mob AI new thread

This commit is contained in:
2023-08-01 20:13:23 -05:00
parent 5e0b4ad763
commit 140a9bd084
16 changed files with 75 additions and 218 deletions
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.mobileAI;
import engine.Enum;
import engine.Enum.DispatchChannel;
import engine.InterestManagement.WorldGrid;
import engine.mobileAI.Threads.MobAIThread;
import engine.mobileAI.utilities.CombatUtilities;
import engine.mobileAI.utilities.MovementUtilities;
import engine.gameManager.*;
import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
import engine.net.DispatchMessage;
import engine.net.client.msg.PerformActionMsg;
import engine.net.client.msg.PowerProjectileMsg;
import engine.net.client.msg.UpdateStateMsg;
import engine.objects.*;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.Map.Entry;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ThreadLocalRandom;
import static engine.math.FastMath.sqr;
public class MobAI {
private static void AttackTarget(Mob mob, AbstractWorldObject target) {
try {
if (mob == null)
return;
if (target == null || !target.isAlive()) {
mob.setCombatTarget(null);
return;
}
if (target.getObjectType() == Enum.GameObjectType.PlayerCharacter && canCast(mob)) {
if (MobCast(mob)) {
mob.updateLocation();
return;
}
}
if (!CombatUtilities.inRangeToAttack(mob, target))
return;
switch (target.getObjectType()) {
case PlayerCharacter:
PlayerCharacter targetPlayer = (PlayerCharacter) target;
AttackPlayer(mob, targetPlayer);
break;
case Building:
Building targetBuilding = (Building) target;
AttackBuilding(mob, targetBuilding);
break;
case Mob:
Mob targetMob = (Mob) target;
AttackMob(mob, targetMob);
break;
}
mob.updateLocation();
} catch(Exception e){
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackTarget" + " " + e.getMessage());
}
}
public static void AttackPlayer(Mob mob, PlayerCharacter target) {
try{
if (!mob.canSee(target)) {
mob.setCombatTarget(null);
return;
}
if (mob.BehaviourType.callsForHelp)
MobCallForHelp(mob);
if (!MovementUtilities.inRangeDropAggro(mob, target)) {
mob.setCombatTarget(null);
return;
}
if (CombatUtilities.inRange2D(mob, target, mob.getRange())) {
//no weapons, default mob attack speed 3 seconds.
if (System.currentTimeMillis() < mob.getLastAttackTime())
return;
// ranged mobs cant attack while running. skip until they finally stop.
if (mob.isMoving() && mob.getRange() > 20)
return;
// add timer for last attack.
ItemBase mainHand = mob.getWeaponItemBase(true);
ItemBase offHand = mob.getWeaponItemBase(false);
if (mainHand == null && offHand == null) {
CombatUtilities.combatCycle(mob, target, true, null);
int delay = 3000;
if (mob.isSiege())
delay = 11000;
mob.setLastAttackTime(System.currentTimeMillis() + delay);
} else if (mob.getWeaponItemBase(true) != null) {
int delay = 3000;
if (mob.isSiege())
delay = 11000;
CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
mob.setLastAttackTime(System.currentTimeMillis() + delay);
} else if (mob.getWeaponItemBase(false) != null) {
int attackDelay = 3000;
if (mob.isSiege())
attackDelay = 11000;
CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
}
}
if(target.getPet() != null){
if(target.getPet().getCombatTarget() == null && target.getPet().assist() == true){
target.getPet().setCombatTarget(mob);
}
}
} catch(Exception e){
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackPlayer" + " " + e.getMessage());
}
}
public static void AttackBuilding(Mob mob, Building target) {
try{
if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) {
mob.setCombatTarget(null);
return;
}
City playercity = ZoneManager.getCityAtLocation(mob.getLoc());
if (playercity != null)
for (Mob guard : playercity.getParent().zoneMobSet)
if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal())
if (guard.getCombatTarget() == null && !guard.getGuild().equals(mob.getGuild()))
guard.setCombatTarget(mob);
if (mob.isSiege())
MovementManager.sendRWSSMsg(mob);
ItemBase mainHand = mob.getWeaponItemBase(true);
ItemBase offHand = mob.getWeaponItemBase(false);
if (mainHand == null && offHand == null) {
CombatUtilities.combatCycle(mob, target, true, null);
int delay = 3000;
if (mob.isSiege())
delay = 15000;
mob.setLastAttackTime(System.currentTimeMillis() + delay);
} else if (mob.getWeaponItemBase(true) != null) {
int attackDelay = 3000;
if (mob.isSiege())
attackDelay = 15000;
CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
} else if (mob.getWeaponItemBase(false) != null) {
int attackDelay = 3000;
if (mob.isSiege())
attackDelay = 15000;
CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
}
if (mob.isSiege()) {
PowerProjectileMsg ppm = new PowerProjectileMsg(mob, target);
ppm.setRange(50);
DispatchMessage.dispatchMsgToInterestArea(mob, ppm, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
}
} catch(Exception e){
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackBuilding" + " " + e.getMessage());
}
}
public static void AttackMob(Mob mob, Mob target) {
try{
if (mob.getRange() >= 30 && mob.isMoving())
return;
//no weapons, default mob attack speed 3 seconds.
ItemBase mainHand = mob.getWeaponItemBase(true);
ItemBase offHand = mob.getWeaponItemBase(false);
if (mainHand == null && offHand == null) {
CombatUtilities.combatCycle(mob, target, true, null);
int delay = 3000;
if (mob.isSiege())
delay = 11000;
mob.setLastAttackTime(System.currentTimeMillis() + delay);
} else if (mob.getWeaponItemBase(true) != null) {
int attackDelay = 3000;
if (mob.isSiege())
attackDelay = 11000;
CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
} else if (mob.getWeaponItemBase(false) != null) {
int attackDelay = 3000;
if (mob.isSiege())
attackDelay = 11000;
CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
if(target.combatTarget == null){
target.combatTarget = mob;
}
}
} catch(Exception e){
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackMob" + " " + e.getMessage());
}
}
private static void Patrol(Mob mob) {
try{
//make sure mob is out of combat stance
if (mob.isCombat() && mob.getCombatTarget() == null) {
mob.setCombat(false);
UpdateStateMsg rwss = new UpdateStateMsg();
rwss.setPlayer(mob);
DispatchMessage.sendToAllInRange(mob, rwss);
}
int patrolDelay = ThreadLocalRandom.current().nextInt((int) (MobAIThread.AI_PATROL_DIVISOR * 0.5f), MobAIThread.AI_PATROL_DIVISOR) + MobAIThread.AI_PATROL_DIVISOR;
if (mob.stopPatrolTime + (patrolDelay * 1000) > System.currentTimeMillis())
//early exit while waiting to patrol again
return;
//guard captains inherit barracks patrol points dynamically
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) {
Building barracks = mob.building;
if (barracks != null && barracks.patrolPoints != null && !barracks.getPatrolPoints().isEmpty()) {
mob.patrolPoints = barracks.patrolPoints;
} else {
randomGuardPatrolPoint(mob);
return;
}
}
if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1) {
mob.lastPatrolPointIndex = 0;
}
mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex);
mob.lastPatrolPointIndex += 1;
MovementUtilities.aiMove(mob, mob.destination, true);
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) {
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
//make sure mob is out of combat stance
if (minion.getKey().despawned == false) {
if (minion.getKey().isCombat() && minion.getKey().getCombatTarget() == null) {
minion.getKey().setCombat(false);
UpdateStateMsg rwss = new UpdateStateMsg();
rwss.setPlayer(minion.getKey());
DispatchMessage.sendToAllInRange(minion.getKey(), rwss);
}
if (MovementUtilities.canMove(minion.getKey())) {
Vector3f minionOffset = Formation.getOffset(2, minion.getValue() + 3);
minion.getKey().updateLocation();
Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z);
MovementUtilities.aiMove(minion.getKey(), formationPatrolPoint, true);
}
}
}
}
} catch(Exception e){
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackTarget" + " " + e.getMessage());
}
}
public static boolean canCast(Mob mob) {
try{
// Performs validation to determine if a
// mobile in the proper state to cast.
