From 14ee83e14774221d2878eeaa878e65e9e6f7a262 Mon Sep 17 00:00:00 2001 From: MagicBot Date: Mon, 1 Apr 2024 12:01:59 -0400 Subject: [PATCH] DamageType defined as in JSON --- src/engine/Enum.java | 71 +++++----- src/engine/gameManager/CombatManager.java | 4 +- src/engine/gameManager/NPCManager.java | 6 +- src/engine/objects/Resists.java | 162 +++++++++++----------- 4 files changed, 121 insertions(+), 122 deletions(-) diff --git a/src/engine/Enum.java b/src/engine/Enum.java index 42a16894..80d19c1c 100644 --- a/src/engine/Enum.java +++ b/src/engine/Enum.java @@ -725,51 +725,50 @@ public class Enum { } public enum DamageType { - None, - Crush, - Slash, - Siege, - Pierce, - Magic, - Bleed, - Poison, - Mental, - Holy, - Unholy, - Lightning, - Fire, - Cold, - Healing, - Acid, - Disease, - Unknown, + NONE, + CRUSHING, + SLASHING, + SIEGE, + PIERCE, + MAGIC, + BLEEDING, + POISON, + MENTAL, + HOLY, + UNHOLY, + LIGHTNING, + FIRE, + COLD, + HEALING, + ACID, + DISEASE, + UNKNOWN, // these added for immunities - Attack, - Powers, - Combat, - Spires, - Snare, - Stun, - Blind, - Root, - Fear, - Charm, - PowerBlock, - DeBuff, - Powerblock, - Steel, - Drain; + ATTACK, + POWERS, + COMBAT, + SPIRES, + SNARE, + STUN, + BLIND, + ROOT, + FEAR, + CHARM, + POWERBLOCK, + DEBUFF, + STEAL, + DRAIN; public static DamageType GetDamageType(String modName) { DamageType damageType; if (modName.isEmpty()) - return DamageType.None; + return DamageType.NONE; try { - damageType = DamageType.valueOf(modName.replace(",", "")); + damageType = DamageType.valueOf(modName.replace(",", "").toUpperCase()); } catch (Exception e) { Logger.error(e); - return DamageType.None; + return DamageType.NONE; } return damageType; } diff --git a/src/engine/gameManager/CombatManager.java b/src/engine/gameManager/CombatManager.java index 8c938497..66bfac4d 100644 --- a/src/engine/gameManager/CombatManager.java +++ b/src/engine/gameManager/CombatManager.java @@ -213,10 +213,10 @@ public enum CombatManager { Enum.DamageType damageType; if (attacker.charItemManager.getEquipped().get(slot) == null) { - damageType = Enum.DamageType.Crush; + damageType = Enum.DamageType.CRUSHING; if (attacker.getObjectType().equals(Enum.GameObjectType.Mob)) if (((Mob) attacker).isSiege()) - damageType = Enum.DamageType.Siege; + damageType = Enum.DamageType.SIEGE; } else { damageType = (Enum.DamageType) attacker.charItemManager.getEquipped().get(slot).template.item_weapon_damage.keySet().toArray()[0]; } diff --git a/src/engine/gameManager/NPCManager.java b/src/engine/gameManager/NPCManager.java index 2475c6d1..d15e9c4b 100644 --- a/src/engine/gameManager/NPCManager.java +++ b/src/engine/gameManager/NPCManager.java @@ -433,9 +433,9 @@ public enum NPCManager { for (Item equipped : mob.charItemManager.equipped.values()) { if (equipped.template.item_type.equals(Enum.ItemType.ARMOR)) { - mob.resists.setResist(Enum.DamageType.Slash, mob.resists.getResist(Enum.DamageType.Slash, 0) + equipped.template.combat_attack_resist.get("SLASHING")); - mob.resists.setResist(Enum.DamageType.Crush, mob.resists.getResist(Enum.DamageType.Crush, 0) + equipped.template.combat_attack_resist.get("CRUSHING")); - mob.resists.setResist(Enum.DamageType.Pierce, mob.resists.getResist(Enum.DamageType.Pierce, 0) + equipped.template.combat_attack_resist.get("PIERCING")); + mob.resists.setResist(Enum.DamageType.SLASHING, mob.resists.getResist(Enum.DamageType.SLASHING, 0) + equipped.template.combat_attack_resist.get("SLASHING")); + mob.resists.setResist(Enum.DamageType.CRUSHING, mob.resists.getResist(Enum.DamageType.CRUSHING, 