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remove ATR component form weapon powers

lakebane
FatBoy-DOTC 4 weeks ago
parent
commit
158dbf9141
  1. 16
      src/engine/objects/PlayerCombatStats.java

16
src/engine/objects/PlayerCombatStats.java

@ -443,7 +443,21 @@ public class PlayerCombatStats { @@ -443,7 +443,21 @@ public class PlayerCombatStats {
modifier -= (stanceValue);
}
modifier -= healerDefStance;
atr *= modifier;
float weaponMoveBonus = 0.0f;
if(this.owner.effects != null){
if(this.owner.effects.containsKey("WeaponMove")){
Effect eff = this.owner.effects.get("WeaponMove");
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.OCV)){
float min = mod.getPercentMod();
float ramp = mod.getRamp() * eff.getTrains();
weaponMoveBonus += (min + ramp) * 0.01f;
}
}
}
}
atr *= modifier - weaponMoveBonus;
}
atr = (float) Math.round(atr);

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