defense calc completed

This commit is contained in:
2025-01-25 18:55:18 -06:00
parent d320d83c22
commit 172dcfb6d8
@@ -290,12 +290,15 @@ public class PlayerCombatStats {
//Weapon Max DMG = BaseDMG * (0.0124*Primary Stat + 0.118*(Primary Stat -0.75)^0.5
// + 0.0022*Secondary Stat + 0.028*(Secondary Stat-0.75)^0.5 + 0.0075*(Weapon Skill + Weapon Mastery))
Item weapon;
float specialDex = this.owner.statDexBase;
specialDex += this.owner.bonuses.getFloat(Enum.ModType.Attr, Enum.SourceType.Dexterity);
double baseDMG = 5;
int primaryStat = getDexAfterPenalty(this.owner);
int secondaryStat = this.owner.statStrCurrent;
double weaponSkill = 5;
double weaponMastery = 5;
if (mainHand) {
weapon = this.owner.charItemManager.getEquipped(1);
} else {