0) + equipped.template.combat_attack_resist.get("CRUSHING")); + mob.resists.setResist(Enum.DamageType.PIERCE, mob.resists.getResist(Enum.DamageType.PIERCE, 0) + equipped.template.combat_attack_resist.get("PIERCING")); } } } diff --git a/src/engine/objects/Resists.java b/src/engine/objects/Resists.java index d2c41869..a6148e71 100644 --- a/src/engine/objects/Resists.java +++ b/src/engine/objects/Resists.java @@ -83,19 +83,19 @@ public class Resists { */ public Resists(ResultSet rs) throws SQLException { this.immuneToAll = false; - this.resists.put(Enum.DamageType.Slash, rs.getFloat("slash")); - this.resists.put(Enum.DamageType.Crush, rs.getFloat("crush")); - this.resists.put(Enum.DamageType.Pierce, rs.getFloat("pierce")); - this.resists.put(Enum.DamageType.Magic, rs.getFloat("magic")); - this.resists.put(Enum.DamageType.Bleed, rs.getFloat("bleed")); - this.resists.put(Enum.DamageType.Poison, rs.getFloat("poison")); - this.resists.put(Enum.DamageType.Mental, rs.getFloat("mental")); - this.resists.put(Enum.DamageType.Holy, rs.getFloat("holy")); - this.resists.put(Enum.DamageType.Unholy, rs.getFloat("unholy")); - this.resists.put(Enum.DamageType.Lightning, rs.getFloat("lightning")); - this.resists.put(Enum.DamageType.Fire, rs.getFloat("fire")); - this.resists.put(Enum.DamageType.Cold, rs.getFloat("cold")); - this.resists.put(Enum.DamageType.Healing, 0f); + this.resists.put(Enum.DamageType.SLASHING, rs.getFloat("slash")); + this.resists.put(Enum.DamageType.CRUSHING, rs.getFloat("crush")); + this.resists.put(Enum.DamageType.PIERCE, rs.getFloat("pierce")); + this.resists.put(Enum.DamageType.MAGIC, rs.getFloat("magic")); + this.resists.put(Enum.DamageType.BLEEDING, rs.getFloat("bleed")); + this.resists.put(Enum.DamageType.POISON, rs.getFloat("poison")); + this.resists.put(Enum.DamageType.MENTAL, rs.getFloat("mental")); + this.resists.put(Enum.DamageType.HOLY, rs.getFloat("holy")); + this.resists.put(Enum.DamageType.UNHOLY, rs.getFloat("unholy")); + this.resists.put(Enum.DamageType.LIGHTNING, rs.getFloat("lightning")); + this.resists.put(Enum.DamageType.FIRE, rs.getFloat("fire")); + this.resists.put(Enum.DamageType.COLD, rs.getFloat("cold")); + this.resists.put(Enum.DamageType.HEALING, 0f); } //Handle Fortitudes @@ -106,7 +106,7 @@ public class Resists { //see if there is a fortitude float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, SourceType.None); - if (damageCap == 0f || type == Enum.DamageType.Healing) + if (damageCap == 0f || type == Enum.DamageType.HEALING) return damage; //is fortitude, Are we under the cap? @@ -137,7 +137,7 @@ public class Resists { for (SourceType fort : forts) { Enum.DamageType dt = Enum.DamageType.valueOf(fort.name()); - if (dt.equals(Enum.DamageType.None)) + if (dt.equals(Enum.DamageType.NONE)) continue; if (dt.equals(damageType)) { @@ -195,19 +195,19 @@ public class Resists { */ public final void setBuildingResists() { this.immuneToAll = false; - this.resists.put(Enum.DamageType.Slash, 85f); - this.resists.put(Enum.DamageType.Crush, 85f); - this.resists.put(Enum.DamageType.Siege, 0f); - this.immuneTo.put(Enum.DamageType.Pierce, true); - this.immuneTo.put(Enum.DamageType.Magic, true); - this.immuneTo.put(Enum.DamageType.Bleed, true); - this.immuneTo.put(Enum.DamageType.Poison, true); - this.immuneTo.put(Enum.DamageType.Mental, true); - this.immuneTo.put(Enum.DamageType.Holy, true); - this.immuneTo.put(Enum.DamageType.Unholy, true); - this.immuneTo.put(Enum.DamageType.Lightning, true); - this.immuneTo.put(Enum.DamageType.Fire, true); - this.immuneTo.put(Enum.DamageType.Cold, true); + this.resists.put(Enum.DamageType.SLASHING, 