fixed NPC interaction
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@@ -438,7 +438,7 @@ public enum BuildingManager {
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public static boolean IsPlayerHostile(Building building, PlayerCharacter player) {
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if(building.getBlueprint().getBuildingGroup().equals(BuildingGroup.BANESTONE))
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if(building.getBlueprint() != null && building.getBlueprint().getBuildingGroup() != null && building.getBlueprint().getBuildingGroup().equals(BuildingGroup.BANESTONE))
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{
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Guild playerNation = player.guild.getNation();
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City banedCity = ZoneManager.getCityAtLocation(building.loc);
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@@ -128,7 +128,7 @@ public class VendorDialogMsg extends ClientNetMsg {
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if (contract == null)
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vd = VendorDialog.getHostileVendorDialog();
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else if (npc.getBuilding() != null) {
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if (BuildingManager.IsPlayerHostile(npc.getBuilding(), playerCharacter))
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if (npc.getBuilding() != null && BuildingManager.IsPlayerHostile(npc.getBuilding(), playerCharacter))
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vd = VendorDialog.getHostileVendorDialog();
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else
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vd = contract.getVendorDialog();
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