randomized patrol delays
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@@ -180,7 +180,7 @@ public class MobileFSM {
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mob.stopPatrolTime = System.currentTimeMillis();
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mob.stopPatrolTime = System.currentTimeMillis();
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return;
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return;
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}
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}
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int patrolDelay = ThreadLocalRandom.current().nextInt((int)(MBServerStatics.AI_PATROL_DIVISOR * 0.5f)) + (int)(MBServerStatics.AI_PATROL_DIVISOR * 0.5f);
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int patrolDelay = ThreadLocalRandom.current().nextInt(MBServerStatics.AI_PATROL_DIVISOR) + (int)(MBServerStatics.AI_PATROL_DIVISOR * 0.5f);
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if (mob.stopPatrolTime + (patrolDelay * 1000) > System.currentTimeMillis())
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if (mob.stopPatrolTime + (patrolDelay * 1000) > System.currentTimeMillis())
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//early exit while waiting to patrol again
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//early exit while waiting to patrol again
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return;
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return;
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