||||
this.regenerateHealth();
|
||||
this.regenerateMana();
|
||||
this.regenerateStamina();
|
||||
this.consumeStamina();
|
||||
this.syncClient();
|
||||
boolean updateHealth = this.regenerateHealth();
|
||||
boolean updateMana = this.regenerateMana();
|
||||
boolean updateStamina = this.regenerateStamina();
|
||||
boolean consumeStamina = this.consumeStamina();
|
||||
if(updateHealth || updateMana || updateStamina || consumeStamina)
|
||||
this.syncClient();
|
||||
} catch (Exception e) {
|
||||
Logger.error(e);
|
||||
} finally {
|
||||
@@ -5489,7 +5490,7 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
//ChatManager.chatSystemInfo(this,"HEALTH: " + this.health.get() + " MANA: " + this.mana.get() + " STAM: " + this.stamina.get());
|
||||
}
|
||||
|
||||
public void regenerateHealth(){
|
||||
public boolean regenerateHealth(){
|
||||
Long regenTime;
|
||||
Long currentTime = System.currentTimeMillis();
|
||||
regenTime = this.timestamps.getOrDefault("LastRegenHealth", currentTime);
|
||||
@@ -5504,23 +5505,23 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
float healthRegenerated = onePercent * rate * secondsPassed;
|
||||
//ChatManager.chatSystemInfo(this,"HEALTH REGENERATED: " + healthRegenerated + " SECONDS PASSED: " + secondsPassed);
|
||||
boolean workedHealth = false;
|
||||
float old,mod;
|
||||
float old = this.health.get();
|
||||
float mod = old + healthRegenerated;
|
||||
while(!workedHealth) {
|
||||
old = this.health.get();
|
||||
mod = old + healthRegenerated;
|
||||
if (mod > this.healthMax)
|
||||
mod = healthMax;
|
||||
else if (mod <= 0) {
|
||||
if (this.isAlive.compareAndSet(true, false))
|
||||
killCharacter("Water");
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
workedHealth = this.health.compareAndSet(old, mod);
|
||||
}
|
||||
|
||||
this.timestamps.put("LastRegenHealth",currentTime);
|
||||
return mod > old;
|
||||
}
|
||||
public void regenerateMana(){
|
||||
public boolean regenerateMana(){
|
||||
Long regenTime;
|
||||
Long currentTime = System.currentTimeMillis();
|
||||
regenTime = this.timestamps.getOrDefault("LastRegenMana", currentTime);
|
||||
@@ -5535,10 +5536,10 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
float manaRegenerated = onePercent * secondsPassed * rate;
|
||||
|
||||
boolean workedMana = false;
|
||||
float old,mod;
|
||||
float old = this.mana.get();
|
||||
float mod = old + manaRegenerated;
|
||||
while(!workedMana) {
|
||||
old = this.mana.get();
|
||||
mod = old + manaRegenerated;
|
||||
|
||||
if (mod > this.manaMax)
|
||||
mod = manaMax;
|
||||
else if (mod < 0)
|
||||
@@ -5547,14 +5548,15 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
}
|
||||
|
||||
this.timestamps.put("LastRegenMana",currentTime);
|
||||
return mod > old;
|
||||
}
|
||||
public void regenerateStamina(){
|
||||
public boolean regenerateStamina(){
|
||||
|
||||
Long currentTime = System.currentTimeMillis();
|
||||
|
||||
if(this.isMoving() || this.isFlying() || !this.canBreathe) {
|
||||
this.timestamps.put("LastRegenStamina",currentTime);
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
Long regenTime;
|
||||
@@ -5571,10 +5573,9 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
float staminaRegenerated = secondsPassed * ratio; // Stamina regenerates 1 point per `rate` seconds
|
||||
|
||||
boolean workedStamina = false;
|
||||
float old, mod;
|
||||
float old = this.stamina.get();
|
||||
float mod = old + staminaRegenerated;
|
||||
while (!workedStamina) {
|
||||
old = this.stamina.get();
|
||||
mod = old + staminaRegenerated;
|
||||
if (mod > this.staminaMax)
|
||||
mod = staminaMax;
|
||||
else if (mod < 0)
|
||||
@@ -5583,8 +5584,9 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
}
|
||||
//ChatManager.chatSystemInfo(this, "STAM: " + this.stamina.get() + " / " + this.staminaMax);
|
||||
this.timestamps.put("LastRegenStamina", currentTime);
|
||||
return mod > old;
|
||||
}
|
||||
public void consumeStamina(){
|
||||
public boolean consumeStamina(){
|
||||
Long regenTime;
|
||||
Long currentTime = System.currentTimeMillis();
|
||||
regenTime = this.timestamps.getOrDefault("LastConsumeStamina", currentTime);
|
||||
@@ -5594,7 +5596,7 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
|
||||
if(!this.isMoving() && !this.isFlying() && this.canBreathe) {
|
||||
this.timestamps.put("LastConsumeStamina",currentTime);
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
if(!this.combat){
|
||||
consumption = 0.4f * secondsPassed;
|
||||
@@ -5607,10 +5609,9 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
consumption = 2.0f * secondsPassed;
|
||||
|
||||
boolean workedStamina = false;
|
||||
float old,mod;
|
||||
float old = this.stamina.get();
|
||||
float mod = old - consumption;
|
||||
while (!workedStamina) {
|
||||
old = this.stamina.get();
|
||||
mod = old - consumption;
|
||||
if (mod <= 0)
|
||||
mod = 0;
|
||||
workedStamina = this.stamina.compareAndSet(old, mod);
|
||||
@@ -5618,27 +5619,28 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
//ChatManager.chatSystemInfo(this, "STAM: " + this.stamina.get() + " / " + this.staminaMax);
|
||||
this.timestamps.put("LastConsumeStamina",currentTime);
|
||||
if(this.stamina.get() == 0){
|
||||
this.consumeHealth(secondsPassed);
|
||||
return this.consumeHealth(secondsPassed);
|
||||
}
|
||||
return mod < old;
|
||||
}
|
||||
|
||||
public void consumeHealth(float secondsPassed){
|
||||
public boolean consumeHealth(float secondsPassed){
|
||||
float consumption = 2.0f * secondsPassed;
|
||||
boolean workedHealth = false;
|
||||
float old,mod;
|
||||
float old = this.health.get();
|
||||
float mod = old - consumption;
|
||||
while(!workedHealth) {
|
||||
old = this.health.get();
|
||||
mod = old - consumption;
|
||||
|
||||
if (mod > this.healthMax)
|
||||
mod = healthMax;
|
||||
else if (mod <= 0) {
|
||||
if (this.isAlive.compareAndSet(true, false))
|
||||
killCharacter("Water");
|
||||
return;
|
||||
return true;
|
||||
}
|
||||
workedHealth = this.health.compareAndSet(old, mod);
|
||||
}
|
||||
//ChatManager.chatSystemInfo(this, "HEALTH: " + this.health.get() + " / " + this.healthMax);
|
||||
return mod < old;
|
||||
}
|
||||
|
||||
enum RecoveryType{
|
||||
|
||||
Reference in New Issue
Block a user