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decrease player update tick form 1000MS to 100MS

lakebane
FatBoy-DOTC 2 weeks ago
parent
commit
199215f2e6
  1. 2
      src/engine/workthreads/UpdateThread.java

2
src/engine/workthreads/UpdateThread.java

@ -47,7 +47,7 @@ public class UpdateThread implements Runnable { @@ -47,7 +47,7 @@ public class UpdateThread implements Runnable {
while (true) {
try {
this.processPlayerUpdate();
Thread.sleep(1000); // Pause for 1000ms to reduce CPU usage
Thread.sleep(100); // Pause for 100ms to reduce CPU usage
} catch (InterruptedException e) {
Logger.error("Thread interrupted", e);
}

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