if (mob == null)
return false;
if (mob.mobPowers.isEmpty())
return false;
if (!mob.canSee((PlayerCharacter) mob.getCombatTarget())) {
mob.setCombatTarget(null);
return false;
}
int castRoll = ThreadLocalRandom.current().nextInt(101);
if(castRoll <= MobAIThread.AI_POWER_DIVISOR){
return false;
}
if (mob.nextCastTime == 0)
mob.nextCastTime = System.currentTimeMillis();
return mob.nextCastTime <= System.currentTimeMillis();
} catch(Exception e){
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: canCast" + " " + e.getMessage());
}
return false;
}
public static boolean MobCast(Mob mob) {
try{
// Method picks a random spell from a mobile's list of powers
// and casts it on the current target (or itself). Validation
// (including empty lists) is done previously within canCast();
ArrayList<Integer> powerTokens;
ArrayList<Integer> purgeTokens;
PlayerCharacter target = (PlayerCharacter) mob.getCombatTarget();
if (mob.BehaviourType.callsForHelp)
MobCallForHelp(mob);
// Generate a list of tokens from the mob powers for this mobile.
powerTokens = new ArrayList<>(mob.mobPowers.keySet());
purgeTokens = new ArrayList<>();
// If player has this effect on them currently then remove
// this token from our list.
for (int powerToken : powerTokens) {
PowersBase powerBase = PowersManager.getPowerByToken(powerToken);
for (ActionsBase actionBase : powerBase.getActions()) {
String stackType = actionBase.stackType;
if (target.getEffects() != null && target.getEffects().containsKey(stackType))
purgeTokens.add(powerToken);
}
}
powerTokens.removeAll(purgeTokens);
// Sanity check
if (powerTokens.isEmpty())
return false;
// Pick random spell from our list of powers
int powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size()));
int powerRank = mob.mobPowers.get(powerToken);
PowersBase mobPower = PowersManager.getPowerByToken(powerToken);
//check for hit-roll
if (mobPower.requiresHitRoll) {
if (CombatUtilities.triggerDefense(mob, mob.getCombatTarget())) {
return false;
}
if (CombatUtilities.triggerDodge(mob, mob.getCombatTarget())) {
return false;
}
if (CombatUtilities.triggerBlock(mob, mob.getCombatTarget())) {
return false;
}
if (CombatUtilities.triggerParry(mob, mob.getCombatTarget())) {
return false;
}
}
// Cast the spell
if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mobPower.getRange())) {
PowersManager.useMobPower(mob, (AbstractCharacter) mob.getCombatTarget(), mobPower, powerRank);
PerformActionMsg msg;
if (!mobPower.isHarmful() || mobPower.targetSelf)
msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob);
else
msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target);
msg.setUnknown04(2);
PowersManager.finishUseMobPower(msg, mob, 0, 0);
// Default minimum seconds between cast = 10
float randomCooldown = (ThreadLocalRandom.current().nextInt(150) + 100) * 0.01f;
mob.nextCastTime = System.currentTimeMillis() + (long)((mobPower.getCooldown() + (MobAIThread.AI_POWER_DIVISOR * 1000)) * randomCooldown);
return true;
}
} catch(Exception e){
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: MobCast" + " " + e.getMessage());
}
return false;
}
public static void MobCallForHelp(Mob mob) {
try{
boolean callGotResponse = false;
if (mob.nextCallForHelp == 0) {
mob.nextCallForHelp = System.currentTimeMillis();
}
if (mob.nextCallForHelp < System.currentTimeMillis())
return;
//mob sends call for help message
ChatManager.chatSayInfo(null, mob.getName() + " calls for help!");
Zone mobCamp = mob.getParentZone();
for (Mob helper : mobCamp.zoneMobSet) {
if (helper.BehaviourType.respondsToCallForHelp && helper.BehaviourType.BehaviourHelperType.equals(mob.BehaviourType)) {
helper.setCombatTarget(mob.getCombatTarget());
callGotResponse = true;
}
}
if (callGotResponse)
//wait 60 seconds to call for help again
mob.nextCallForHelp = System.currentTimeMillis() + 60000;
} catch(Exception e){
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: MobCallForHelp" + " " + e.getMessage());
}
}
public static void DetermineAction(Mob mob) {
try{
//always check the respawn que, respawn 1 mob max per second to not flood the client
if (mob == null)
return;
if (mob.despawned && mob.getMobBase().getLoadID() == 13171) {
//trebuchet spawn handler
CheckForRespawn(mob);
return;
}
if (mob.despawned && mob.isPlayerGuard) {
//override for guards
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) {
if (mob.npcOwner.isAlive() == false || ((Mob) mob.npcOwner).despawned == true) {
//minions don't respawn while guard captain is dead
if (mob.isAlive() == false) {
mob.deathTime = System.currentTimeMillis();
return;
}
}
}
CheckForRespawn(mob);
//check to send mob home for player guards to prevent exploit of dragging guards away and then teleporting
if(mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()){
CheckToSendMobHome(mob);
}
return;
}
if (!mob.isAlive()) {
//no need to continue if mob is dead, check for respawn and move on
CheckForRespawn(mob);
return;
}
if (mob.playerAgroMap.isEmpty() && mob.isPlayerGuard == false && mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) {
//no players loaded, no need to proceed
mob.setCombatTarget(null);
return;
}
if (mob.isCombat() && mob.getCombatTarget() == null) {
mob.setCombat(false);
UpdateStateMsg rwss = new UpdateStateMsg();
rwss.setPlayer(mob);
DispatchMessage.sendToAllInRange(mob, rwss);
}
if(mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) {
CheckToSendMobHome(mob);
}
if (mob.combatTarget != null) {
if(mob.getCombatTarget().isAlive() == false){
mob.setCombatTarget(null);
return;
}
if(mob.getCombatTarget().getObjectTypeMask() == MBServerStatics.MASK_PLAYER){
if(mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false){
mob.setCombatTarget(null);
return;
}
if(mob.canSee((PlayerCharacter)mob.getCombatTarget()) == false) {
mob.setCombatTarget(null);
return;
}
}
}
//if(mob.getTimestamps().containsKey("LOCATIONSYNC") == false){
// mob.getTimestamps().put("LOCATIONSYNC",System.currentTimeMillis());
//}
switch (mob.BehaviourType) {
case GuardCaptain:
GuardCaptainLogic(mob);
break;
case GuardMinion:
GuardMinionLogic(mob);
break;
case GuardWallArcher:
GuardWallArcherLogic(mob);
break;
case Pet1:
PetLogic(mob);
break;
case HamletGuard:
HamletGuardLogic(mob);
break;
default:
DefaultLogic(mob);
break;
}
} catch(Exception e){
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: DetermineAction" + " " + e.getMessage());
}
}
private static void CheckForAggro(Mob aiAgent) {
try{
//looks for and sets mobs combatTarget
if (!aiAgent.isAlive())
return;
ConcurrentHashMap<Integer, Boolean> loadedPlayers = aiAgent.playerAgroMap;
for (Entry playerEntry : loadedPlayers.entrySet()) {
int playerID = (int) playerEntry.getKey();
PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID);
//Player is null, let's remove them from the list.
