|
|
|
@ -687,7 +687,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
@@ -687,7 +687,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
|
|
|
|
} |
|
|
|
|
float skillPercentage, masteryPercentage; |
|
|
|
|
float mastDam; |
|
|
|
|
float min, max; |
|
|
|
|
int min, max; |
|
|
|
|
float speed = 20f; |
|
|
|
|
boolean strBased = false; |
|
|
|
|
|
|
|
|
@ -740,8 +740,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
@@ -740,8 +740,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
|
|
|
|
// mastDam = CharacterSkill.getQuickMastery(this, wb.getMastery());
|
|
|
|
|
else |
|
|
|
|
mastDam = masteryPercentage; |
|
|
|
|
min = (float) wb.item_weapon_damage.values().toArray()[0]; |
|
|
|
|
max = (float) wb.item_weapon_damage.values().toArray()[1]; |
|
|
|
|
min = (int)wb.item_weapon_damage.values().toArray()[0]; |
|
|
|
|
max = (int)wb.item_weapon_damage.values().toArray()[1]; |
|
|
|
|
strBased = wb.item_primary_attr.equals(AttributeType.Strength); |
|
|
|
|
|
|
|
|
|
//
|
|
|
|
|