85f); + this.resists.put(Enum.DamageType.CRUSHING, 85f); + this.resists.put(Enum.DamageType.SIEGE, 0f); + this.immuneTo.put(Enum.DamageType.PIERCE, true); + this.immuneTo.put(Enum.DamageType.MAGIC, true); + this.immuneTo.put(Enum.DamageType.BLEEDING, true); + this.immuneTo.put(Enum.DamageType.POISON, true); + this.immuneTo.put(Enum.DamageType.MENTAL, true); + this.immuneTo.put(Enum.DamageType.HOLY, true); + this.immuneTo.put(Enum.DamageType.UNHOLY, true); + this.immuneTo.put(Enum.DamageType.LIGHTNING, true); + this.immuneTo.put(Enum.DamageType.FIRE, true); + this.immuneTo.put(Enum.DamageType.COLD, true); } @@ -216,19 +216,19 @@ public class Resists { */ public final void setMineResists() { this.immuneToAll = false; - this.immuneTo.put(Enum.DamageType.Slash, true); - this.immuneTo.put(Enum.DamageType.Crush, true); - this.immuneTo.put(Enum.DamageType.Pierce, true); - this.immuneTo.put(Enum.DamageType.Magic, true); - this.immuneTo.put(Enum.DamageType.Bleed, true); - this.immuneTo.put(Enum.DamageType.Poison, true); - this.immuneTo.put(Enum.DamageType.Mental, true); - this.immuneTo.put(Enum.DamageType.Holy, true); - this.immuneTo.put(Enum.DamageType.Unholy, true); - this.immuneTo.put(Enum.DamageType.Lightning, true); - this.immuneTo.put(Enum.DamageType.Fire, true); - this.immuneTo.put(Enum.DamageType.Cold, true); - this.resists.put(Enum.DamageType.Siege, 0f); + this.immuneTo.put(Enum.DamageType.SLASHING, true); + this.immuneTo.put(Enum.DamageType.CRUSHING, true); + this.immuneTo.put(Enum.DamageType.PIERCE, true); + this.immuneTo.put(Enum.DamageType.MAGIC, true); + this.immuneTo.put(Enum.DamageType.BLEEDING, true); + this.immuneTo.put(Enum.DamageType.POISON, true); + this.immuneTo.put(Enum.DamageType.MENTAL, true); + this.immuneTo.put(Enum.DamageType.HOLY, true); + this.immuneTo.put(Enum.DamageType.UNHOLY, true); + this.immuneTo.put(Enum.DamageType.LIGHTNING, true); + this.immuneTo.put(Enum.DamageType.FIRE, true); + this.immuneTo.put(Enum.DamageType.COLD, true); + this.resists.put(Enum.DamageType.SIEGE, 0f); } /** @@ -236,20 +236,20 @@ public class Resists { */ public final void setGenericResists() { this.immuneToAll = false; - this.resists.put(Enum.DamageType.Slash, 0f); - this.resists.put(Enum.DamageType.Crush, 0f); - this.resists.put(Enum.DamageType.Pierce, 0f); - this.resists.put(Enum.DamageType.Magic, 0f); - this.resists.put(Enum.DamageType.Bleed, 0f); - this.resists.put(Enum.DamageType.Poison, 0f); - this.resists.put(Enum.DamageType.Mental, 0f); - this.resists.put(Enum.DamageType.Holy, 0f); - this.resists.put(Enum.DamageType.Unholy, 0f); - this.resists.put(Enum.DamageType.Lightning, 0f); - this.resists.put(Enum.DamageType.Fire, 0f); - this.resists.put(Enum.DamageType.Cold, 0f); - this.resists.put(Enum.DamageType.Healing, 0f); - this.immuneTo.put(Enum.DamageType.Siege, true); + this.resists.put(Enum.DamageType.SLASHING, 0f); + this.resists.put(Enum.DamageType.CRUSHING, 0f); + this.resists.put(Enum.DamageType.PIERCE, 0f); + this.resists.put(Enum.DamageType.MAGIC, 0f); + this.resists.put(Enum.DamageType.BLEEDING, 0f); + this.resists.put(Enum.DamageType.POISON, 0f); + this.resists.put(Enum.DamageType.MENTAL, 0f); + this.resists.put(Enum.DamageType.HOLY, 0f); + this.resists.put(Enum.DamageType.UNHOLY, 0f); + this.resists.put(Enum.DamageType.LIGHTNING, 0f); + this.resists.put(Enum.DamageType.FIRE, 0f); + this.resists.put(Enum.DamageType.COLD, 