if (loadedPlayer == null) {
loadedPlayers.remove(playerID);
continue;
}
//Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
if (!loadedPlayer.isAlive()) {
loadedPlayers.remove(playerID);
continue;
}
//Can't see target, skip aggro.
if (!aiAgent.canSee(loadedPlayer))
continue;
// No aggro for this race type
if (aiAgent.notEnemy.size() > 0 && aiAgent.notEnemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()) == true)
continue;
//mob has enemies and this player race is not it
if(aiAgent.enemy.size() > 0 && aiAgent.enemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()) == false){
continue;
}
if (MovementUtilities.inRangeToAggro(aiAgent, loadedPlayer)) {
aiAgent.setCombatTarget(loadedPlayer);
return;
}
}
if(aiAgent.combatTarget == null) {
//look for pets to aggro if no players found to aggro
HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(aiAgent, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_PET);
for (AbstractWorldObject awoMob : awoList) {
//dont scan self.
if (aiAgent.equals(awoMob))
continue;
Mob aggroMob = (Mob) awoMob;
aiAgent.setCombatTarget(aggroMob);
return;
}
}
} catch(Exception e){
Logger.info(aiAgent.getObjectUUID() + " " + aiAgent.getName() + " Failed At: CheckForAggro" + " " + e.getMessage());
}
}
private static void CheckMobMovement(Mob mob) {
try{
if (!MovementUtilities.canMove(mob))
return;
mob.updateLocation();
switch (mob.BehaviourType) {
case Pet1:
if(mob.getOwner() == null){
return;
}
if (!mob.playerAgroMap.containsKey(mob.getOwner().getObjectUUID())) {
//mob no longer has its owner loaded, translocate pet to owner
MovementManager.translocate(mob, mob.getOwner().getLoc(), null);
return;
}
if (mob.getCombatTarget() == null) {
//move back to owner
if (CombatUtilities.inRange2D(mob, mob.getOwner(), 6))
return;
mob.destination = mob.getOwner().getLoc();
MovementUtilities.moveToLocation(mob, mob.destination, 5);
} else
chaseTarget(mob);
break;
case GuardMinion:
if (!mob.npcOwner.isAlive() || ((Mob) mob.npcOwner).despawned)
randomGuardPatrolPoint(mob);
else {
if (mob.getCombatTarget() != null) {
chaseTarget(mob);
}
}
break;
default:
if (mob.getCombatTarget() == null) {
if (!mob.isMoving()) {
Patrol(mob);
} else {
mob.stopPatrolTime = System.currentTimeMillis();
}
} else {
chaseTarget(mob);
}
break;
}
} catch(Exception e){
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: CheckMobMovement" + " " + e.getMessage());
}
}
private static void CheckForRespawn(Mob aiAgent) {
try{
if (aiAgent.deathTime == 0) {
aiAgent.setDeathTime(System.currentTimeMillis());
return;
}
//handles checking for respawn of dead mobs even when no players have mob loaded
//Despawn Timer with Loot currently in inventory.
if (!aiAgent.despawned) {
if (aiAgent.getCharItemManager().getInventoryCount() > 0) {
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) {
aiAgent.despawn();
aiAgent.deathTime = System.currentTimeMillis();
return;
}
//No items in inventory.
} else {
//Mob's Loot has been looted.
if (aiAgent.isHasLoot()) {
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) {
aiAgent.despawn();
aiAgent.deathTime = System.currentTimeMillis();
return;
}
//Mob never had Loot.
} else {
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER) {
aiAgent.despawn();
aiAgent.deathTime = System.currentTimeMillis();
return;
}
}
}
} else if (System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000))) {
//aiAgent.respawn();
if(aiAgent.getParentZone().respawnQue.contains(aiAgent) == false) {
aiAgent.getParentZone().respawnQue.add(aiAgent);
}
}
} catch(Exception e){
Logger.info(aiAgent.getObjectUUID() + " " + aiAgent.getName() + " Failed At: CheckForRespawn" + " " + e.getMessage());
}
}
public static void CheckForAttack(Mob mob) {
try{
//checks if mob can attack based on attack timer and range
if (mob.isAlive() == false)
return;
if (mob.getCombatTarget() == null) {
return;
}
if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false && mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) {
mob.setCombatTarget(null);
if (mob.isCombat()) {
mob.setCombat(false);
UpdateStateMsg rwss = new UpdateStateMsg();
rwss.setPlayer(mob);
DispatchMessage.sendToAllInRange(mob, rwss);
}
return;
}
if (!mob.isCombat()) {
mob.setCombat(true);
UpdateStateMsg rwss = new UpdateStateMsg();
rwss.setPlayer(mob);
DispatchMessage.sendToAllInRange(mob, rwss);
}
if (System.currentTimeMillis() > mob.getLastAttackTime())
AttackTarget(mob, mob.getCombatTarget());
} catch(Exception e){
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: CheckForAttack" + " " + e.getMessage());
}
}
private static void CheckToSendMobHome(Mob mob) {
try{
if (mob.BehaviourType.isAgressive) {
if (mob.isPlayerGuard()) {
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) {
CheckForPlayerGuardAggro(mob);
}
} else {
CheckForAggro(mob);
}
}
if (mob.getCombatTarget() != null && CombatUtilities.inRange2D(mob, mob.getCombatTarget(), MobAIThread.AI_BASE_AGGRO_RANGE * 0.5f)) {
return;
}
if (mob.isPlayerGuard() && !mob.despawned) {
City current = ZoneManager.getCityAtLocation(mob.getLoc());
if (current == null || current.equals(mob.getGuild().getOwnedCity()) == false) {
PowersBase recall = PowersManager.getPowerByToken(-1994153779);
PowersManager.useMobPower(mob, mob, recall, 40);
mob.setCombatTarget(null);
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal() && mob.isAlive()) {
//guard captain pulls his minions home with him
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
PowersManager.useMobPower(minion.getKey(), minion.getKey(), recall, 40);
minion.getKey().setCombatTarget(null);
}
}
}
} else if (MovementUtilities.inRangeOfBindLocation(mob) == false) {
PowersBase recall = PowersManager.getPowerByToken(-1994153779);
PowersManager.useMobPower(mob, mob, recall, 40);
mob.setCombatTarget(null);
for (Entry playerEntry : mob.playerAgroMap.entrySet()) {
PlayerCharacter.getFromCache((int) playerEntry.getKey()).setHateValue(0);
}
}
} catch(Exception e){
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: CheckToSendMobHome" + " " + e.getMessage());
}
}
private static void chaseTarget(Mob mob) {
try{
mob.updateMovementState();
mob.updateLocation();
if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) {
if (mob.getRange() > 15) {
mob.destination = mob.getCombatTarget().getLoc();
MovementUtilities.moveToLocation(mob, mob.destination, 0);
} else {
//check if building
switch (mob.getCombatTarget().getObjectType()) {
case PlayerCharacter:
case Mob:
mob.destination = MovementUtilities.GetDestinationToCharacter(mob, (AbstractCharacter) mob.getCombatTarget());
MovementUtilities.moveToLocation(mob, mob.destination, mob.getRange());
break;
case Building:
mob.destination = mob.getCombatTarget().getLoc();
MovementUtilities.moveToLocation(mob,mob.getCombatTarget().getLoc(),0);
break;
}
}
}
} catch(Exception e){
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: chaseTarget" + " " + e.getMessage());
}
}
private static void SafeGuardAggro(Mob mob) {
try{
HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(mob, 100, MBServerStatics.MASK_MOB);
for (AbstractWorldObject awoMob : awoList) {
//dont scan self.
