Spire effects reach to siege bounds.
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@@ -999,11 +999,9 @@ public class City extends AbstractWorldObject {
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HashSet<Integer> currentMemory;
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PlayerCharacter player;
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// Gather current list of players within a distance defined by the x extent of the
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// city zone. As we want to grab all players with even a remote possibility of
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// being in the zone, we might have to increase this distance.
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// Gather current list of players within a distance defined by the seige bounds
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currentPlayers = WorldGrid.getObjectsInRangePartial(this.location, this.parentZone.getBounds().getHalfExtents().x * 1.41421356237, MBServerStatics.MASK_PLAYER);
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currentPlayers = WorldGrid.getObjectsInRangePartial(this.location, CityBoundsType.SIEGE.extents, MBServerStatics.MASK_PLAYER);
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currentMemory = new HashSet<>();
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for (AbstractWorldObject playerObject : currentPlayers) {
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