cast while flying
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@@ -292,33 +292,36 @@ public enum PowersManager {
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//check for movement buffs while flying
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if(playerCharacter.isFlying()) {
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for(ActionsBase ab : pb.getActions()){
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for(AbstractEffectModifier mod1 : ab.getPowerAction().getEffectsBase().getModifiers()){
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if(mod1.modType.equals(ModType.Speed) && mod1.getPercentMod() > 0){
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ChatManager.chatSystemInfo(playerCharacter, "You Cannot Fly While Having A MovementBuff");
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//refund stamina
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float amount = playerCharacter.getStamina() + pb.cost;
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playerCharacter.setStamina(amount, playerCharacter);
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boolean whileFlying = true;
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switch(pb.token){
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case 429005674:
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case 429505739:
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case 431054700:
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case 428005600:
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case 431610080:
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case 427935608:
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case 427857146:
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case 427988218:
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case 431854842:
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case 421074170:
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case 429611355:
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case 428955899:
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case 1794395699:
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case 429428796:
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case 1514898036:
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whileFlying = false;
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break;
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}
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if(!whileFlying) {
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ChatManager.chatSystemInfo(playerCharacter, "You Cannot Fly While Having A MovementBuff");
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//refund stamina
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float amount = playerCharacter.getStamina() + pb.cost;
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playerCharacter.setStamina(amount, playerCharacter);
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// Update all surrounding clients.
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TargetedActionMsg cmm = new TargetedActionMsg(playerCharacter);
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DispatchMessage.dispatchMsgToInterestArea(playerCharacter, cmm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
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return true;
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}
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}
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for(AbstractEffectModifier mod2 : ab.getPowerAction().getEffectsBase2().getModifiers()){
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if(mod2.modType.equals(ModType.Speed) && mod2.getPercentMod() > 0){
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ChatManager.chatSystemInfo(playerCharacter, "You Cannot Fly While Having A MovementBuff");
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//refund stamina
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float amount = playerCharacter.getStamina() + pb.cost;
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playerCharacter.setStamina(amount, playerCharacter);
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// Update all surrounding clients.
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TargetedActionMsg cmm = new TargetedActionMsg(playerCharacter);
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DispatchMessage.dispatchMsgToInterestArea(playerCharacter, cmm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
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return true;
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}
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}
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// Update all surrounding clients.
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TargetedActionMsg cmm = new TargetedActionMsg(playerCharacter);
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DispatchMessage.dispatchMsgToInterestArea(playerCharacter, cmm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
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return true;
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}
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}
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