if (mob.equals(awoMob) || mob.isGuard() == true)
continue;
Mob aggroMob = (Mob) awoMob;
//dont attack other guards
if (aggroMob.isGuard())
continue;
if (mob.getLoc().distanceSquared2D(aggroMob.getLoc()) > sqr(50))
continue;
mob.setCombatTarget(aggroMob);
}
} catch(Exception e){
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: SafeGuardAggro" + " " + e.getMessage());
}
}
public static void GuardCaptainLogic(Mob mob) {
try{
if (mob.getCombatTarget() == null)
CheckForPlayerGuardAggro(mob);
CheckMobMovement(mob);
CheckForAttack(mob);
} catch(Exception e){
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: GuardCaptainLogic" + " " + e.getMessage());
}
}
public static void GuardMinionLogic(Mob mob) {
try{
if (!mob.npcOwner.isAlive() && mob.getCombatTarget() == null) {
CheckForPlayerGuardAggro(mob);
}
if (mob.npcOwner.getCombatTarget() != null)
mob.setCombatTarget(mob.npcOwner.getCombatTarget());
else
mob.setCombatTarget(null);
CheckMobMovement(mob);
CheckForAttack(mob);
} catch(Exception e){
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: GuardMinionLogic" + " " + e.getMessage());
}
}
public static void GuardWallArcherLogic(Mob mob) {
try{
if (mob.getCombatTarget() == null)
CheckForPlayerGuardAggro(mob);
else
CheckForAttack(mob);
} catch(Exception e){
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: GuardWallArcherLogic" + " " + e.getMessage());
}
}
private static void PetLogic(Mob mob) {
try{
if(mob.getOwner() == null && mob.isNecroPet() == false && mob.isSiege() == false){
if(ZoneManager.getSeaFloor().zoneMobSet.contains(mob)){
mob.killCharacter("no owner");
}
}
if (MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam)
CheckMobMovement(mob);
CheckForAttack(mob);
//recover health
if(mob.getTimestamps().containsKey("HEALTHRECOVERED") == false){
mob.getTimestamps().put("HEALTHRECOVERED", System.currentTimeMillis());
}
if(mob.isSit() && mob.getTimeStamp("HEALTHRECOVERED") < System.currentTimeMillis() + 3000){
if(mob.getHealth() < mob.getHealthMax()) {
float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(Enum.ModType.HealthRecoverRate, Enum.SourceType.None))* 0.01f);
mob.setHealth(mob.getHealth() + recoveredHealth);
mob.getTimestamps().put("HEALTHRECOVERED",System.currentTimeMillis());
if(mob.getHealth() > mob.getHealthMax()){
mob.setHealth(mob.getHealthMax());
}
}
}} catch(Exception e){
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: PetLogic" + " " + e.getMessage());
}
}
private static void HamletGuardLogic(Mob mob) {
try{
if (mob.getCombatTarget() == null) {
//safehold guard
SafeGuardAggro(mob);
} else {
if (mob.combatTarget.isAlive() == false) {
SafeGuardAggro(mob);
}
}
CheckForAttack(mob);
} catch(Exception e){
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: HamletGuardLogic" + " " + e.getMessage());
}
}
private static void DefaultLogic(Mob mob) {
try{
//check for players that can be aggroed if mob is agressive and has no target
if(mob.getCombatTarget() != null && mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false){
mob.setCombatTarget(null);
}
if (mob.BehaviourType.isAgressive) {
AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
if (newTarget != null) {
mob.setCombatTarget(newTarget);
} else {
if (mob.getCombatTarget() == null) {
if (mob.BehaviourType == Enum.MobBehaviourType.HamletGuard)
//safehold guard
SafeGuardAggro(mob);
else
//normal aggro
CheckForAggro(mob);
}
}
}
//check if mob can move for patrol or moving to target
if (mob.BehaviourType.canRoam)
CheckMobMovement(mob);
//check if mob can attack if it isn't wimpy
if (!mob.BehaviourType.isWimpy && mob.combatTarget != null)
CheckForAttack(mob);
} catch(Exception e){
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: DefaultLogic" + " " + e.getMessage());
}
}
public static void CheckForPlayerGuardAggro(Mob mob) {
try{
//looks for and sets mobs combatTarget
if (!mob.isAlive())
return;
ConcurrentHashMap<Integer, Boolean> loadedPlayers = mob.playerAgroMap;
for (Entry playerEntry : loadedPlayers.entrySet()) {
int playerID = (int) playerEntry.getKey();
PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID);
//Player is null, let's remove them from the list.
if (loadedPlayer == null) {
loadedPlayers.remove(playerID);
continue;
}
//Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
if (!loadedPlayer.isAlive()) {
loadedPlayers.remove(playerID);
continue;
}
//Can't see target, skip aggro.
