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fixed NPC interaction

lakebane2
FatBoy-DOTC 3 weeks ago
parent
commit
14a29c8612
  1. 2
      src/engine/gameManager/BuildingManager.java
  2. 2
      src/engine/net/client/msg/VendorDialogMsg.java

2
src/engine/gameManager/BuildingManager.java

@ -438,7 +438,7 @@ public enum BuildingManager { @@ -438,7 +438,7 @@ public enum BuildingManager {
public static boolean IsPlayerHostile(Building building, PlayerCharacter player) {
if(building.getBlueprint().getBuildingGroup().equals(BuildingGroup.BANESTONE))
if(building.getBlueprint() != null && building.getBlueprint().getBuildingGroup() != null && building.getBlueprint().getBuildingGroup().equals(BuildingGroup.BANESTONE))
{
Guild playerNation = player.guild.getNation();
City banedCity = ZoneManager.getCityAtLocation(building.loc);

2
src/engine/net/client/msg/VendorDialogMsg.java

@ -128,7 +128,7 @@ public class VendorDialogMsg extends ClientNetMsg { @@ -128,7 +128,7 @@ public class VendorDialogMsg extends ClientNetMsg {
if (contract == null)
vd = VendorDialog.getHostileVendorDialog();
else if (npc.getBuilding() != null) {
if (BuildingManager.IsPlayerHostile(npc.getBuilding(), playerCharacter))
if (npc.getBuilding() != null && BuildingManager.IsPlayerHostile(npc.getBuilding(), playerCharacter))
vd = VendorDialog.getHostileVendorDialog();
else
vd = contract.getVendorDialog();

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