0f); + this.resists.put(Enum.DamageType.HEALING, 0f); + this.immuneTo.put(Enum.DamageType.SIEGE, true); } @@ -293,7 +293,7 @@ public class Resists { } public boolean immuneToAttacks() { - return immuneTo(Enum.DamageType.Attack); + return immuneTo(Enum.DamageType.ATTACK); } /** @@ -347,25 +347,25 @@ public class Resists { if (rb != null) { // Handle immunities if (rb.getBool(ModType.ImmuneTo, SourceType.Stun)) - this.immuneTo.put(Enum.DamageType.Stun, true); + this.immuneTo.put(Enum.DamageType.STUN, true); if (rb.getBool(ModType.ImmuneTo, SourceType.Blind)) - this.immuneTo.put(Enum.DamageType.Blind, true); + this.immuneTo.put(Enum.DamageType.BLIND, true); if (rb.getBool(ModType.ImmuneToAttack, SourceType.None)) - this.immuneTo.put(Enum.DamageType.Attack, true); + this.immuneTo.put(Enum.DamageType.ATTACK, true); if (rb.getBool(ModType.ImmuneToPowers, SourceType.None)) - this.immuneTo.put(Enum.DamageType.Powers, true); + this.immuneTo.put(Enum.DamageType.POWERS, true); if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock)) - this.immuneTo.put(Enum.DamageType.Powerblock, true); + this.immuneTo.put(Enum.DamageType.POWERBLOCK, true); if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff)) - this.immuneTo.put(Enum.DamageType.DeBuff, true); + this.immuneTo.put(Enum.DamageType.DEBUFF, true); if (rb.getBool(ModType.ImmuneTo, SourceType.Fear)) - this.immuneTo.put(Enum.DamageType.Fear, true); + this.immuneTo.put(Enum.DamageType.FEAR, true); if (rb.getBool(ModType.ImmuneTo, SourceType.Charm)) - this.immuneTo.put(Enum.DamageType.Charm, true); + this.immuneTo.put(Enum.DamageType.CHARM, true); if (rb.getBool(ModType.ImmuneTo, SourceType.Root)) - this.immuneTo.put(Enum.DamageType.Root, true); + this.immuneTo.put(Enum.DamageType.ROOT, true); if (rb.getBool(ModType.ImmuneTo, SourceType.Snare)) - this.immuneTo.put(Enum.DamageType.Snare, true); + this.immuneTo.put(Enum.DamageType.SNARE, true); // Handle resists slash += rb.getFloat(ModType.Resistance, SourceType.Slash); @@ -404,21 +404,21 @@ public class Resists { } } - this.resists.put(Enum.DamageType.Slash, slash); - this.resists.put(Enum.DamageType.Crush, crush); - this.resists.put(Enum.DamageType.Pierce, pierce); - this.resists.put(Enum.DamageType.Magic, magic); - this.resists.put(Enum.DamageType.Bleed, bleed); - this.resists.put(Enum.DamageType.Poison, poison); - this.resists.put(Enum.DamageType.Mental, mental); - this.resists.put(Enum.DamageType.Holy, holy); - this.resists.put(Enum.DamageType.Unholy, unholy); - this.resists.put(Enum.DamageType.Lightning, lightning); - this.resists.put(Enum.DamageType.Fire, fire); - this.resists.put(Enum.DamageType.Cold, cold); - this.resists.put(Enum.DamageType.Healing, healing); - - this.immuneTo.put(Enum.DamageType.Siege, true); + this.resists.put(Enum.DamageType.SLASHING, slash); + this.resists.put(Enum.DamageType.CRUSHING, crush); + this.resists.put(Enum.DamageType.PIERCE, pierce); + this.resists.put(Enum.DamageType.MAGIC, magic); + this.resists.put(Enum.DamageType.BLEEDING, bleed); + this.resists.put(Enum.DamageType.POISON, poison); + this.resists.put(Enum.DamageType.MENTAL, mental); + this.resists.put(Enum.DamageType.HOLY, holy); + this.resists.put(Enum.DamageType.UNHOLY, unholy); + this.resists.put(Enum.DamageType.LIGHTNING, lightning); + this.resists.put(Enum.DamageType.FIRE, fire); + this.resists.put(Enum.DamageType.COLD, cold); + this.resists.put(Enum.DamageType.HEALING, healing); + + this.immuneTo.put(Enum.DamageType.SIEGE, true); // debug printing of resists // printResists(pc);