if (!mob.canSee(loadedPlayer))
continue;
// No aggro for this player
if (GuardCanAggro(mob, loadedPlayer) == false)
continue;
if (MovementUtilities.inRangeToAggro(mob, loadedPlayer)) {
mob.setCombatTarget(loadedPlayer);
return;
}
}
} catch(Exception e){
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: CheckForPlayerGuardAggro" + e.getMessage());
}
}
public static Boolean GuardCanAggro(Mob mob, PlayerCharacter target) {
try{
if (mob.getGuild().getNation().equals(target.getGuild().getNation()))
return false;
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) {
if (((Mob) mob.npcOwner).building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) {
return true;
}
} else if (mob.building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) {
return true;
}
//first check condemn list for aggro allowed (allies button is checked)
if (ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().reverseKOS) {
for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) {
if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive())
//target is listed individually
return false;
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild())
//target's guild is listed
return false;
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation())
//target's nation is listed
return false;
}
return true;
} else {
//allies button is not checked
for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) {
if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive())
//target is listed individually
return true;
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild())
//target's guild is listed
return true;
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation())
//target's nation is listed
return true;
}
}
} catch(Exception e){
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: GuardCanAggro" + " " + e.getMessage());
}
return false;
}
public static void randomGuardPatrolPoint(Mob mob) {
try{
if (mob.isMoving() == true) {
//early exit for a mob who is already moving to a patrol point
//while mob moving, update lastPatrolTime so that when they stop moving the 10 second timer can begin
mob.stopPatrolTime = System.currentTimeMillis();
return;
}
//wait between 10 and 15 seconds after reaching patrol point before moving
int patrolDelay = ThreadLocalRandom.current().nextInt(10000) + 5000;
if (mob.stopPatrolTime + patrolDelay > System.currentTimeMillis())
//early exit while waiting to patrol again
return;
float xPoint = ThreadLocalRandom.current().nextInt(400) - 200;
float zPoint = ThreadLocalRandom.current().nextInt(400) - 200;
Vector3fImmutable TreePos = mob.getGuild().getOwnedCity().getLoc();
mob.destination = new Vector3fImmutable(TreePos.x + xPoint, TreePos.y, TreePos.z + zPoint);
MovementUtilities.aiMove(mob, mob.destination, true);
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) {
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
//make sure mob is out of combat stance
if (minion.getKey().despawned == false) {
if (minion.getKey().isCombat() && minion.getKey().getCombatTarget() == null) {
minion.getKey().setCombat(false);
UpdateStateMsg rwss = new UpdateStateMsg();
rwss.setPlayer(minion.getKey());
DispatchMessage.sendToAllInRange(minion.getKey(), rwss);
}
if (MovementUtilities.canMove(minion.getKey())) {
Vector3f minionOffset = Formation.getOffset(2, minion.getValue() + 3);
minion.getKey().updateLocation();
Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z);
MovementUtilities.aiMove(minion.getKey(), formationPatrolPoint, true);
}
}
}
}
} catch(Exception e){
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: randomGuardPatrolPoints" + " " + e.getMessage());
}
}
public static AbstractWorldObject ChangeTargetFromHateValue(Mob mob) {
try{
float CurrentHateValue = 0;
if (mob.getCombatTarget() != null && mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
CurrentHateValue = ((PlayerCharacter) mob.getCombatTarget()).getHateValue();
}
AbstractWorldObject mostHatedTarget = null;
for (Entry playerEntry : mob.playerAgroMap.entrySet()) {
PlayerCharacter potentialTarget = PlayerCharacter.getFromCache((int) playerEntry.getKey());
if (potentialTarget.equals(mob.getCombatTarget())) {
continue;
}
if (potentialTarget != null && potentialTarget.getHateValue() > CurrentHateValue && MovementUtilities.inRangeToAggro(mob, potentialTarget)) {
CurrentHateValue = potentialTarget.getHateValue();
mostHatedTarget = potentialTarget;
}
}
return mostHatedTarget;
} catch(Exception e){
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: ChangeTargetFromMostHated" + " " + e.getMessage());
}
return null;
}
}
@@ -0,0 +1,46 @@
package engine.mobileAI.Threads;
import engine.mobileAI.MobAI;
import engine.gameManager.ZoneManager;
import engine.objects.Mob;
import engine.objects.Zone;
import org.pmw.tinylog.Logger;
public class MobAIThread implements Runnable{
public static int AI_BASE_AGGRO_RANGE = 60;
public static int AI_DROP_AGGRO_RANGE = 60;
public static int AI_PULSE_MOB_THRESHOLD = 200;
public static int AI_PATROL_DIVISOR = 15;
public static int AI_POWER_DIVISOR = 20;
// Thread constructor
public MobAIThread() {
Logger.info(" MobAIThread thread has started!");
}
@Override
public void run() {
while (true) {
for (Zone zone : ZoneManager.getAllZones()) {
for (Mob mob : zone.zoneMobSet) {
try {
if (mob != null)
MobAI.DetermineAction(mob);
} catch (Exception e) {
Logger.error("Mob: " + mob.getName() + " UUID: " + mob.getObjectUUID() + " ERROR: " + e);
e.printStackTrace();
}
}
}
}
}
public static void startAIThread() {
Thread aiThread;
aiThread = new Thread(new MobAIThread());
aiThread.setName("aiThread");
aiThread.start();
}
}
@@ -0,0 +1,67 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.mobileAI.Threads;
import engine.gameManager.ZoneManager;
import engine.objects.Mob;
import engine.objects.Zone;
import org.pmw.tinylog.Logger;
/**
* Thread blocks until MagicBane dispatch messages are
* enqueued then processes them in FIFO order. The collection
* is thread safe.
* <p>
* Any large messages not time sensitive such as load object
* sent to more than a single individual should be spawned
* individually on a DispatchMessageThread.
*/
public class MobRespawnThread implements Runnable {
// Instance variables
// Thread constructor
public MobRespawnThread() {
Logger.info(" MobRespawnThread thread has started!");
}
@Override
public void run() {
while(true) {
for (Zone zone : ZoneManager.getAllZones()) {
if (zone.respawnQue.isEmpty() == false && zone.lastRespawn + 100 < System.currentTimeMillis()) {
if (zone.respawnQue.iterator().next() != null) {
Mob respawner = zone.respawnQue.iterator().next();
respawner.respawn();
zone.respawnQue.remove(respawner);
zone.lastRespawn = System.currentTimeMillis();
}
}
}
}
}
public static void startRespawnThread() {
Thread respawnThread;
respawnThread = new Thread(new MobRespawnThread());
respawnThread.setName("respawnThread");
respawnThread.start();
}
}
@@ -0,0 +1,514 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.mobileAI.utilities;
import engine.Enum.*;
import engine.gameManager.ChatManager;
import engine.gameManager.CombatManager;
import engine.math.Vector3fImmutable;
import engine.net.DispatchMessage;
import engine.net.client.msg.TargetedActionMsg;
import engine.objects.*;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import java.util.concurrent.ThreadLocalRandom;
import static engine.math.FastMath.sqr;
import static java.lang.Math.pow;
public class CombatUtilities {
public static boolean inRangeToAttack(Mob agent, AbstractWorldObject target) {
if (Float.isNaN(agent.getLoc().x))
return false;
try {
Vector3fImmutable sl = agent.getLoc();
Vector3fImmutable tl = target.getLoc();
//add Hitbox's to range.
float range = agent.getRange();
range += CombatManager.calcHitBox(target) + CombatManager.calcHitBox(agent);
return !(sl.distanceSquared(tl) > sqr(range));
} catch (Exception e) {
Logger.error(e.toString());
return false;
}
}
public static boolean inRange2D(AbstractWorldObject entity1, AbstractWorldObject entity2, double range) {
return entity1.getLoc().distance2D(entity2.getLoc()) < range;
}
public static void swingIsBlock(Mob agent, AbstractWorldObject target, int animation) {
if (!target.isAlive())
return;
TargetedActionMsg msg = new TargetedActionMsg(agent, animation, target, MBServerStatics.COMBAT_SEND_BLOCK);
if (target.getObjectType() == GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
else
DispatchMessage.sendToAllInRange(agent, msg);
}
public static void swingIsParry(Mob agent, AbstractWorldObject target, int animation) {
if (!target.isAlive())
return;
TargetedActionMsg msg = new TargetedActionMsg(agent, animation, target, MBServerStatics.COMBAT_SEND_PARRY);
if (target.getObjectType() == GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
else
DispatchMessage.sendToAllInRange(agent, msg);
}
public static void swingIsDodge(Mob agent, AbstractWorldObject target, int animation) {
if (!target.isAlive())
return;
TargetedActionMsg msg = new TargetedActionMsg(agent, animation, target, MBServerStatics.COMBAT_SEND_DODGE);
if (target.getObjectType() == GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
else
DispatchMessage.sendToAllInRange(agent, msg);
}
public static void swingIsDamage(Mob agent, AbstractWorldObject target, float damage, int animation) {
if (agent.isSiege() == true) {
damage = ThreadLocalRandom.current().nextInt(1000) + 1500;
}
float trueDamage = damage;
if (!target.isAlive())
return;
if (AbstractWorldObject.IsAbstractCharacter(target))
trueDamage = ((AbstractCharacter) target).modifyHealth(-damage, agent, false);
else if (target.getObjectType() == GameObjectType.Building)
trueDamage = ((Building) target).modifyHealth(-damage, agent);
//Don't send 0 damage kay thanx.
