defense calc completed
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@@ -290,12 +290,15 @@ public class PlayerCombatStats {
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//Weapon Max DMG = BaseDMG * (0.0124*Primary Stat + 0.118*(Primary Stat -0.75)^0.5
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//Weapon Max DMG = BaseDMG * (0.0124*Primary Stat + 0.118*(Primary Stat -0.75)^0.5
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// + 0.0022*Secondary Stat + 0.028*(Secondary Stat-0.75)^0.5 + 0.0075*(Weapon Skill + Weapon Mastery))
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// + 0.0022*Secondary Stat + 0.028*(Secondary Stat-0.75)^0.5 + 0.0075*(Weapon Skill + Weapon Mastery))
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Item weapon;
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Item weapon;
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float specialDex = this.owner.statDexBase;
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specialDex += this.owner.bonuses.getFloat(Enum.ModType.Attr, Enum.SourceType.Dexterity);
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double baseDMG = 5;
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double baseDMG = 5;
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int primaryStat = getDexAfterPenalty(this.owner);
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int primaryStat = getDexAfterPenalty(this.owner);
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int secondaryStat = this.owner.statStrCurrent;
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int secondaryStat = this.owner.statStrCurrent;
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double weaponSkill = 5;
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double weaponSkill = 5;
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double weaponMastery = 5;
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double weaponMastery = 5;
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if (mainHand) {
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if (mainHand) {
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weapon = this.owner.charItemManager.getEquipped(1);
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weapon = this.owner.charItemManager.getEquipped(1);
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} else {
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} else {
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