Config drop rates modify chance.
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@@ -113,14 +113,14 @@ public enum LootManager {
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break;
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break;
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case "LOOT":
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case "LOOT":
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if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < bse.dropChance)
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if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * NORMAL_DROP_RATE))
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GenerateLootDrop(mob, bse.lootTable, false); //generate normal loot drop
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GenerateLootDrop(mob, bse.lootTable, false); //generate normal loot drop
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// Generate hotzone loot if in hotzone
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// Generate hotzone loot if in hotzone
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// Only one bite at the hotzone apple per bootyset.
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// Only one bite at the hotzone apple per bootyset.
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if (inHotzone == true && hotzoneWasRan == false)
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if (inHotzone == true && hotzoneWasRan == false)
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if (generalItemTables.containsKey(bse.lootTable + 1) && ThreadLocalRandom.current().nextInt(1, 100 + 1) < bse.dropChance) {
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if (generalItemTables.containsKey(bse.lootTable + 1) && ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * HOTZONE_DROP_RATE)) {
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GenerateLootDrop(mob, bse.lootTable + 1, true); //generate loot drop from hotzone table
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GenerateLootDrop(mob, bse.lootTable + 1, true); //generate loot drop from hotzone table
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hotzoneWasRan = true;
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hotzoneWasRan = true;
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}
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}
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