if (trueDamage == 0)
return;
TargetedActionMsg msg = new TargetedActionMsg(agent, target, damage, animation);
if (target.getObjectType() == GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
else
DispatchMessage.sendToAllInRange(agent, msg);
//check damage shields
if (AbstractWorldObject.IsAbstractCharacter(target) && target.isAlive() && target.getObjectType() != GameObjectType.Mob)
CombatManager.handleDamageShields(agent, (AbstractCharacter) target, damage);
}
public static boolean canSwing(Mob agent) {
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None));
}
public static void swingIsMiss(Mob agent, AbstractWorldObject target, int animation) {
TargetedActionMsg msg = new TargetedActionMsg(agent, target, 0f, animation);
if (target.getObjectType() == GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
else
DispatchMessage.sendToAllInRange(agent, msg);
}
public static boolean triggerDefense(Mob agent, AbstractWorldObject target) {
int defenseScore = 0;
int attackScore = agent.getAtrHandOne();
switch (target.getObjectType()) {
case PlayerCharacter:
defenseScore = ((AbstractCharacter) target).getDefenseRating();
break;
case Mob:
Mob mob = (Mob) target;
if (mob.isSiege())
defenseScore = attackScore;
break;
case Building:
return false;
}
int hitChance;
if (attackScore > defenseScore || defenseScore == 0)
hitChance = 94;
else if (attackScore == defenseScore && target.getObjectType() == GameObjectType.Mob)
hitChance = 10;
else {
float dif = attackScore / defenseScore;
if (dif <= 0.8f)
hitChance = 4;
else
hitChance = ((int) (450 * (dif - 0.8f)) + 4);
if (target.getObjectType() == GameObjectType.Building)
hitChance = 100;
}
return ThreadLocalRandom.current().nextInt(100) > hitChance;
}
public static boolean triggerBlock(Mob agent, AbstractWorldObject ac) {
return triggerPassive(agent, ac, "Block");
}
public static boolean triggerParry(Mob agent, AbstractWorldObject ac) {
return triggerPassive(agent, ac, "Parry");
}
public static boolean triggerDodge(Mob agent, AbstractWorldObject ac) {
return triggerPassive(agent, ac, "Dodge");
}
public static boolean triggerPassive(Mob agent, AbstractWorldObject ac, String type) {
float chance = 0;
if (AbstractWorldObject.IsAbstractCharacter(ac))
chance = ((AbstractCharacter) ac).getPassiveChance(type, agent.getLevel(), true);
if (chance > 75f)
chance = 75f;
if (agent.isSiege() && AbstractWorldObject.IsAbstractCharacter(ac))
chance = 100;
return ThreadLocalRandom.current().nextInt(100) < chance;
}
public static void combatCycle(Mob agent, AbstractWorldObject target, boolean mainHand, ItemBase wb) {
if (!agent.isAlive() || !target.isAlive())
return;
if (target.getObjectType() == GameObjectType.PlayerCharacter)
if (!((PlayerCharacter) target).isActive())
return;
int anim = 75;
float speed;
if (mainHand)
speed = agent.getSpeedHandOne();
else
speed = agent.getSpeedHandTwo();
DamageType dt = DamageType.Crush;
if (agent.isSiege())
dt = DamageType.Siege;
if (wb != null) {
anim = CombatManager.getSwingAnimation(wb, null, mainHand);
dt = wb.getDamageType();
} else if (!mainHand)
return;
Resists res = null;
PlayerBonuses bonus = null;
switch (target.getObjectType()) {
case Building:
res = ((Building) target).getResists();
break;
case PlayerCharacter:
res = ((PlayerCharacter) target).getResists();
bonus = ((PlayerCharacter) target).getBonuses();
break;
case Mob:
Mob mob = (Mob) target;
res = mob.getResists();
bonus = ((Mob) target).getBonuses();
break;
}
//must not be immune to all or immune to attack
if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.ImmuneToAttack))
if (res != null && (res.immuneToAll() || res.immuneToAttacks() || res.immuneTo(dt)))
return;
int passiveAnim = CombatManager.getSwingAnimation(wb, null, mainHand);
if (canSwing(agent)) {
if (triggerDefense(agent, target)) {
swingIsMiss(agent, target, passiveAnim);
return;
} else if (triggerDodge(agent, target)) {
swingIsDodge(agent, target, passiveAnim);
return;
} else if (triggerParry(agent, target)) {
swingIsParry(agent, target, passiveAnim);
return;
} else if (triggerBlock(agent, target)) {
swingIsBlock(agent, target, passiveAnim);
return;
}
if (agent.getEquip().get(1) != null && agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false) {
//mob is duel wielding and should conduct an attack for each hand
ItemBase weapon1 = agent.getEquip().get(1).getItemBase();
double range1 = getMaxDmg(weapon1.getMinDamage(), agent, weapon1) - getMinDmg(weapon1.getMinDamage(), agent, weapon1);
double damage1 = getMinDmg(weapon1.getMinDamage(), agent, weapon1) + ((ThreadLocalRandom.current().nextFloat() * range1) + (ThreadLocalRandom.current().nextFloat() * range1)) / 2;
swingIsDamage(agent, target, (float) damage1, CombatManager.getSwingAnimation(weapon1, null, true));
ItemBase weapon2 = agent.getEquip().get(2).getItemBase();
double range2 = getMaxDmg(weapon2.getMinDamage(), agent, weapon2) - getMinDmg(weapon2.getMinDamage(), agent, weapon2);
double damage2 = getMinDmg(weapon2.getMinDamage(), agent, weapon2) + ((ThreadLocalRandom.current().nextFloat() * range2) + (ThreadLocalRandom.current().nextFloat() * range2)) / 2;
swingIsDamage(agent, target, (float) damage2, CombatManager.getSwingAnimation(weapon1, null, false));
} else {
swingIsDamage(agent, target, determineDamage(agent), anim);
}
if (agent.getWeaponPower() != null)
agent.getWeaponPower().attack(target, MBServerStatics.ONE_MINUTE);
}
if (target.getObjectType().equals(GameObjectType.PlayerCharacter)) {
PlayerCharacter player = (PlayerCharacter) target;
if (player.getDebug(64))
ChatManager.chatSayInfo(player, "Debug Combat: Mob UUID " + agent.getObjectUUID() + " || Building ID = " + agent.getBuildingID() + " || Floor = " + agent.getInFloorID() + " || Level = " + agent.getInBuilding());//combat debug
}
//SIEGE MONSTERS DO NOT ATTACK GUARDSs
if (target.getObjectType() == GameObjectType.Mob)
if (((Mob) target).isSiege())
return;
//handle the retaliate
if (AbstractWorldObject.IsAbstractCharacter(target))
CombatManager.handleRetaliate((AbstractCharacter) target, agent);
if (target.getObjectType() == GameObjectType.Mob) {
Mob targetMob = (Mob) target;
if (targetMob.isSiege())
return;
}
}
public static float determineDamage(Mob agent) {
//early exit for null
if (agent == null)
return 0;
AbstractWorldObject target = agent.getCombatTarget();
if (target == null)
return 0;
float damage = 0;
DamageType dt = getDamageType(agent);
if (agent.isSummonedPet() == true || agent.isPet() == true || agent.isNecroPet() == true) {
damage = calculatePetDamage(agent);
} else if (agent.isPlayerGuard() == true) {
//damage = calculateGuardDamage(agent);
damage = calculateMobDamage(agent);
} else if (agent.getLevel() > 80) {
damage = calculateEpicDamage(agent);
} else {
damage = calculateMobDamage(agent);
}
if (AbstractWorldObject.IsAbstractCharacter(target)) {
if (((AbstractCharacter) target).isSit()) {
damage *= 2.5f; //increase damage if sitting
}
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0));
}
if (target.getObjectType() == GameObjectType.Building) {
Building building = (Building) target;
Resists resists = building.getResists();
return (int) ((damage * (1 - (resists.getResist(dt, 0) / 100))));
}
return damage;
}
public static DamageType getDamageType(Mob agent) {
DamageType dt = DamageType.Crush;
if (agent.getEquip().get(1) != null) {
return agent.getEquip().get(1).getItemBase().getDamageType();
}
if (agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false) {
return agent.getEquip().get(2).getItemBase().getDamageType();
}
return dt;
}
public static int calculatePetDamage(Mob agent) {
//damage calc for pet
float range;
float damage;
float min = 40;
float max = 60;
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
double minDmg = getMinDmg(min, agent, null);
double maxDmg = getMaxDmg(max, agent, null);
dmgMultiplier += agent.getLevel() * 0.1f;
range = (float) (maxDmg - minDmg);
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
return (int) (damage * dmgMultiplier);
}
public static int calculateGuardDamage(Mob agent) {
//damage calc for guard
ItemBase weapon = agent.getEquip().get(1).getItemBase();
AbstractWorldObject target = agent.getCombatTarget();
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
double minDmg = weapon.getMinDamage();
double maxDmg = weapon.getMaxDamage();
double min = getMinDmg(minDmg, agent, weapon);
double max = getMaxDmg(maxDmg, agent, weapon);
DamageType dt = weapon.getDamageType();
double range = max - min;
double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
if (AbstractWorldObject.IsAbstractCharacter(target))
if (((AbstractCharacter) target).isSit())
damage *= 2.5f; //increase damage if sitting
if (AbstractWorldObject.IsAbstractCharacter(target))
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
return 0;
}
public static int calculateEpicDamage(Mob agent) {
//handle r8 mob damage
DamageType dt = DamageType.Crush;
AbstractWorldObject target = agent.getCombatTarget();
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
double min = agent.getMinDamageHandOne();
double max = agent.getMaxDamageHandOne();
if (agent.getEquip().get(1) != null) {
if (agent.getEquip().get(1).getItemBase() != null) {
dt = agent.getEquip().get(1).getItemBase().getDamageType();
min = agent.getMinDamageHandOne();
max = agent.getMaxDamageHandOne();
} else if (agent.getEquip().get(2).getItemBase() != null && agent.getEquip().get(2).getItemBase().isShield() == false) {
dt = agent.getEquip().get(2).getItemBase().getDamageType();
min = agent.getMinDamageHandTwo();
max = agent.getMaxDamageHandTwo();
}
}
double range = max - min;
double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
}
public static int calculateMobDamage(Mob agent) {
ItemBase weapon = null;
double minDmg;
double maxDmg;
DamageType dt;
//main hand or offhand damage
if (agent.getEquip().get(1) != null)
weapon = agent.getEquip().get(1).getItemBase();
else if (agent.getEquip().get(2) != null)
weapon = agent.getEquip().get(2).getItemBase();
if (weapon != null) {
minDmg = getMinDmg(weapon.getMinDamage(), agent, weapon);
maxDmg = getMaxDmg(weapon.getMaxDamage(), agent, weapon);
dt = weapon.getDamageType();
} else {
minDmg = agent.getMobBase().getDamageMin();
maxDmg = agent.getMobBase().getDamageMax();
dt = DamageType.Crush;
}
AbstractWorldObject target = agent.getCombatTarget();
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
double range = maxDmg - minDmg;
double damage = minDmg + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
if (AbstractWorldObject.IsAbstractCharacter(target))
if (((AbstractCharacter) target).isSit())
damage *= 2.5f; //increase damage if sitting
if (AbstractWorldObject.IsAbstractCharacter(target))
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
return 0;
}
public static double getMinDmg(double min, Mob agent, ItemBase weapon) {
int primary = agent.getStatStrCurrent();
int secondary = agent.getStatDexCurrent();
int focusLevel = 0;
int masteryLevel = 0;
if (weapon != null) {
if (weapon.isStrBased() == true) {
primary = agent.getStatStrCurrent();
secondary = agent.getStatDexCurrent();
} else {
primary = agent.getStatDexCurrent();
secondary = agent.getStatStrCurrent();
if (agent.getSkills().containsKey(weapon.getSkillRequired())) {
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount();
}
if (agent.getSkills().containsKey(weapon.getMastery())) {
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount();
}
}
}
return min * (pow(0.0048 * primary + .049 * (primary - 0.75), 0.5) + pow(0.0066 * secondary + 0.064 * (secondary - 0.75), 0.5) + +0.01 * (focusLevel + masteryLevel));
}
public static double getMaxDmg(double max, Mob agent, ItemBase weapon) {
int primary = agent.getStatStrCurrent();
int secondary = agent.getStatDexCurrent();
int focusLevel = 0;
int masteryLevel = 0;
if (weapon != null) {
if (weapon.isStrBased() == true) {
primary = agent.getStatStrCurrent();
secondary = agent.getStatDexCurrent();
} else {
primary = agent.getStatDexCurrent();
secondary = agent.getStatStrCurrent();
}
if (agent.getSkills().containsKey(weapon.getSkillRequired()))
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount();
if (agent.getSkills().containsKey(weapon.getSkillRequired()))
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount();
}
return max * (pow(0.0124 * primary + 0.118 * (primary - 0.75), 0.5) + pow(0.0022 * secondary + 0.028 * (secondary - 0.75), 0.5) + 0.0075 * (focusLevel + masteryLevel));
}
}
@@ -0,0 +1,295 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.mobileAI.utilities;
import engine.Enum;
import engine.Enum.GameObjectType;
import engine.Enum.ModType;
import engine.Enum.SourceType;
import engine.mobileAI.Threads.MobAIThread;
import engine.exception.MsgSendException;
import engine.gameManager.MovementManager;
import engine.math.Vector3fImmutable;
import engine.net.client.msg.MoveToPointMsg;
import engine.objects.*;
import org.pmw.tinylog.Logger;
import java.util.concurrent.ThreadLocalRandom;
import static engine.math.FastMath.sqr;
import static engine.math.FastMath.sqrt;
public class MovementUtilities {
public static boolean inRangeOfBindLocation(Mob agent) {
if (agent.isPlayerGuard()) {
Mob guardCaptain = null;
if (agent.getContract() != null)
guardCaptain = agent;
else
guardCaptain = (Mob) agent.npcOwner;
if (guardCaptain != null) {
Building barracks = guardCaptain.building;
if (barracks != null) {
City city = barracks.getCity();
if (city != null) {
Building tol = city.getTOL();
//Guards recall distance = 814.
if (tol != null) {
return !(agent.getLoc().distanceSquared2D(tol.getLoc()) > sqr(Enum.CityBoundsType.ZONE.extents));
}
}
}
}
return true;
}
Vector3fImmutable sl = new Vector3fImmutable(agent.getLoc().getX(), 0, agent.getLoc().getZ());
Vector3fImmutable tl = new Vector3fImmutable(agent.getTrueBindLoc().x, 0, agent.getTrueBindLoc().z);
float distanceSquaredToTarget = sl.distanceSquared2D(tl); //distance to center of target
float zoneRange = 250;
if (agent.getParentZone() != null) {
if (agent.getParentZone().getBounds() != null)
zoneRange = agent.getParentZone().getBounds().getHalfExtents().x * 2;
}
if (zoneRange > 300)
zoneRange = 300;
if (agent.getSpawnRadius() > zoneRange)
zoneRange = agent.getSpawnRadius();
return distanceSquaredToTarget < sqr(MobAIThread.AI_DROP_AGGRO_RANGE + zoneRange);
}
public static boolean inRangeToAggro(Mob agent, PlayerCharacter target) {
Vector3fImmutable sl = agent.getLoc();
Vector3fImmutable tl = target.getLoc();
float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
float range = MobAIThread.AI_BASE_AGGRO_RANGE;
if (agent.isPlayerGuard())
range = 150;
return distanceSquaredToTarget < sqr(range);
}
public static boolean inRangeDropAggro(Mob agent, AbstractCharacter target) {
Vector3fImmutable sl = agent.getLoc();
Vector3fImmutable tl = target.getLoc();
float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
float range = agent.getRange() + 150;
if (range > 200)
range = 200;
return distanceSquaredToTarget < sqr(range);
}
public static Vector3fImmutable GetMoveLocation(Mob aiAgent, AbstractCharacter aggroTarget) {
// Player isnt moving and neither is mob. Just return
// the mobile's current location. Ain't goin nowhere!
// *** Refactor: Check to ensure methods calling us
// all don't sent move messages when not moving.
if ((aggroTarget.isMoving() == false))
return aggroTarget.getLoc();
if (aggroTarget.getEndLoc().x != 0) {
float aggroTargetDistanceSquared = aggroTarget.getLoc().distanceSquared2D(aggroTarget.getEndLoc());
float aiAgentDistanceSquared = aiAgent.getLoc().distanceSquared2D(aggroTarget.getEndLoc());
if (aiAgentDistanceSquared >= aggroTargetDistanceSquared)
return aggroTarget.getEndLoc();
else {
float distanceToMove = sqrt(aggroTargetDistanceSquared + aiAgentDistanceSquared) * .5f;
return aggroTarget.getFaceDir().scaleAdd(distanceToMove, aggroTarget.getLoc());
}
}
// One of us is moving so let's calculate our destination loc for this
// simulation frame. We will simply project our position onto the
// character's movement vector and return the closest point.
return aiAgent.getLoc().ClosestPointOnLine(aggroTarget.getLoc(), aggroTarget.getEndLoc());
}
public static void moveToLocation(Mob agent, Vector3fImmutable newLocation, float offset) {
try {
//don't move farther than 30 units from player.
if (offset > 30)
offset = 30;
Vector3fImmutable newLoc = Vector3fImmutable.getRandomPointInCircle(newLocation, offset);
agent.setFaceDir(newLoc.subtract2D(agent.getLoc()).normalize());
aiMove(agent, newLoc, false);
} catch (Exception e) {
Logger.error(e.toString());
}
}
public static boolean canMove(Mob agent) {
if (agent.getMobBase() != null && Enum.MobFlagType.SENTINEL.elementOf(agent.getMobBase().getFlags()))
return false;
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None) && !agent.getBonuses().getBool(ModType.CannotMove, SourceType.None));
}
public static Vector3fImmutable randomPatrolLocation(Mob agent, Vector3fImmutable center, float radius) {
//Determing where I want to move.
return new Vector3fImmutable((center.x - radius) + ((ThreadLocalRandom.current().nextFloat() + .1f * 2) * radius),
center.y,
(center.z - radius) + ((ThreadLocalRandom.current().nextFloat() + .1f * 2) * radius));
}
public static Long estimateMovementTime(Mob agent) {
if (agent.getEndLoc().x == 0 && agent.getEndLoc().y == 0)
return 0L;
return (long) ((agent.getLoc().distance2D(agent.getEndLoc()) * 1000) / agent.getSpeed());
}
public static void aiMove(Mob agent, Vector3fImmutable vect, boolean isWalking) {
//update our walk/run state.
if (isWalking && !agent.isWalk()) {
agent.setWalkMode(true);
MovementManager.sendRWSSMsg(agent);
} else if (!isWalking && agent.isWalk()) {
agent.setWalkMode(false);
MovementManager.sendRWSSMsg(agent);
}
MoveToPointMsg msg = new MoveToPointMsg();
// Regions currentRegion = Mob.InsideBuildingRegion(agent);
//
// if (currentRegion != null){
//
//
// if (currentRegion.isGroundLevel()){
// agent.setInBuilding(0);
// agent.setInFloorID(-1);
// }else{
// agent.setInBuilding(currentRegion.getLevel());
// agent.setInFloorID(currentRegion.getRoom());
// }
// }else{
// agent.setInBuilding(-1);
// agent.setInFloorID(-1);
// agent.setInBuildingID(0);
// }
// agent.setLastRegion(currentRegion);
Vector3fImmutable startLoc = null;
Vector3fImmutable endLoc = null;
// if (agent.getLastRegion() != null){
// Building inBuilding = Building.getBuildingFromCache(agent.getInBuildingID());
// if (inBuilding != null){
// startLoc = ZoneManager.convertWorldToLocal(inBuilding, agent.getLoc());
// endLoc = ZoneManager.convertWorldToLocal(inBuilding, vect);
// }
// }else{
// agent.setBuildingID(0);
// agent.setInBuildingID(0);
// startLoc = agent.getLoc();
// endLoc = vect;
// }
startLoc = agent.getLoc();
endLoc = vect;
msg.setSourceType(GameObjectType.Mob.ordinal());
msg.setSourceID(agent.getObjectUUID());
msg.setStartCoord(startLoc);
msg.setEndCoord(endLoc);
msg.setUnknown01(-1);
msg.setInBuilding(-1);
msg.setTargetType(0);
msg.setTargetID(0);
try {
MovementManager.movement(msg, agent);
} catch (MsgSendException e) {
// TODO Figure out how we want to handle the msg send exception
e.printStackTrace();
}
}
public static Vector3fImmutable GetDestinationToCharacter(Mob aiAgent, AbstractCharacter character) {
if (!character.isMoving())
return character.getLoc();
float agentDistanceEndLoc = aiAgent.getLoc().distanceSquared2D(character.getEndLoc());
float characterDistanceEndLoc = character.getLoc().distanceSquared2D(character.getEndLoc());
if (agentDistanceEndLoc > characterDistanceEndLoc)
return character.getEndLoc();
return character.getLoc();
}
public static boolean updateMovementToCharacter(Mob aiAgent, AbstractCharacter aggroTarget) {
if (aiAgent.destination.equals(Vector3fImmutable.ZERO))
return true;
if (!aiAgent.isMoving())
return true;
if (aggroTarget.isMoving()) {
return !aiAgent.destination.equals(aggroTarget.getEndLoc()) && !aiAgent.destination.equals(aggroTarget.getLoc());
} else {
if (aiAgent.destination.equals(aggroTarget.getLoc()))
return false;
}
return false;
}
}